History - net.minecraft.world.level.block.ButtonBlock

25w18a

Names

dnz

dop

Fields

BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_

BooleanProperty: b, POWERED, field_10729

int: f, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: e, ticksToStayPressed, field_40298

BlockSetType: d, type, field_42753, blockSetType, f_271519_

BlockSetType: d, type, field_42753

com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_

com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293

Function<BlockState, VoxelShape>: g, shapes, field_55743, shapeFunction, f_380593_

Function<BlockState, VoxelShape>: g, shapes, field_55743

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714

SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_

SoundEvent (boolean): a, getSound, method_9712

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (BlockState, Level, BlockPos): d, checkPressed, method_9715

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588

com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_

void (BlockState, Level, BlockPos, Player): a, press, method_21845

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124

Function<BlockState, VoxelShape> (): b, makeShapes, method_66419, createShapeFunction, m_384267_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66419

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548

1.21.5

Names

djy

dnz

Fields

VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: G, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: H, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: I, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: J, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: K, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: M, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: N, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

int: P, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: f, ticksToStayPressed, field_40298, pressTicks, f_244105_

BlockSetType: O, type, field_42753, blockSetType, f_271519_

BlockSetType: d, type, field_42753, blockSetType, f_271519_

Function<BlockState, VoxelShape>: g, shapes, field_55743, shapeFunction, f_380593_

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66419, createShapeFunction, m_384267_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

Names

dkx

djy

Fields

Constructors

Methods

1.21.3

Names

dgi

dkx

Fields

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: G, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: H, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: I, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: J, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: K, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: M, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: N, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: P, ticksToStayPressed, field_40298, pressTicks, f_244105_

BlockSetType: N, type, field_42753, blockSetType, f_271519_

BlockSetType: O, type, field_42753, blockSetType, f_271519_

Constructors

Methods

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dfl

dgi

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_

void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_

1.20.6

Names

cxa

dfl

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cte

cxa

Fields

BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_

BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_

VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: N, arrowsCanPress, field_40299, wooden, f_243959_

BlockSetType: L, type, field_42753, blockSetType, f_271519_

BlockSetType: N, type, field_42753, blockSetType, f_271519_

com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_

Constructors

(BlockBehaviour$Properties, BlockSetType, int, boolean)

(BlockSetType, int, BlockBehaviour$Properties)

Methods

com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

Names

cpw

cte

Fields

Constructors

Methods

1.20.1

Names

cpq

cpw

Fields

VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: O, arrowsCanPress, field_40299, wooden, f_243959_

boolean: N, arrowsCanPress, field_40299, wooden, f_243959_

BlockSetType: M, type, field_42753, blockSetType, f_271519_

BlockSetType: L, type, field_42753, blockSetType, f_271519_

Constructors

Methods

1.19.4

Names

cnb

cpq

Fields

SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_

SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: P, arrowsCanPress, field_40299, wooden, f_243959_

boolean: O, arrowsCanPress, field_40299, wooden, f_243959_

BlockSetType: M, type, field_42753, blockSetType, f_271519_

Constructors

(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, BlockSetType, int, boolean)

Methods

1.19.3

Names

ckb

cnb

net.minecraft.block.AbstractButtonBlock

net.minecraft.block.ButtonBlock

Fields

boolean: M, sensitive, field_10725, wooden, f_51062_

SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_

SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: P, arrowsCanPress, field_40299, wooden, f_243959_

Constructors

(boolean, BlockBehaviour$Properties)

(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)

Methods

int (): b, getPressDuration, method_26153, getPressTicks, m_51115_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cje

ckb

Fields

Constructors

Methods

1.19

Names

cdy

cje

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

int (): c, getPressDuration, method_26153, getPressTicks, m_51115_

int (): b, getPressDuration, method_26153, getPressTicks, m_51115_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

cdg

cdy

Fields

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

boolean: N, sensitive, field_10725, wooden, f_51062_

boolean: M, sensitive, field_10725, wooden, f_51062_

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

bzx

cdg

Fields

Constructors

Methods

1.17.1

Names

bzw

bzx

Fields

Constructors

Methods

1.17

Names

buv

bzw

net.minecraft.block.AbstractButtonBlock

net.minecraft.src.C_1716_

Fields

BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b

BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_

VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

boolean: v, sensitive, field_10725, wooden, field_150047_a

boolean: N, sensitive, field_10725, wooden, f_51062_

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_

SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b

SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_

int (): c, getPressDuration, method_26153, getPressTicks, m_51115_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bus

buv

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bvy

bus

Fields

Constructors

Methods

1.16.1

Names

bpo

bvy

Fields

VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

boolean: D, sensitive, field_10725, wooden, field_150047_a

boolean: v, sensitive, field_10725, wooden, field_150047_a

Constructors

(boolean, Block$Properties)

