public boolean | | a() | | hasDepthTexture() | | method_68407() | | hasDepth() |
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public void | |
public void | | popDebugGroup() | | popDebugGroup() |
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public void | |
public void | |
public void | |
public void | |
public void | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) |
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public void | | disableScissor() | | disableScissor() |
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public boolean | | b() | | isScissorEnabled() | | method_70808() | | isScissorEnabled() |
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public int | | c() | | getScissorX() | | method_70809() | | getScissorX() |
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public int | | d() | | getScissorY() | | method_70810() | | getScissorY() |
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public int | | e() | | getScissorWidth() | | method_70811() | | getScissorWidth() |
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public int | | f() | | getScissorHeight() | | method_70812() | | getScissorHeight() |
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public void | |
public void | |
public void | | drawIndexed(int arg0, int arg1, int arg2, int arg3) | | drawIndexed(int arg0, int arg1, int arg2, int arg3) | | drawIndexed(int arg0, int arg1, int arg2, int arg3) | | drawIndexed(int arg0, int arg1, int arg2, int arg3) |
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public <T> void | | drawMultipleIndexed(Collection<RenderPass$a<T>> arg0, GpuBuffer arg1, VertexFormat$a arg2, Collection<String> arg3, T arg4) | | drawMultipleIndexed(Collection<RenderPass$Draw<T>> arg0, GpuBuffer arg1, VertexFormat$IndexType arg2, Collection<String> arg3, T arg4) | | drawMultipleIndexed(Collection<RenderPass$class_10884<T>> arg0, GpuBuffer arg1, VertexFormat$class_5595 arg2, Collection<String> arg3, T arg4) | | drawMultipleIndexed(Collection<RenderPass$RenderObject<T>> arg0, GpuBuffer arg1, VertexFormat$IndexType arg2, Collection<String> arg3, T arg4) |
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public void | | draw(int arg0, int arg1) | | draw(int arg0, int arg1) | | draw(int arg0, int arg1) | | draw(int arg0, int arg1) |
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public void | |