History - net.minecraft.world.level.block.DoorBlock

25w18a

Names

dpv

dql

Fields

BooleanProperty: e, OPEN, field_10945, OPEN, f_52727_

BooleanProperty: e, OPEN, field_10945

EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_

EnumProperty<DoorHingeSide>: d, HINGE, field_10941

BooleanProperty: f, POWERED, field_10940, POWERED, f_52729_

BooleanProperty: f, POWERED, field_10940

EnumProperty<DoubleBlockHalf>: c, HALF, field_10946, HALF, f_52730_

EnumProperty<DoubleBlockHalf>: c, HALF, field_10946

BlockSetType: h, type, field_42757, blockSetType, f_271255_

BlockSetType: h, type, field_42757

com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_

com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337

EnumProperty<Direction>: b, FACING, field_10938, FACING, f_52726_

EnumProperty<Direction>: b, FACING, field_10938

Map<Direction, VoxelShape>: g, SHAPES, field_55753, SHAPES_BY_DIRECTION, f_380271_

Map<Direction, VoxelShape>: g, SHAPES, field_55753

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

long (BlockState, BlockPos): a, getSeed, method_9535

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795

boolean (BlockState): o, isWoodenDoor, method_24796, canOpenByHand, m_52817_

boolean (BlockState): o, isWoodenDoor, method_24796

boolean (BlockState): n, isOpen, method_30841, isOpen, m_52815_

boolean (BlockState): n, isOpen, method_30841

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033

void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_

void (Entity, Level, BlockPos, boolean): a, playSound, method_10036

BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_

BlockSetType (): b, type, method_51169

com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612

1.21.5

Names

dlu

dpv

Fields

BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_

BooleanProperty: e, OPEN, field_10945, OPEN, f_52727_

BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_

BooleanProperty: f, POWERED, field_10940, POWERED, f_52729_

EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_

EnumProperty<DoubleBlockHalf>: c, HALF, field_10946, HALF, f_52730_

VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

BlockSetType: l, type, field_42757, blockSetType, f_271255_

BlockSetType: h, type, field_42757, blockSetType, f_271255_

Map<Direction, VoxelShape>: g, SHAPES, field_55753, SHAPES_BY_DIRECTION, f_380271_

Constructors

Methods

1.21.4

Names

dmu

dlu

Fields

Constructors

Methods

1.21.3

Names

die

dmu

Fields

DirectionProperty: b, FACING, field_10938, FACING, f_52726_

EnumProperty<Direction>: b, FACING, field_10938, FACING, f_52726_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_

boolean (BlockState): o, isWoodenDoor, method_24796, canOpenByHand, m_52817_

boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_

boolean (BlockState): n, isOpen, method_30841, isOpen, m_52815_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhh

die

Fields

Constructors

Methods

1.20.6

Names

cyw

dhh

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_

boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cux

cyw

Fields

DirectionProperty: a, FACING, field_10938, FACING, f_52726_

DirectionProperty: b, FACING, field_10938, FACING, f_52726_

BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_

BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_

EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_

BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_

BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_

EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_

VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

BlockSetType: k, type, field_42757, blockSetType, f_271255_

BlockSetType: l, type, field_42757, blockSetType, f_271255_

com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_

Constructors

(BlockBehaviour$Properties, BlockSetType)

(BlockSetType, BlockBehaviour$Properties)

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_

BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_

com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

Names

crp

cux

Fields

Constructors

Methods

1.20.1

Names

cri

crp

Fields

Constructors

Methods

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_

boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_

boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_

BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_

1.19.4

Names

cos

cri

Fields

SoundEvent: k, closeSound, field_40307, closeSound, f_244293_

SoundEvent: l, openSound, field_40308, openSound, f_244089_

BlockSetType: k, type, field_42757, blockSetType, f_271255_

Constructors

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, BlockSetType)

