net.minecraft.world.level.block

public class BedBlock

extends HorizontalDirectionalBlock implements EntityBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock

dnx
net.minecraft.world.level.block.BedBlock
net.minecraft.class_2244

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BedBlock>
a
CODEC
field_46273
public static final EnumProperty<BedPart>
b
PART
field_9967
public static final BooleanProperty
c
OCCUPIED
field_9968
private static final Map<Direction, VoxelShape>
d
SHAPES
field_55732
private final DyeColor
e
color
field_9966

Constructor summary

ModifierConstructor
public (DyeColor arg0, BlockBehaviour$Properties arg1)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BedBlock>
a()
codec()
method_53969()
public static Direction
a(dkd arg0, iy arg1)
getBedOrientation(BlockGetter arg0, BlockPos arg1)
method_18476(class_1922 arg0, class_2338 arg1)
protected InteractionResult
a(ecg arg0, dkz arg1, iy arg2, csy arg3, fgt arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
public static boolean
a(dkz arg0)
canSetSpawn(Level arg0)
method_27352(class_1937 arg0)
private boolean
a(dkz arg0, iy arg1)
kickVillagerOutOfBed(Level arg0, BlockPos arg1)
method_22357(class_1937 arg0, class_2338 arg1)
public void
a(dkz arg0, ecg arg1, iy arg2, bxs arg3, double arg4)
fallOn(Level arg0, BlockState arg1, BlockPos arg2, Entity arg3, double arg4)
method_9554(class_1937 arg0, class_2680 arg1, class_2338 arg2, class_1297 arg3, double arg4)
public void
a(dkd arg0, bxs arg1)
updateEntityMovementAfterFallOn(BlockGetter arg0, Entity arg1)
method_9502(class_1922 arg0, class_1297 arg1)
private void
a(bxs arg0)
bounceUp(Entity arg0)
method_21838(class_1297 arg0)
protected BlockState
a(ecg arg0, dlc arg1, dlo arg2, iy arg3, je arg4, iy arg5, ecg arg6, baq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
private static Direction
a(ect arg0, je arg1)
getNeighbourDirection(BedPart arg0, Direction arg1)
method_9488(class_2742 arg0, class_2350 arg1)
public BlockState
a(dkz arg0, iy arg1, ecg arg2, csy arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
public BlockState
a(det arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
public static Direction
h(ecg arg0)
getConnectedDirection(BlockState arg0)
method_24163(class_2680 arg0)
public static DoubleBlockCombiner$BlockType
i(ecg arg0)
getBlockType(BlockState arg0)
method_24164(class_2680 arg0)
private static boolean
b(dkd arg0, iy arg1)
isBunkBed(BlockGetter arg0, BlockPos arg1)
method_30839(class_1922 arg0, class_2338 arg1)
public static Optional<Vec3>
a(byb<?> arg0, dkh arg1, iy arg2, je arg3, float arg4)
findStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, Direction arg3, float arg4)
method_9484(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, float arg4)
private static Optional<Vec3>
a(byb<?> arg0, dkh arg1, iy arg2, je arg3, je arg4)
findBunkBedStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, Direction arg3, Direction arg4)
method_30835(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, class_2350 arg4)
private static Optional<Vec3>
a(byb<?> arg0, dkh arg1, iy arg2, int[][] arg3, boolean arg4)
findStandUpPositionAtOffset(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, int[][] arg3, boolean arg4)
method_30836(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, int[][] arg3, boolean arg4)
protected void
a(ech$a<doe, ecg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
public BlockEntity
a(iy arg0, ecg arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
public void
a(dkz arg0, iy arg1, ecg arg2, bys arg3, dba arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
public DyeColor
b()
getColor()
method_9487()
protected long
a(ecg arg0, iy arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
protected boolean
a(ecg arg0, ezf arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
private static int[][]
a(je arg0, je arg1)
bedStandUpOffsets(Direction arg0, Direction arg1)
method_30838(class_2350 arg0, class_2350 arg1)
private static int[][]
b(je arg0, je arg1)
bedSurroundStandUpOffsets(Direction arg0, Direction arg1)
method_30840(class_2350 arg0, class_2350 arg1)
private static int[][]
a(je arg0)
bedAboveStandUpOffsets(Direction arg0)
method_30837(class_2350 arg0)