net.minecraft.world.level.block

public class BeehiveBlock

extends BaseEntityBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock

dqn
net.minecraft.world.level.block.BeehiveBlock
net.minecraft.class_4481
net.minecraft.block.BeehiveBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BeehiveBlock>
a
CODEC
field_46274
CODEC
public static final EnumProperty<Direction>
b
FACING
field_20419
FACING
public static final IntegerProperty
c
HONEY_LEVEL
field_20420
HONEY_LEVEL
public static final int
d
MAX_HONEY_LEVELS
field_31011
FULL_HONEY_LEVEL

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BeehiveBlock>
a()
codec()
method_53969()
getCodec()
protected boolean
c_(efg arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
protected int
a(efg arg0, dno arg1, jb arg2, jh arg3)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2, Direction arg3)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3)
public void
a(dno arg0, cvm arg1, jb arg2, efg arg3, ecb arg4, ddo arg5)
playerDestroy(Level arg0, Player arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
method_9556(class_1937 arg0, class_1657 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5)
afterBreak(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
protected void
a(efg arg0, auf arg1, jb arg2, dnh arg3, BiConsumer<ddo, jb> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
private void
a(dno arg0, jb arg1)
angerNearbyBees(Level arg0, BlockPos arg1)
method_23893(class_1937 arg0, class_2338 arg1)
angerNearbyBees(World world, BlockPos pos)
public static void
a(auf arg0, ddo arg1, efg arg2, ecb arg3, bzx arg4, jb arg5)
dropHoneycomb(ServerLevel arg0, ItemStack arg1, BlockState arg2, BlockEntity arg3, Entity arg4, BlockPos arg5)
method_21842(class_3218 arg0, class_1799 arg1, class_2680 arg2, class_2586 arg3, class_1297 arg4, class_2338 arg5)
dropHoneycomb(ServerWorld arg0, ItemStack arg1, BlockState arg2, BlockEntity arg3, Entity arg4, BlockPos arg5)
protected InteractionResult
a(ddo arg0, efg arg1, dno arg2, jb arg3, cvm arg4, bxs arg5, fju arg6)
useItemOn(ItemStack arg0, BlockState arg1, Level arg2, BlockPos arg3, Player arg4, InteractionHand arg5, BlockHitResult arg6)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6)
private boolean
b(dno arg0, jb arg1)
hiveContainsBees(Level arg0, BlockPos arg1)
method_23894(class_1937 arg0, class_2338 arg1)
hasBees(World world, BlockPos pos)
public void
a(dno arg0, efg arg1, jb arg2, cvm arg3, eby$b arg4)
releaseBeesAndResetHoneyLevel(Level arg0, BlockState arg1, BlockPos arg2, Player arg3, BeehiveBlockEntity$BeeReleaseStatus arg4)
method_21841(class_1937 arg0, class_2680 arg1, class_2338 arg2, class_1657 arg3, class_4482$class_4484 arg4)
takeHoney(World world, BlockState state, BlockPos pos, PlayerEntity player, BeehiveBlockEntity$BeeState beeState)
public void
a(dno arg0, efg arg1, jb arg2)
resetHoneyLevel(Level arg0, BlockState arg1, BlockPos arg2)
method_23754(class_1937 arg0, class_2680 arg1, class_2338 arg2)
takeHoney(World world, BlockState state, BlockPos pos)
public void
a(efg arg0, dno arg1, jb arg2, bcr arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(dno arg0, jb arg1, efg arg2)
trySpawnDripParticles(Level arg0, BlockPos arg1, BlockState arg2)
method_21843(class_1937 arg0, class_2338 arg1, class_2680 arg2)
spawnHoneyParticles(World world, BlockPos pos, BlockState state)
private void
a(dno arg0, jb arg1, fks arg2, double arg3)
spawnParticle(Level arg0, BlockPos arg1, VoxelShape arg2, double arg3)
method_21844(class_1937 arg0, class_2338 arg1, class_265 arg2, double arg3)
addHoneyParticle(World world, BlockPos pos, VoxelShape shape, double height)
private void
a(dno arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
spawnFluidParticle(Level arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
method_21840(class_1937 arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
addHoneyParticle(World world, double minX, double maxX, double minZ, double maxZ, double height)
public BlockState
a(dhi arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
a(efh$a<dqt, efg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public BlockEntity
a(jb arg0, efg arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
public <T extends BlockEntity> BlockEntityTicker<T>
a(dno arg0, efg arg1, ecd<T> arg2)
getTicker(Level arg0, BlockState arg1, BlockEntityType<T> arg2)
method_31645(class_1937 arg0, class_2680 arg1, class_2591<T> arg2)
getTicker(World arg0, BlockState arg1, BlockEntityType<T> arg2)
public BlockState
a(dno arg0, jb arg1, efg arg2, cvm arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
protected List<ItemStack>
a(efg arg0, fes$a arg1)
getDrops(BlockState arg0, LootParams$Builder arg1)
method_9560(class_2680 arg0, class_8567$class_8568 arg1)
getDroppedStacks(BlockState arg0, LootWorldContext$Builder arg1)
protected ItemStack
a(dnr arg0, jb arg1, efg arg2, boolean arg3)
getCloneItemStack(LevelReader arg0, BlockPos arg1, BlockState arg2, boolean arg3)
method_9574(class_4538 arg0, class_2338 arg1, class_2680 arg2, boolean arg3)
getPickStack(WorldView arg0, BlockPos arg1, BlockState arg2, boolean arg3)
protected BlockState
a(efg arg0, dnr arg1, dod arg2, jb arg3, jh arg4, jb arg5, efg arg6, bcr arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public BlockState
a(efg arg0, dxq arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
public BlockState
a(efg arg0, dvz arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)