net.minecraft.world.level.block

public class AnvilBlock

extends FallingBlock

All mapped superinterfaces:

ItemLike

bma
net.minecraft.world.level.block.AnvilBlock
net.minecraft.class_2199
net.minecraft.block.AnvilBlock
net.minecraft.block.AnvilBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_9883
FACING
field_176506_a
private static final VoxelShape
b
BASE
field_9882
BASE_SHAPE
field_196436_c
private static final VoxelShape
c
X_LEG1
field_9885
X_STEP_SHAPE
field_196439_y
private static final VoxelShape
d
X_LEG2
field_9888
X_STEM_SHAPE
field_196440_z
private static final VoxelShape
e
X_TOP
field_9884
X_FACE_SHAPE
field_196434_A
private static final VoxelShape
f
Z_LEG1
field_9891
Z_STEP_SHAPE
field_196435_B
private static final VoxelShape
g
Z_LEG2
field_9889
Z_STEM_SHAPE
field_196437_C
private static final VoxelShape
h
Z_TOP
field_9886
Z_FACE_SHAPE
field_196438_D
private static final VoxelShape
i
X_AXIS_AABB
field_9887
X_AXIS_SHAPE
field_185760_c
private static final VoxelShape
j
Z_AXIS_AABB
field_9892
Z_AXIS_SHAPE
field_185761_d
private static final TranslatableComponent
k
CONTAINER_TITLE
field_17349
CONTAINER_NAME
field_220273_k

Constructor summary

ModifierConstructor
public (Block$Properties settings)

Method summary

Modifier and TypeMethod
public BlockState
a(ban arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
public boolean
a(bvt arg0, bhr arg1, ew arg2, awg arg3, ahi arg4, csd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public MenuProvider
b(bvt arg0, bhr arg1, ew arg2)
getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createContainerFactory(BlockState arg0, World arg1, BlockPos arg2)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
public VoxelShape
a(bvt arg0, bhb arg1, ew arg2, csn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
protected void
a(atw arg0)
falling(FallingBlockEntity arg0)
method_10132(class_1540 arg0)
configureFallingBlockEntity(FallingBlockEntity arg0)
func_149829_a(FallingBlockEntity arg0)
public void
a(bhr arg0, ew arg1, bvt arg2, bvt arg3)
onLand(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_10127(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
onLanding(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
func_176502_a_(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
public void
a(bhr arg0, ew arg1)
onBroken(Level arg0, BlockPos arg1)
method_10129(class_1937 arg0, class_2338 arg1)
onDestroyedOnLanding(World arg0, BlockPos arg1)
func_190974_b(World arg0, BlockPos arg1)
public static BlockState
a_(bvt arg0)
damage(BlockState arg0)
method_9346(class_2680 arg0)
getLandingState(BlockState fallingState)
func_196433_f(BlockState arg0)
public BlockState
a(bvt arg0, brg arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
protected void
a(bvu$a<bmv, bvt> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(bvt arg0, bhb arg1, ew arg2, cns arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)