(boolean, BlockBehaviour$Properties)

Methods

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_

int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_

1.15.2

Names

bpl

bpo

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bnc

bpl

Fields

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

1.14.4

Names

bmx

bnc

net.minecraft.world.level.block.ButtonBlock

Fields

BooleanProperty: a, field_10729, POWERED, field_176584_b

BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b

VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G

VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

boolean: D, field_10725, wooden, field_150047_a

boolean: D, sensitive, field_10725, wooden, field_150047_a

Constructors

Methods

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, playClickSound, func_196367_a

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a

SoundEvent (boolean): a, method_9712, getClickSound, func_196369_b

SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos): d, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, World, BlockPos): e, method_9713, updateNeighbors, func_196368_e

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

1.14.3

Names

bmt

bmx

net.minecraft.block.AbstractButtonBlock

Fields

BooleanProperty: a, field_10729, field_176584_b

BooleanProperty: a, field_10729, POWERED, field_176584_b

VoxelShape: b, field_10721, field_196370_b

VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: c, field_10727, field_196371_c

VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: d, field_10723, field_196376_y

VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: e, field_10716, field_196377_z

VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: f, field_10728, field_185622_d

VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: g, field_10715, field_185624_e

VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: h, field_10731, field_185626_f

VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: i, field_10720, field_185628_g

VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: j, field_10717, field_196372_E

VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: k, field_10726, field_196373_F

VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: w, field_10722, field_196374_G

VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: x, field_10730, field_196375_H

VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: y, field_10719, field_185623_D

VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: z, field_10724, field_185625_E

VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: A, field_10732, field_185627_F

VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: B, field_10718, field_185629_G

VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G

boolean: D, field_10725, field_150047_a

boolean: D, field_10725, wooden, field_150047_a

Constructors

Methods

int (IWorldReader): a, method_9563, func_149738_a

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, func_196367_a

void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, playClickSound, func_196367_a

SoundEvent (boolean): a, method_9712, func_196369_b

SoundEvent (boolean): a, method_9712, getClickSound, func_196369_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b

int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b

boolean (BlockState): h, method_9506, func_149744_f

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos): d, method_9715, func_185616_e

void (BlockState, World, BlockPos): d, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, World, BlockPos): e, method_9713, func_196368_e

void (BlockState, World, BlockPos): e, method_9713, updateNeighbors, func_196368_e

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bms

bmt

Fields

Constructors

Methods

1.14

Names

bms

net.minecraft.class_2269

net.minecraft.block.AbstractButtonBlock

Fields

BooleanProperty: a, field_10729, field_176584_b

VoxelShape: b, field_10721, field_196370_b

VoxelShape: c, field_10727, field_196371_c

VoxelShape: d, field_10723, field_196376_y

VoxelShape: e, field_10716, field_196377_z

VoxelShape: f, field_10728, field_185622_d

VoxelShape: g, field_10715, field_185624_e

VoxelShape: h, field_10731, field_185626_f

VoxelShape: i, field_10720, field_185628_g

VoxelShape: j, field_10717, field_196372_E

VoxelShape: k, field_10726, field_196373_F

VoxelShape: w, field_10722, field_196374_G

VoxelShape: x, field_10730, field_196375_H

VoxelShape: y, field_10719, field_185623_D

VoxelShape: z, field_10724, field_185625_E

VoxelShape: A, field_10732, field_185627_F

VoxelShape: B, field_10718, field_185629_G

boolean: D, field_10725, field_150047_a

Constructors

(boolean, Block$Properties)

Methods

int (IWorldReader): a, method_9563, func_149738_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, func_196367_a

SoundEvent (boolean): a, method_9712, func_196369_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b

boolean (BlockState): h, method_9506, func_149744_f

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos): d, method_9715, func_185616_e

void (BlockState, World, BlockPos): e, method_9713, func_196368_e

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a