History - net.minecraft.block.BlockFenceGate

1.13.2

Names

ber

bes

Fields

Constructors

Methods

1.13.1

Names

bej

ber

Fields

VoxelShape: p, field_185541_d

VoxelShape: o, field_185541_d

VoxelShape: q, field_185542_e

VoxelShape: p, field_185542_e

VoxelShape: r, field_185543_f

VoxelShape: q, field_185543_f

VoxelShape: s, field_185544_g

VoxelShape: r, field_185544_g

VoxelShape: t, field_208068_x

VoxelShape: s, field_208068_x

VoxelShape: u, field_185540_C

VoxelShape: t, field_185540_C

VoxelShape: v, field_208069_z

VoxelShape: u, field_208069_z

VoxelShape: w, field_185539_B

VoxelShape: v, field_185539_B

VoxelShape: x, field_208066_B

VoxelShape: w, field_208066_B

VoxelShape: y, field_208067_C

VoxelShape: x, field_208067_C

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

aqp

bej

Fields

PropertyBool: a, field_176466_a

PropertyBool: b, field_176465_b

PropertyBool: c, field_176467_M

AxisAlignedBB: d, field_185541_d

AxisAlignedBB: e, field_185542_e

AxisAlignedBB: f, field_185543_f

AxisAlignedBB: g, field_185544_g

AxisAlignedBB: B, field_185539_B

AxisAlignedBB: C, field_185540_C

BooleanProperty: a, field_176466_a

BooleanProperty: b, field_176465_b

BooleanProperty: c, field_176467_M

VoxelShape: p, field_185541_d

VoxelShape: q, field_185542_e

VoxelShape: r, field_185543_f

VoxelShape: s, field_185544_g

VoxelShape: t, field_208068_x

VoxelShape: u, field_185540_C

VoxelShape: v, field_208069_z

VoxelShape: w, field_185539_B

VoxelShape: x, field_208066_B

VoxelShape: y, field_208067_C

Constructors

(BlockPlanks$EnumType)

(Block$Builder)

Methods

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

boolean (World, BlockPos): a, func_176196_c

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

BlockStateContainer (): b, func_180661_e

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

VoxelShape (IBlockState, IBlockReader, BlockPos): f, func_196268_f

VoxelShape (IBlockState, IBlockReader, BlockPos): g, func_196247_c

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

IBlockState (BlockItemUseContext): a, func_196258_a

boolean (IBlockState): k, func_196380_i

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aqn

aqp

Fields

Constructors

Methods

1.12

Names

anm

aqn

Fields

Constructors

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

ank

anm

Fields

Constructors

Methods

1.11

Names

alx

ank

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

alk

alx

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agu

alk

Fields

PropertyBool: N, field_176467_M

PropertyBool: c, field_176467_M

AxisAlignedBB: d, field_185541_d

AxisAlignedBB: e, field_185542_e

AxisAlignedBB: f, field_185543_f

AxisAlignedBB: g, field_185544_g

AxisAlignedBB: B, field_185539_B

AxisAlignedBB: C, field_185540_C

Constructors

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

boolean (World, BlockPos): d, func_176196_c

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

boolean (World, BlockPos): a, func_176196_c

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

BlockStateContainer (): b, func_180661_e

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

agu

net.minecraft.block.BlockFenceGate

Fields

PropertyBool: a, field_176466_a

PropertyBool: b, field_176465_b

PropertyBool: N, field_176467_M

Constructors

(BlockPlanks$EnumType)

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

boolean (World, BlockPos): d, func_176196_c

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a