net.minecraft.world.level.block

public class BigDripleafBlock

extends HorizontalDirectionalBlock implements BonemealableBlock, SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, BonemealableBlock, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dyf
net.minecraft.world.level.block.BigDripleafBlock
net.minecraft.class_5801
net.minecraft.block.BigDripleafBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BigDripleafBlock>
a
CODEC
field_46277
CODEC
private static final BooleanProperty
b
WATERLOGGED
field_28660
WATERLOGGED
private static final EnumProperty<Tilt>
c
TILT
field_28661
TILT
private static final int
d
NO_TICK
field_31015
field_31015
private static final it.unimi.dsi.fastutil.objects.Object2IntMap<Tilt>
e
DELAY_UNTIL_NEXT_TILT_STATE
field_28662
NEXT_TILT_DELAYS
private static final int
g
MAX_GEN_HEIGHT
field_31016
field_31016
private static final int
h
ENTITY_DETECTION_MIN_Y
field_31018
field_31018
private static final int
i
LOWEST_LEAF_TOP
field_31019
field_31019
private static final Map<Tilt, VoxelShape>
D
SHAPE_LEAF
field_55736
SHAPES_BY_TILT
private final Function<BlockState, VoxelShape>
R
shapes
field_55737
shapeFunction

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BigDripleafBlock>
a()
codec()
method_53969()
getCodec()
private Function<BlockState, VoxelShape>
q()
makeShapes()
method_66392()
createShapeFunction()
public static void
a(dvh arg0, bgq arg1, is arg2, iz arg3)
placeWithRandomHeight(LevelAccessor arg0, RandomSource arg1, BlockPos arg2, Direction arg3)
method_33603(class_1936 arg0, class_5819 arg1, class_2338 arg2, class_2350 arg3)
grow(WorldAccess world, Random random, BlockPos pos, Direction direction)
private static boolean
p(emz arg0)
canReplace(BlockState arg0)
method_33727(class_2680 arg0)
canGrowInto(BlockState state)
protected static boolean
a(dvi arg0, is arg1, emz arg2)
canPlaceAt(LevelHeightAccessor arg0, BlockPos arg1, BlockState arg2)
method_33725(class_5539 arg0, class_2338 arg1, class_2680 arg2)
canGrowInto(HeightLimitView world, BlockPos pos, BlockState state)
protected static boolean
a(dvh arg0, is arg1, fjt arg2, iz arg3)
place(LevelAccessor arg0, BlockPos arg1, FluidState arg2, Direction arg3)
method_33726(class_1936 arg0, class_2338 arg1, class_3610 arg2, class_2350 arg3)
placeDripleafAt(WorldAccess world, BlockPos pos, FluidState fluidState, Direction direction)
protected void
a(dvg arg0, emz arg1, fsa arg2, ddj arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
protected FluidState
b_(emz arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected boolean
a(emz arg0, dvj arg1, is arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected BlockState
a(emz arg0, dvj arg1, dvv arg2, is arg3, iz arg4, is arg5, emz arg6, bgq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public boolean
a(dvj arg0, is arg1, emz arg2)
isValidBonemealTarget(LevelReader arg0, BlockPos arg1, BlockState arg2)
method_9651(class_4538 arg0, class_2338 arg1, class_2680 arg2)
isFertilizable(WorldView arg0, BlockPos arg1, BlockState arg2)
public boolean
a(dvg arg0, bgq arg1, is arg2, emz arg3)
isBonemealSuccess(Level arg0, RandomSource arg1, BlockPos arg2, BlockState arg3)
method_9650(class_1937 arg0, class_5819 arg1, class_2338 arg2, class_2680 arg3)
canGrow(World arg0, Random arg1, BlockPos arg2, BlockState arg3)
public void
a(axf arg0, bgq arg1, is arg2, emz arg3)
performBonemeal(ServerLevel arg0, RandomSource arg1, BlockPos arg2, BlockState arg3)
method_9652(class_3218 arg0, class_5819 arg1, class_2338 arg2, class_2680 arg3)
grow(ServerWorld arg0, Random arg1, BlockPos arg2, BlockState arg3)
protected void
a(emz arg0, dvg arg1, is arg2, cgi arg3, chb arg4, boolean arg5)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3, InsideBlockEffectApplier arg4, boolean arg5)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5)
protected void
a(emz arg0, axf arg1, is arg2, bgq arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected void
a(emz arg0, dvg arg1, is arg2, dyi arg3, flb arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
private static void
a(dvg arg0, is arg1, bcy arg2)
playTiltSound(Level arg0, BlockPos arg1, SoundEvent arg2)
method_33601(class_1937 arg0, class_2338 arg1, class_3414 arg2)
playTiltSound(World world, BlockPos pos, SoundEvent soundEvent)
private static boolean
a(is arg0, cgi arg1)
canEntityTilt(BlockPos arg0, Entity arg1)
method_33606(class_2338 arg0, class_1297 arg1)
isEntityAbove(BlockPos pos, Entity entity)
private void
a(emz arg0, dvg arg1, is arg2, eom arg3, bcy arg4)
setTiltAndScheduleTick(BlockState arg0, Level arg1, BlockPos arg2, Tilt arg3, SoundEvent arg4)
method_33605(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5816 arg3, class_3414 arg4)
changeTilt(BlockState state, World world, BlockPos pos, Tilt tilt, SoundEvent sound)
private static void
c(emz arg0, dvg arg1, is arg2)
resetTilt(BlockState arg0, Level arg1, BlockPos arg2)
method_33610(class_2680 arg0, class_1937 arg1, class_2338 arg2)
resetTilt(BlockState state, World world, BlockPos pos)
private static void
a(emz arg0, dvg arg1, is arg2, eom arg3)
setTilt(BlockState arg0, Level arg1, BlockPos arg2, Tilt arg3)
method_33604(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5816 arg3)
changeTilt(BlockState state, World world, BlockPos pos, Tilt tilt)
protected VoxelShape
b(emz arg0, dul arg1, is arg2, fsj arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
a(emz arg0, dul arg1, is arg2, fsj arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public BlockState
a(dom arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
a(ena$a<dyi, emz> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)