History - net.minecraft.block.BlockFlowerPot
1.13.2
Names
beu
bev
Fields
Constructors
Methods
1.13.1
Names
bem
beu
Fields
Constructors
Methods
1.13
Names
aqs
bem
Fields
PropertyInteger: a, field_176444_a
PropertyEnum<BlockFlowerPot$EnumFlowerType>: b, field_176443_b
AxisAlignedBB: c, field_185570_c
Map<Block, Block>: b, field_196451_b
VoxelShape: a, field_196450_a
Block: c, field_196452_c
Constructors
()
Methods
String (): c, func_149732_F
Item (IBlockState, Random, int): a, func_180660_a
TileEntity (World, int): a, func_149915_a
int (IBlockState): e, func_176201_c
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (IBlockState): b, func_149662_c
EnumBlockRenderType (IBlockState): a, func_149645_b
EnumBlockRenderType (IBlockState): c, func_149645_b
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
boolean (World, BlockPos): a, func_176196_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
TileEntityFlowerPot (World, BlockPos): c, func_176442_d
BlockStateContainer (): b, func_180661_e
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
boolean (ItemStack): a, func_190951_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
ItemStack (IBlockReader, BlockPos, IBlockState): a, func_185473_a
IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a
void (IBlockState, World, BlockPos, float, int): a, func_196255_a
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aqq
aqs
Fields
Constructors
Methods
1.12
Names
anp
aqq
Fields
Constructors
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
ann
anp
Fields
Constructors
Methods
1.11
Names
ama
ann
Fields
Constructors
Methods
boolean (Block, int): a, func_149928_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
boolean (ItemStack): a, func_190951_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
aln
ama
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
agx
aln
Fields
AxisAlignedBB: c, field_185570_c
Constructors
Methods
String (): f, func_149732_F
String (): c, func_149732_F
void (): j, func_149683_g
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): d, func_149686_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
int (World, BlockPos): j, func_176222_j
boolean (World, BlockPos): d, func_176196_c
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
TileEntityFlowerPot (World, BlockPos): f, func_176442_d
BlockState (): e, func_180661_e
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
int (IBlockAccess, BlockPos, int): a, func_180662_a
Item (World, BlockPos): c, func_180665_b
boolean (): M, func_149648_K
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
boolean (IBlockState): b, func_149662_c
EnumBlockRenderType (IBlockState): a, func_149645_b
boolean (IBlockState): c, func_149686_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
boolean (World, BlockPos): a, func_176196_c
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
TileEntityFlowerPot (World, BlockPos): c, func_176442_d
BlockStateContainer (): b, func_180661_e
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
agx
net.minecraft.block.BlockFlowerPot
Fields
PropertyInteger: a, field_176444_a
PropertyEnum<BlockFlowerPot$EnumFlowerType>: b, field_176443_b
Constructors
()
Methods
String (): f, func_149732_F
void (): j, func_149683_g
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): d, func_149686_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
boolean (Block, int): a, func_149928_a
int (World, BlockPos): j, func_176222_j
boolean (World, BlockPos): d, func_176196_c
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
Item (IBlockState, Random, int): a, func_180660_a
TileEntityFlowerPot (World, BlockPos): f, func_176442_d
TileEntity (World, int): a, func_149915_a
BlockState (): e, func_180661_e
int (IBlockState): c, func_176201_c
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
int (IBlockAccess, BlockPos, int): a, func_180662_a
Item (World, BlockPos): c, func_180665_b
boolean (): M, func_149648_K
EnumWorldBlockLayer (): m, func_180664_k