History - net.minecraft.world.level.block.ButtonBlock
25w18a
Names
dnz
dop
Fields
BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_
BooleanProperty: b, POWERED, field_10729
int: f, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: e, ticksToStayPressed, field_40298
BlockSetType: d, type, field_42753, blockSetType, f_271519_
BlockSetType: d, type, field_42753
com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_
com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293
Function<BlockState, VoxelShape>: g, shapes, field_55743, shapeFunction, f_380593_
Function<BlockState, VoxelShape>: g, shapes, field_55743
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714
SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_
SoundEvent (boolean): a, getSound, method_9712
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (BlockState, Level, BlockPos): d, checkPressed, method_9715
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588
com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_
void (BlockState, Level, BlockPos, Player): a, press, method_21845
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124
Function<BlockState, VoxelShape> (): b, makeShapes, method_66419, createShapeFunction, m_384267_
Function<BlockState, VoxelShape> (): b, makeShapes, method_66419
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548
1.21.5
Names
djy
dnz
Fields
VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: G, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: H, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: I, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: J, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: K, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: M, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: N, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
int: P, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: f, ticksToStayPressed, field_40298, pressTicks, f_244105_
BlockSetType: O, type, field_42753, blockSetType, f_271519_
BlockSetType: d, type, field_42753, blockSetType, f_271519_
Function<BlockState, VoxelShape>: g, shapes, field_55743, shapeFunction, f_380593_
Constructors
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
Function<BlockState, VoxelShape> (): b, makeShapes, method_66419, createShapeFunction, m_384267_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
Names
dkx
djy
Fields
Constructors
Methods
1.21.3
Names
dgi
dkx
Fields
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: G, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: H, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: I, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: J, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: K, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: M, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: N, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: P, ticksToStayPressed, field_40298, pressTicks, f_244105_
BlockSetType: N, type, field_42753, blockSetType, f_271519_
BlockSetType: O, type, field_42753, blockSetType, f_271519_
Constructors
Methods
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dfl
dgi
Fields
Constructors
Methods
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_
void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_
1.20.6
Names
cxa
dfl
Fields
Constructors
Methods
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cte
cxa
Fields
BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_
BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_
VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: N, arrowsCanPress, field_40299, wooden, f_243959_
BlockSetType: L, type, field_42753, blockSetType, f_271519_
BlockSetType: N, type, field_42753, blockSetType, f_271519_
com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_
Constructors
(BlockBehaviour$Properties, BlockSetType, int, boolean)
(BlockSetType, int, BlockBehaviour$Properties)
Methods
com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
Names
cpw
cte
Fields
Constructors
Methods
1.20.1
Names
cpq
cpw
Fields
VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: O, arrowsCanPress, field_40299, wooden, f_243959_
boolean: N, arrowsCanPress, field_40299, wooden, f_243959_
BlockSetType: M, type, field_42753, blockSetType, f_271519_
BlockSetType: L, type, field_42753, blockSetType, f_271519_
Constructors
Methods
1.19.4
Names
cnb
cpq
Fields
SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_
SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: P, arrowsCanPress, field_40299, wooden, f_243959_
boolean: O, arrowsCanPress, field_40299, wooden, f_243959_
BlockSetType: M, type, field_42753, blockSetType, f_271519_
Constructors
(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, BlockSetType, int, boolean)
Methods
1.19.3
Names
ckb
cnb
net.minecraft.block.AbstractButtonBlock
net.minecraft.block.ButtonBlock
Fields
boolean: M, sensitive, field_10725, wooden, f_51062_
SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_
SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: P, arrowsCanPress, field_40299, wooden, f_243959_
Constructors
(boolean, BlockBehaviour$Properties)
(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)
Methods
int (): b, getPressDuration, method_26153, getPressTicks, m_51115_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cje
ckb
Fields
Constructors
Methods
1.19
Names
cdy
cje
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
int (): c, getPressDuration, method_26153, getPressTicks, m_51115_
int (): b, getPressDuration, method_26153, getPressTicks, m_51115_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
Names
cdg
cdy
Fields
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
boolean: N, sensitive, field_10725, wooden, f_51062_
boolean: M, sensitive, field_10725, wooden, f_51062_
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
bzx
cdg
Fields
Constructors
Methods
1.17.1
Names
bzw
bzx
Fields
Constructors
Methods
1.17
Names
buv
bzw
net.minecraft.block.AbstractButtonBlock
net.minecraft.src.C_1716_
Fields
BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b
BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_
VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
boolean: v, sensitive, field_10725, wooden, field_150047_a
boolean: N, sensitive, field_10725, wooden, f_51062_
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_
SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b
SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_
int (): c, getPressDuration, method_26153, getPressTicks, m_51115_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bus
buv
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bvy
bus
Fields
Constructors
Methods
1.16.1
Names
bpo
bvy
Fields
VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
boolean: D, sensitive, field_10725, wooden, field_150047_a
boolean: v, sensitive, field_10725, wooden, field_150047_a
Constructors
(boolean, Block$Properties)
(boolean, BlockBehaviour$Properties)
Methods
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_
int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_
1.15.2
Names
bpl
bpo
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bnc
bpl
Fields
Constructors
Methods
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
1.14.4
Names
bmx
bnc
net.minecraft.world.level.block.ButtonBlock
Fields
BooleanProperty: a, field_10729, POWERED, field_176584_b
BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b
VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G
VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
boolean: D, field_10725, wooden, field_150047_a
boolean: D, sensitive, field_10725, wooden, field_150047_a
Constructors
Methods
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, playClickSound, func_196367_a
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a
SoundEvent (boolean): a, method_9712, getClickSound, func_196369_b
SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos): d, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, World, BlockPos): e, method_9713, updateNeighbors, func_196368_e
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
1.14.3
Names
bmt
bmx
net.minecraft.block.AbstractButtonBlock
Fields
BooleanProperty: a, field_10729, field_176584_b
BooleanProperty: a, field_10729, POWERED, field_176584_b
VoxelShape: b, field_10721, field_196370_b
VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: c, field_10727, field_196371_c
VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: d, field_10723, field_196376_y
VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: e, field_10716, field_196377_z
VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: f, field_10728, field_185622_d
VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: g, field_10715, field_185624_e
VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: h, field_10731, field_185626_f
VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: i, field_10720, field_185628_g
VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: j, field_10717, field_196372_E
VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: k, field_10726, field_196373_F
VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: w, field_10722, field_196374_G
VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: x, field_10730, field_196375_H
VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: y, field_10719, field_185623_D
VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: z, field_10724, field_185625_E
VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: A, field_10732, field_185627_F
VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: B, field_10718, field_185629_G
VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G
boolean: D, field_10725, field_150047_a
boolean: D, field_10725, wooden, field_150047_a
Constructors
Methods
int (IWorldReader): a, method_9563, func_149738_a
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, func_196367_a
void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, playClickSound, func_196367_a
SoundEvent (boolean): a, method_9712, func_196369_b
SoundEvent (boolean): a, method_9712, getClickSound, func_196369_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b
int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b
boolean (BlockState): h, method_9506, func_149744_f
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos): d, method_9715, func_185616_e
void (BlockState, World, BlockPos): d, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, World, BlockPos): e, method_9713, func_196368_e
void (BlockState, World, BlockPos): e, method_9713, updateNeighbors, func_196368_e
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bms
bmt
Fields
Constructors
Methods
1.14
Names
bms
net.minecraft.class_2269
net.minecraft.block.AbstractButtonBlock
Fields
BooleanProperty: a, field_10729, field_176584_b
VoxelShape: b, field_10721, field_196370_b
VoxelShape: c, field_10727, field_196371_c
VoxelShape: d, field_10723, field_196376_y
VoxelShape: e, field_10716, field_196377_z
VoxelShape: f, field_10728, field_185622_d
VoxelShape: g, field_10715, field_185624_e
VoxelShape: h, field_10731, field_185626_f
VoxelShape: i, field_10720, field_185628_g
VoxelShape: j, field_10717, field_196372_E
VoxelShape: k, field_10726, field_196373_F
VoxelShape: w, field_10722, field_196374_G
VoxelShape: x, field_10730, field_196375_H
VoxelShape: y, field_10719, field_185623_D
VoxelShape: z, field_10724, field_185625_E
VoxelShape: A, field_10732, field_185627_F
VoxelShape: B, field_10718, field_185629_G
boolean: D, field_10725, field_150047_a
Constructors
(boolean, Block$Properties)
Methods
int (IWorldReader): a, method_9563, func_149738_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (PlayerEntity, IWorld, BlockPos, boolean): a, method_9714, func_196367_a
SoundEvent (boolean): a, method_9712, func_196369_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b
boolean (BlockState): h, method_9506, func_149744_f
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos): d, method_9715, func_185616_e
void (BlockState, World, BlockPos): e, method_9713, func_196368_e
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a