History - net.minecraft.world.level.block.DoorBlock
25w18a
Names
dpv
dql
Fields
BooleanProperty: e, OPEN, field_10945, OPEN, f_52727_
BooleanProperty: e, OPEN, field_10945
EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_
EnumProperty<DoorHingeSide>: d, HINGE, field_10941
BooleanProperty: f, POWERED, field_10940, POWERED, f_52729_
BooleanProperty: f, POWERED, field_10940
EnumProperty<DoubleBlockHalf>: c, HALF, field_10946, HALF, f_52730_
EnumProperty<DoubleBlockHalf>: c, HALF, field_10946
BlockSetType: h, type, field_42757, blockSetType, f_271255_
BlockSetType: h, type, field_42757
com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_
com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337
EnumProperty<Direction>: b, FACING, field_10938, FACING, f_52726_
EnumProperty<Direction>: b, FACING, field_10938
Map<Direction, VoxelShape>: g, SHAPES, field_55753, SHAPES_BY_DIRECTION, f_380271_
Map<Direction, VoxelShape>: g, SHAPES, field_55753
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
long (BlockState, BlockPos): a, getSeed, method_9535
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795
boolean (BlockState): o, isWoodenDoor, method_24796, canOpenByHand, m_52817_
boolean (BlockState): o, isWoodenDoor, method_24796
boolean (BlockState): n, isOpen, method_30841, isOpen, m_52815_
boolean (BlockState): n, isOpen, method_30841
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033
void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_
void (Entity, Level, BlockPos, boolean): a, playSound, method_10036
BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_
BlockSetType (): b, type, method_51169
com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612
1.21.5
Names
dlu
dpv
Fields
BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_
BooleanProperty: e, OPEN, field_10945, OPEN, f_52727_
BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_
BooleanProperty: f, POWERED, field_10940, POWERED, f_52729_
EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_
EnumProperty<DoubleBlockHalf>: c, HALF, field_10946, HALF, f_52730_
VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
BlockSetType: l, type, field_42757, blockSetType, f_271255_
BlockSetType: h, type, field_42757, blockSetType, f_271255_
Map<Direction, VoxelShape>: g, SHAPES, field_55753, SHAPES_BY_DIRECTION, f_380271_
Constructors
Methods
1.21.4
Names
dmu
dlu
Fields
Constructors
Methods
1.21.3
Names
die
dmu
Fields
DirectionProperty: b, FACING, field_10938, FACING, f_52726_
EnumProperty<Direction>: b, FACING, field_10938, FACING, f_52726_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_
boolean (BlockState): o, isWoodenDoor, method_24796, canOpenByHand, m_52817_
boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_
boolean (BlockState): n, isOpen, method_30841, isOpen, m_52815_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhh
die
Fields
Constructors
Methods
1.20.6
Names
cyw
dhh
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_
boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cux
cyw
Fields
DirectionProperty: a, FACING, field_10938, FACING, f_52726_
DirectionProperty: b, FACING, field_10938, FACING, f_52726_
BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_
BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_
EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_
BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_
BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_
EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_
VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
BlockSetType: k, type, field_42757, blockSetType, f_271255_
BlockSetType: l, type, field_42757, blockSetType, f_271255_
com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_
Constructors
(BlockBehaviour$Properties, BlockSetType)
(BlockSetType, BlockBehaviour$Properties)
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_
BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_
com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
Names
crp
cux
Fields
Constructors
Methods
1.20.1
Names
cri
crp
Fields
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_
boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_
boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_
BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_
1.19.4
Names
cos
cri
Fields
SoundEvent: k, closeSound, field_40307, closeSound, f_244293_
SoundEvent: l, openSound, field_40308, openSound, f_244089_
BlockSetType: k, type, field_42757, blockSetType, f_271255_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, BlockSetType)
Methods
1.19.3
Names
clp
cos
Fields
SoundEvent: k, closeSound, field_40307, closeSound, f_244293_
SoundEvent: l, openSound, field_40308, openSound, f_244089_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
Methods
int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_
void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cks
clp
Fields
Constructors
Methods
1.19
Names
cfm
cks
Fields
Constructors
Methods
int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
1.18.2
Names
ceu
cfm
Fields
Constructors
Methods
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
1.18.1
Names
Fields
Constructors
Methods
int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_
int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
1.18
Names
cbl
ceu
Fields
Constructors
Methods
1.17.1
Names
cbk
cbl
Fields
Constructors
Methods
1.17
Names
bwb
cbk
net.minecraft.block.DoorBlock
net.minecraft.src.C_1764_
Fields
DirectionProperty: a, FACING, field_10938, FACING, field_176520_a
DirectionProperty: a, FACING, field_10938, FACING, f_52726_
BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b
BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_
BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N
BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_
VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C
VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_
int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_
boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_
boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h
boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_
