History - net.minecraft.world.level.block.AnvilBlock

25w18a

Names

dmo

dne

Fields

Component: d, CONTAINER_TITLE, field_17349, TITLE, f_48774_

Component: d, CONTAINER_TITLE, field_17349

float: e, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

float: e, FALL_DAMAGE_PER_DISTANCE, field_30993

int: f, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

int: f, FALL_DAMAGE_MAX, field_30994

com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258, CODEC, f_302321_

com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258

EnumProperty<Direction>: b, FACING, field_9883, FACING, f_48764_

EnumProperty<Direction>: b, FACING, field_9883

Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730, SHAPES_BY_AXIS, f_380268_

Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_

void (FallingBlockEntity): a, falling, method_10132

BlockState (BlockState): e, damage, method_9346, getLandingState, m_48824_

BlockState (BlockState): e, damage, method_9346

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_48792_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127

void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129, onDestroyedOnLanding, m_142525_

void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129

int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_

int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130

DamageSource (Entity): a, getFallDamageSource, method_32898, getDamageSource, m_252932_

DamageSource (Entity): a, getFallDamageSource, method_32898

com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

1.21.5

Names

din

dmo

Fields

VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_

Component: d, CONTAINER_TITLE, field_17349, TITLE, f_48774_

float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

float: e, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

int: f, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730, SHAPES_BY_AXIS, f_380268_

Constructors

Methods

1.21.4

Names

djm

din

Fields

Constructors

Methods

1.21.3

Names

dey

djm

Fields

DirectionProperty: b, FACING, field_9883, FACING, f_48764_

EnumProperty<Direction>: b, FACING, field_9883, FACING, f_48764_

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

deb

dey

Fields

Constructors

Methods

1.20.6

Names

cvq

deb

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

crw

cvq

Fields

DirectionProperty: a, FACING, field_9883, FACING, f_48764_

DirectionProperty: b, FACING, field_9883, FACING, f_48764_

VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_

Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_

float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258, CODEC, f_302321_

Constructors

Methods

int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_

int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_

com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

coo

crw

Fields

Constructors

Methods

1.20.1

Names

coi

coo

Fields

Constructors

Methods

1.19.4

Names

clu

coi

Fields

Constructors

Methods

1.19.3

Names

ciu

clu

Fields

Constructors

Methods

DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_

DamageSource (Entity): a, getFallDamageSource, method_32898, getDamageSource, m_252932_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

chx

ciu

Fields

Constructors

Methods

1.19

Names

ccr

chx

Fields

Constructors

Methods

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_48792_

1.18.2

Names

cbz

ccr

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

byq

cbz

Fields

Constructors

Methods

1.17.1

Names

byp

byq

Fields

Constructors

Methods

1.17

Names

bts

byp

net.minecraft.block.AnvilBlock

net.minecraft.src.C_1679_

Fields

DirectionProperty: a, FACING, field_9883, FACING, field_176506_a

DirectionProperty: a, FACING, field_9883, FACING, f_48764_

VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_

float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_

BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f

BlockState (BlockState): e, damage, method_9346, getLandingState, m_48824_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_

void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129, onDestroyedOnLanding, m_142525_

int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x

int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_

DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

btp

bts

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

buv

btp

Fields

TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

Constructors

Methods

1.16.1

Names

bol

buv

Fields

TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k

TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_

void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f

BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x

1.15.2

Names

boi

bol

Fields

Constructors

Methods

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bma

boi

Fields

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b

BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f

BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

1.14.4

Names

blv

bma

net.minecraft.world.level.block.AnvilBlock

Fields

DirectionProperty: a, field_9883, FACING, field_176506_a

DirectionProperty: a, FACING, field_9883, FACING, field_176506_a

VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d

TranslatableText: k, field_17349, CONTAINER_NAME, field_220273_k

TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k

Constructors

Methods

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

NameableContainerProvider (BlockState, World, BlockPos): b, method_17454, createContainerProvider, func_220052_b

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (FallingBlockEntity): a, method_10132, configureFallingBlockEntity, func_149829_a

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a

void (World, BlockPos, BlockState, BlockState): a, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_

void (World, BlockPos): a, method_10129, onDestroyedOnLanding, func_190974_b

void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

BlockState (BlockState): a_, method_9346, getLandingState, func_196433_f

BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

1.14.3

Names

blr

blv

net.minecraft.block.AnvilBlock

Fields

DirectionProperty: a, field_9883, field_176506_a

DirectionProperty: a, field_9883, FACING, field_176506_a

VoxelShape: b, field_9882, field_196436_c

VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: c, field_9885, field_196439_y

VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: d, field_9888, field_196440_z

VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: e, field_9884, field_196434_A

VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: f, field_9891, field_196435_B

VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: g, field_9889, field_196437_C

VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: h, field_9886, field_196438_D

VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: i, field_9887, field_185760_c

VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: j, field_9892, field_185761_d

VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d

TranslationTextComponent: k, field_17349, field_220273_k

TranslatableText: k, field_17349, CONTAINER_NAME, field_220273_k

Constructors

Methods

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

INamedContainerProvider (BlockState, World, BlockPos): b, method_17454, func_220052_b

NameableContainerProvider (BlockState, World, BlockPos): b, method_17454, createContainerProvider, func_220052_b

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

void (FallingBlockEntity): a, method_10132, func_149829_a

void (FallingBlockEntity): a, method_10132, configureFallingBlockEntity, func_149829_a

void (World, BlockPos, BlockState, BlockState): a, method_10127, func_176502_a_

void (World, BlockPos, BlockState, BlockState): a, method_10127, onLanding, func_176502_a_

void (World, BlockPos): a, method_10129, func_190974_b

void (World, BlockPos): a, method_10129, onDestroyedOnLanding, func_190974_b

BlockState (BlockState): a_, method_9346, func_196433_f

BlockState (BlockState): a_, method_9346, getLandingState, func_196433_f

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

blq

blr

Fields

Constructors

Methods

1.14

Names

blq

net.minecraft.class_2199

net.minecraft.block.AnvilBlock

Fields

DirectionProperty: a, field_9883, field_176506_a

VoxelShape: b, field_9882, field_196436_c

VoxelShape: c, field_9885, field_196439_y

VoxelShape: d, field_9888, field_196440_z

VoxelShape: e, field_9884, field_196434_A

VoxelShape: f, field_9891, field_196435_B

VoxelShape: g, field_9889, field_196437_C

VoxelShape: h, field_9886, field_196438_D

VoxelShape: i, field_9887, field_185760_c

VoxelShape: j, field_9892, field_185761_d

TranslationTextComponent: k, field_17349, field_220273_k

Constructors

(Block$Properties)

Methods

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

INamedContainerProvider (BlockState, World, BlockPos): b, method_17454, func_220052_b

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

void (FallingBlockEntity): a, method_10132, func_149829_a

void (World, BlockPos, BlockState, BlockState): a, method_10127, func_176502_a_

void (World, BlockPos): a, method_10129, func_190974_b

BlockState (BlockState): a_, method_9346, func_196433_f

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a