net.minecraft.world.level.block

public class ButtonBlock

extends FaceAttachedHorizontalDirectionalBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dre
net.minecraft.world.level.block.ButtonBlock
net.minecraft.class_2269
net.minecraft.block.ButtonBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<ButtonBlock>
a
CODEC
field_46293
CODEC
public static final BooleanProperty
b
POWERED
field_10729
POWERED
private final BlockSetType
d
type
field_42753
blockSetType
private final int
e
ticksToStayPressed
field_40298
pressTicks
private final Function<BlockState, VoxelShape>
g
shapes
field_55743
shapeFunction

Constructor summary

ModifierConstructor
protected (BlockSetType blockSetType, int pressTicks, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<ButtonBlock>
a()
codec()
method_53969()
getCodec()
private Function<BlockState, VoxelShape>
b()
makeShapes()
method_66419()
createShapeFunction()
protected VoxelShape
a(efg arg0, dms arg1, jb arg2, fkd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected InteractionResult
a(efg arg0, dno arg1, jb arg2, cvm arg3, fju arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
a(efg arg0, auf arg1, jb arg2, dnh arg3, BiConsumer<ddo, jb> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
public void
a(efg arg0, dno arg1, jb arg2, cvm arg3)
press(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_21845(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
powerOn(BlockState state, World world, BlockPos pos, PlayerEntity player)
protected void
a(cvm arg0, dnp arg1, jb arg2, boolean arg3)
playSound(Player arg0, LevelAccessor arg1, BlockPos arg2, boolean arg3)
method_9714(class_1657 arg0, class_1936 arg1, class_2338 arg2, boolean arg3)
playClickSound(PlayerEntity player, WorldAccess world, BlockPos pos, boolean powered)
protected SoundEvent
a(boolean arg0)
getSound(boolean arg0)
method_9712(boolean arg0)
getClickSound(boolean powered)
protected void
a(efg arg0, auf arg1, jb arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
protected int
a(efg arg0, dms arg1, jb arg2, jh arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected int
b(efg arg0, dms arg1, jb arg2, jh arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected boolean
f_(efg arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
protected void
a(efg arg0, auf arg1, jb arg2, bcr arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected void
a(efg arg0, dno arg1, jb arg2, bzx arg3, cap arg4)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3, InsideBlockEffectApplier arg4)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4)
protected void
c(efg arg0, dno arg1, jb arg2)
checkPressed(BlockState arg0, Level arg1, BlockPos arg2)
method_9715(class_2680 arg0, class_1937 arg1, class_2338 arg2)
tryPowerWithProjectiles(BlockState state, World world, BlockPos pos)
private void
d(efg arg0, dno arg1, jb arg2)
updateNeighbours(BlockState arg0, Level arg1, BlockPos arg2)
method_9713(class_2680 arg0, class_1937 arg1, class_2338 arg2)
updateNeighbors(BlockState state, World world, BlockPos pos)
protected void
a(efh$a<dqt, efg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)