void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bvy
bwb
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxe
bvy
Fields
Constructors
Methods
void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a
void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b
boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h
void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a
1.16.1
Names
bqs
bxe
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_
boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
1.15.2
Names
bqp
bqs
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bog
bqp
Fields
Constructors
Methods
int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
1.14.4
Names
bob
bog
net.minecraft.world.level.block.DoorBlock
Fields
DirectionProperty: a, field_10938, FACING, field_176520_a
DirectionProperty: a, FACING, field_10938, FACING, field_176520_a
BooleanProperty: b, field_10945, OPEN, field_176519_b
BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b
EnumProperty<DoorHinge>: c, field_10941, HINGE, field_176521_M
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M
BooleanProperty: d, field_10940, POWERED, field_176522_N
BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N
EnumProperty<DoubleBlockHalf>: e, field_10946, HALF, field_176523_O
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O
VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C
VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
void (World, PlayerEntity, BlockPos, BlockState, BlockEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
int (): d, method_10034, getOpenSoundEventId, func_185654_e
int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): e, method_10032, getCloseSoundEventId, func_185655_g
int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, onPlaced, func_180633_a
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a
DoorHinge (ItemPlacementContext): b, method_10035, getHinge, func_208073_b
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (World, BlockPos, boolean): a, method_10033, setOpen, func_176512_a
void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
void (World, BlockPos, boolean): b, method_10036, playOpenCloseSound, func_196426_b
void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b
PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
long (BlockState, BlockPos): a, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
1.14.3
Names
bnx
bob
net.minecraft.block.DoorBlock
Fields
DirectionProperty: a, field_10938, field_176520_a
DirectionProperty: a, field_10938, FACING, field_176520_a
BooleanProperty: b, field_10945, field_176519_b
BooleanProperty: b, field_10945, OPEN, field_176519_b
EnumProperty<DoorHingeSide>: c, field_10941, field_176521_M
EnumProperty<DoorHinge>: c, field_10941, HINGE, field_176521_M
BooleanProperty: d, field_10940, field_176522_N
BooleanProperty: d, field_10940, POWERED, field_176522_N
EnumProperty<DoubleBlockHalf>: e, field_10946, field_176523_O
EnumProperty<DoubleBlockHalf>: e, field_10946, HALF, field_176523_O
VoxelShape: f, field_10942, field_185658_f
VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: g, field_10939, field_185659_g
VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: h, field_10944, field_185656_B
VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: i, field_10943, field_185657_C
VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
void (World, PlayerEntity, BlockPos, BlockState, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, PlayerEntity, BlockPos, BlockState, BlockEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
int (): d, method_10034, func_185654_e
int (): d, method_10034, getOpenSoundEventId, func_185654_e
int (): e, method_10032, func_185655_g
int (): e, method_10032, getCloseSoundEventId, func_185655_g
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, func_180633_a
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, onPlaced, func_180633_a
DoorHingeSide (BlockItemUseContext): b, method_10035, func_208073_b
DoorHinge (ItemPlacementContext): b, method_10035, getHinge, func_208073_b
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (World, BlockPos, boolean): a, method_10033, func_176512_a
void (World, BlockPos, boolean): a, method_10033, setOpen, func_176512_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
void (World, BlockPos, boolean): b, method_10036, func_196426_b
void (World, BlockPos, boolean): b, method_10036, playOpenCloseSound, func_196426_b
PushReaction (BlockState): i, method_9527, func_149656_h
PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
long (BlockState, BlockPos): a, method_9535, func_209900_a
long (BlockState, BlockPos): a, method_9535, getRenderingSeed, func_209900_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bnw
bnx
Fields
Constructors
Methods
1.14
Names
bnw
net.minecraft.class_2323
net.minecraft.block.DoorBlock
Fields
DirectionProperty: a, field_10938, field_176520_a
BooleanProperty: b, field_10945, field_176519_b
EnumProperty<DoorHingeSide>: c, field_10941, field_176521_M
BooleanProperty: d, field_10940, field_176522_N
EnumProperty<DoubleBlockHalf>: e, field_10946, field_176523_O
VoxelShape: f, field_10942, field_185658_f
VoxelShape: g, field_10939, field_185659_g
VoxelShape: h, field_10944, field_185656_B
VoxelShape: i, field_10943, field_185657_C
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
void (World, PlayerEntity, BlockPos, BlockState, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
int (): d, method_10034, func_185654_e
int (): e, method_10032, func_185655_g
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, func_180633_a
DoorHingeSide (BlockItemUseContext): b, method_10035, func_208073_b
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (World, BlockPos, boolean): a, method_10033, func_176512_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
void (World, BlockPos, boolean): b, method_10036, func_196426_b
PushReaction (BlockState): i, method_9527, func_149656_h
BlockRenderLayer (): c, method_9551, func_180664_k
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
long (BlockState, BlockPos): a, method_9535, func_209900_a