History - net.minecraft.world.level.block.AnvilBlock
25w18a
Names
dmo
dne
Fields
Component: d, CONTAINER_TITLE, field_17349, TITLE, f_48774_
Component: d, CONTAINER_TITLE, field_17349
float: e, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
float: e, FALL_DAMAGE_PER_DISTANCE, field_30993
int: f, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
int: f, FALL_DAMAGE_MAX, field_30994
com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258, CODEC, f_302321_
com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258
EnumProperty<Direction>: b, FACING, field_9883, FACING, f_48764_
EnumProperty<Direction>: b, FACING, field_9883
Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730, SHAPES_BY_AXIS, f_380268_
Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_
void (FallingBlockEntity): a, falling, method_10132
BlockState (BlockState): e, damage, method_9346, getLandingState, m_48824_
BlockState (BlockState): e, damage, method_9346
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_48792_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127
void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129, onDestroyedOnLanding, m_142525_
void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129
int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_
int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130
DamageSource (Entity): a, getFallDamageSource, method_32898, getDamageSource, m_252932_
DamageSource (Entity): a, getFallDamageSource, method_32898
com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
1.21.5
Names
din
dmo
Fields
VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_
Component: d, CONTAINER_TITLE, field_17349, TITLE, f_48774_
float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
float: e, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
int: f, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730, SHAPES_BY_AXIS, f_380268_
Constructors
Methods
1.21.4
Names
djm
din
Fields
Constructors
Methods
1.21.3
Names
dey
djm
Fields
DirectionProperty: b, FACING, field_9883, FACING, f_48764_
EnumProperty<Direction>: b, FACING, field_9883, FACING, f_48764_
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
deb
dey
Fields
Constructors
Methods
1.20.6
Names
cvq
deb
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
crw
cvq
Fields
DirectionProperty: a, FACING, field_9883, FACING, f_48764_
DirectionProperty: b, FACING, field_9883, FACING, f_48764_
VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_
Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_
float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258, CODEC, f_302321_
Constructors
Methods
int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_
int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_
com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
coo
crw
Fields
Constructors
Methods
1.20.1
Names
coi
coo
Fields
Constructors
Methods
1.19.4
Names
clu
coi
Fields
Constructors
Methods
1.19.3
Names
ciu
clu
Fields
Constructors
Methods
DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_
DamageSource (Entity): a, getFallDamageSource, method_32898, getDamageSource, m_252932_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
chx
ciu
Fields
Constructors
Methods
1.19
Names
ccr
chx
Fields
Constructors
Methods
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_48792_
1.18.2
Names
cbz
ccr
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
byq
cbz
Fields
Constructors
Methods
1.17.1
Names
byp
byq
Fields
Constructors
Methods
1.17
Names
bts
byp
net.minecraft.block.AnvilBlock
net.minecraft.src.C_1679_
Fields
DirectionProperty: a, FACING, field_9883, FACING, field_176506_a
DirectionProperty: a, FACING, field_9883, FACING, f_48764_
VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_
float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_
BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f
BlockState (BlockState): e, damage, method_9346, getLandingState, m_48824_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_
void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129, onDestroyedOnLanding, m_142525_
int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x
int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_
DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
btp
bts
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
buv
btp
Fields
TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
Constructors
Methods
1.16.1
Names
bol
buv
Fields
TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k
TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
Constructors
Methods
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_
void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f
BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x
1.15.2
Names
boi
bol
Fields
Constructors
Methods
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bma
boi
Fields
Constructors
Methods
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b
BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f
BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
1.14.4
Names
blv
bma
net.minecraft.world.level.block.AnvilBlock
Fields
DirectionProperty: a, field_9883, FACING, field_176506_a
DirectionProperty: a, FACING, field_9883, FACING, field_176506_a
VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d
TranslatableText: k, field_17349, CONTAINER_NAME, field_220273_k
TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k
Constructors
Methods
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
NameableContainerProvider (BlockState, World, BlockPos): b, method_17454, createContainerProvider, func_220052_b
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (FallingBlockEntity): a, method_10132, configureFallingBlockEntity, func_149829_a
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a
void (World, BlockPos, BlockState, BlockState): a, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_
void (World, BlockPos): a, method_10129, onDestroyedOnLanding, func_190974_b
void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
BlockState (BlockState): a_, method_9346, getLandingState, func_196433_f
BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
1.14.3
Names
blr
blv
net.minecraft.block.AnvilBlock
Fields
DirectionProperty: a, field_9883, field_176506_a
DirectionProperty: a, field_9883, FACING, field_176506_a
VoxelShape: b, field_9882, field_196436_c
VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: c, field_9885, field_196439_y
VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: d, field_9888, field_196440_z
VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: e, field_9884, field_196434_A
VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: f, field_9891, field_196435_B
VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: g, field_9889, field_196437_C
VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: h, field_9886, field_196438_D
VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: i, field_9887, field_185760_c
VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: j, field_9892, field_185761_d
VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d
TranslationTextComponent: k, field_17349, field_220273_k
TranslatableText: k, field_17349, CONTAINER_NAME, field_220273_k
Constructors
Methods
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
INamedContainerProvider (BlockState, World, BlockPos): b, method_17454, func_220052_b
NameableContainerProvider (BlockState, World, BlockPos): b, method_17454, createContainerProvider, func_220052_b
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
void (FallingBlockEntity): a, method_10132, func_149829_a
void (FallingBlockEntity): a, method_10132, configureFallingBlockEntity, func_149829_a
void (World, BlockPos, BlockState, BlockState): a, method_10127, func_176502_a_
void (World, BlockPos, BlockState, BlockState): a, method_10127, onLanding, func_176502_a_
void (World, BlockPos): a, method_10129, func_190974_b
void (World, BlockPos): a, method_10129, onDestroyedOnLanding, func_190974_b
BlockState (BlockState): a_, method_9346, func_196433_f
BlockState (BlockState): a_, method_9346, getLandingState, func_196433_f
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
blq
blr
Fields
Constructors
Methods
1.14
Names
blq
net.minecraft.class_2199
net.minecraft.block.AnvilBlock
Fields
DirectionProperty: a, field_9883, field_176506_a
VoxelShape: b, field_9882, field_196436_c
VoxelShape: c, field_9885, field_196439_y
VoxelShape: d, field_9888, field_196440_z
VoxelShape: e, field_9884, field_196434_A
VoxelShape: f, field_9891, field_196435_B
VoxelShape: g, field_9889, field_196437_C
VoxelShape: h, field_9886, field_196438_D
VoxelShape: i, field_9887, field_185760_c
VoxelShape: j, field_9892, field_185761_d
TranslationTextComponent: k, field_17349, field_220273_k
Constructors
Methods
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
INamedContainerProvider (BlockState, World, BlockPos): b, method_17454, func_220052_b
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
void (FallingBlockEntity): a, method_10132, func_149829_a
void (World, BlockPos, BlockState, BlockState): a, method_10127, func_176502_a_
void (World, BlockPos): a, method_10129, func_190974_b
BlockState (BlockState): a_, method_9346, func_196433_f
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a