Methods

1.19.3

Names

clp

cos

Fields

SoundEvent: k, closeSound, field_40307, closeSound, f_244293_

SoundEvent: l, openSound, field_40308, openSound, f_244089_

Constructors

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

Methods

int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_

void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cks

clp

Fields

Constructors

Methods

1.19

Names

cfm

cks

Fields

Constructors

Methods

int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

1.18.2

Names

ceu

cfm

Fields

Constructors

Methods

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

1.18.1

Names

Fields

Constructors

Methods

int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_

int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

1.18

Names

cbl

ceu

Fields

Constructors

Methods

1.17.1

Names

cbk

cbl

Fields

Constructors

Methods

1.17

Names

bwb

cbk

net.minecraft.block.DoorBlock

net.minecraft.src.C_1764_

Fields

DirectionProperty: a, FACING, field_10938, FACING, field_176520_a

DirectionProperty: a, FACING, field_10938, FACING, f_52726_

BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b

BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_

BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N

BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_

VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C

VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_

int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_

boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_

boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h

boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_

void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bvy

bwb

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxe

bvy

Fields

Constructors

Methods

void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a

void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b

boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h

void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a

1.16.1

Names

bqs

bxe

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_

boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

1.15.2

Names

bqp

bqs

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bog

bqp

Fields

Constructors

Methods

int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

1.14.4

Names

bob

bog

net.minecraft.world.level.block.DoorBlock

Fields

DirectionProperty: a, field_10938, FACING, field_176520_a

DirectionProperty: a, FACING, field_10938, FACING, field_176520_a

BooleanProperty: b, field_10945, OPEN, field_176519_b

BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b

EnumProperty<DoorHinge>: c, field_10941, HINGE, field_176521_M

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M

BooleanProperty: d, field_10940, POWERED, field_176522_N

BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N

EnumProperty<DoubleBlockHalf>: e, field_10946, HALF, field_176523_O

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O

VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C

VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

void (World, PlayerEntity, BlockPos, BlockState, BlockEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

int (): d, method_10034, getOpenSoundEventId, func_185654_e

int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): e, method_10032, getCloseSoundEventId, func_185655_g

int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, onPlaced, func_180633_a

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a

DoorHinge (ItemPlacementContext): b, method_10035, getHinge, func_208073_b

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (World, BlockPos, boolean): a, method_10033, setOpen, func_176512_a

void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

void (World, BlockPos, boolean): b, method_10036, playOpenCloseSound, func_196426_b

void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b

PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

long (BlockState, BlockPos): a, method_9535, getRenderingSeed, func_209900_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

1.14.3

Names

bnx

bob

net.minecraft.block.DoorBlock

Fields

DirectionProperty: a, field_10938, field_176520_a

DirectionProperty: a, field_10938, FACING, field_176520_a

BooleanProperty: b, field_10945, field_176519_b

BooleanProperty: b, field_10945, OPEN, field_176519_b

EnumProperty<DoorHingeSide>: c, field_10941, field_176521_M

EnumProperty<DoorHinge>: c, field_10941, HINGE, field_176521_M

BooleanProperty: d, field_10940, field_176522_N

BooleanProperty: d, field_10940, POWERED, field_176522_N

EnumProperty<DoubleBlockHalf>: e, field_10946, field_176523_O

EnumProperty<DoubleBlockHalf>: e, field_10946, HALF, field_176523_O

VoxelShape: f, field_10942, field_185658_f

VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: g, field_10939, field_185659_g

VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: h, field_10944, field_185656_B

VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: i, field_10943, field_185657_C

VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

void (World, PlayerEntity, BlockPos, BlockState, TileEntity, ItemStack): a, method_9556, func_180657_a

void (World, PlayerEntity, BlockPos, BlockState, BlockEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

int (): d, method_10034, func_185654_e

int (): d, method_10034, getOpenSoundEventId, func_185654_e

int (): e, method_10032, func_185655_g

int (): e, method_10032, getCloseSoundEventId, func_185655_g

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, func_180633_a

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, onPlaced, func_180633_a

DoorHingeSide (BlockItemUseContext): b, method_10035, func_208073_b

DoorHinge (ItemPlacementContext): b, method_10035, getHinge, func_208073_b

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

void (World, BlockPos, boolean): a, method_10033, func_176512_a

void (World, BlockPos, boolean): a, method_10033, setOpen, func_176512_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

void (World, BlockPos, boolean): b, method_10036, func_196426_b

void (World, BlockPos, boolean): b, method_10036, playOpenCloseSound, func_196426_b

PushReaction (BlockState): i, method_9527, func_149656_h

PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

long (BlockState, BlockPos): a, method_9535, func_209900_a

long (BlockState, BlockPos): a, method_9535, getRenderingSeed, func_209900_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bnw

bnx

Fields

Constructors

Methods

1.14

Names

bnw

net.minecraft.class_2323

net.minecraft.block.DoorBlock

Fields

DirectionProperty: a, field_10938, field_176520_a

BooleanProperty: b, field_10945, field_176519_b

EnumProperty<DoorHingeSide>: c, field_10941, field_176521_M

BooleanProperty: d, field_10940, field_176522_N

EnumProperty<DoubleBlockHalf>: e, field_10946, field_176523_O

VoxelShape: f, field_10942, field_185658_f

VoxelShape: g, field_10939, field_185659_g

VoxelShape: h, field_10944, field_185656_B

VoxelShape: i, field_10943, field_185657_C

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

void (World, PlayerEntity, BlockPos, BlockState, TileEntity, ItemStack): a, method_9556, func_180657_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

int (): d, method_10034, func_185654_e

int (): e, method_10032, func_185655_g

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, func_180633_a

DoorHingeSide (BlockItemUseContext): b, method_10035, func_208073_b

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

void (World, BlockPos, boolean): a, method_10033, func_176512_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

void (World, BlockPos, boolean): b, method_10036, func_196426_b

PushReaction (BlockState): i, method_9527, func_149656_h

BlockRenderLayer (): c, method_9551, func_180664_k

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

long (BlockState, BlockPos): a, method_9535, func_209900_a