History - net.minecraft.world.level.block.ScaffoldingBlock

25w18a

Names

dul

dvc

Fields

VoxelShape: g, SHAPE_STABLE, field_16494, NORMAL_OUTLINE_SHAPE, f_380693_

VoxelShape: g, SHAPE_STABLE, field_16494

VoxelShape: i, SHAPE_UNSTABLE, field_16497, BOTTOM_OUTLINE_SHAPE, f_381736_

VoxelShape: i, SHAPE_UNSTABLE, field_16497

VoxelShape: h, SHAPE_UNSTABLE_BOTTOM, field_17577, COLLISION_SHAPE, f_382435_

VoxelShape: h, SHAPE_UNSTABLE_BOTTOM, field_17577

VoxelShape: D, SHAPE_BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_379903_

VoxelShape: D, SHAPE_BELOW_BLOCK, field_17578

IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_

IntegerProperty: c, DISTANCE, field_16495

BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, WATERLOGGED, field_16496

BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_

BooleanProperty: e, BOTTOM, field_16547

int: f, TICK_DELAY, field_31238, field_31238, f_154382_

int: f, TICK_DELAY, field_31238

int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

int: b, STABILITY_MAX_DISTANCE, field_31237

com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_

com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432

Constructors

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_

int (BlockGetter, BlockPos): a, getDistance, method_16372

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

1.21.5

Names

dqh

dul

Fields

VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, SHAPE_STABLE, field_16494, NORMAL_OUTLINE_SHAPE, f_380693_

VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: i, SHAPE_UNSTABLE, field_16497, BOTTOM_OUTLINE_SHAPE, f_381736_

VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: h, SHAPE_UNSTABLE_BOTTOM, field_17577, COLLISION_SHAPE, f_382435_

VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

VoxelShape: D, SHAPE_BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_379903_

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

1.21.4

Names

dre

dqh

Fields

Constructors

Methods

1.21.3

Names

dmo

dre

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dlq

dmo

Fields

Constructors

Methods

1.20.6

Names

dde

dlq

Fields

Constructors

Methods

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

Names

czk

dde

Fields

VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_

IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_

BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_

BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_

int: e, TICK_DELAY, field_31238, field_31238, f_154382_

int: f, TICK_DELAY, field_31238, field_31238, f_154382_

int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cwc

czk

Fields

Constructors

Methods

1.20.1

Names

cvt

cwc

Fields

Constructors

Methods

1.19.4

Names

ctc

cvt

Fields

Constructors

Methods

1.19.3

Names

cpz

ctc

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cpc

cpz

Fields

Constructors

Methods

1.19

Names

cjp

cpc

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

cix

cjp

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfo

cix

Fields

Constructors

Methods

1.17.1

Names

cfn

cfo

Fields

Constructors

Methods

1.17

Names

bzp

cfn

net.minecraft.block.ScaffoldingBlock

net.minecraft.src.C_1890_

Fields

VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g

VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a

IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_

BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c

BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_

int: e, TICK_DELAY, field_31238, field_31238, f_154382_

int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

Constructors

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bzm

bzp

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cas

bzm

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

1.16.1

Names

btx

cas

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

1.15.2

Names

btu

btx

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

brj

btu

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

1.14.4

Names

bre

brj

net.minecraft.world.level.block.ScaffoldingBlock

Fields

VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g

VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g

IntProperty: a, field_16495, DISTANCE, field_220118_a

IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a

BooleanProperty: b, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: c, field_16547, BOTTOM, field_220120_c

BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c

Constructors

Methods

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos): i, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (BlockState, ItemPlacementContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockView, BlockPos, int): a, method_16373, shouldBeBottom, func_220116_a

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a

int (BlockView, BlockPos): a, method_16372, calculateDistance, func_220117_a

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a

1.14.3

Names

bra

bre

net.minecraft.block.ScaffoldingBlock

Fields

VoxelShape: d, field_16494, field_220121_d

VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: e, field_16497, field_220122_e

VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: f, field_17577, field_220123_f

VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: g, field_17578, field_220124_g

VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g

IntegerProperty: a, field_16495, field_220118_a

IntProperty: a, field_16495, DISTANCE, field_220118_a

BooleanProperty: b, field_16496, field_220119_b

BooleanProperty: b, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: c, field_16547, field_220120_c

BooleanProperty: c, field_16547, BOTTOM, field_220120_c

Constructors

Methods

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, IBlockReader, BlockPos): i, method_9584, func_199600_g

VoxelShape (BlockState, BlockView, BlockPos): i, method_9584, getRayTraceShape, func_199600_g

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

boolean (BlockState, BlockItemUseContext): a, method_9616, func_196253_a

boolean (BlockState, ItemPlacementContext): a, method_9616, canReplace, func_196253_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b

IFluidState (BlockState): g, method_9545, func_204507_t

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

boolean (IBlockReader, BlockPos, int): a, method_16373, func_220116_a

boolean (BlockView, BlockPos, int): a, method_16373, shouldBeBottom, func_220116_a

int (IBlockReader, BlockPos): a, method_16372, func_220117_a

int (BlockView, BlockPos): a, method_16372, calculateDistance, func_220117_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bqz

bra

Fields

Constructors

Methods

1.14

Names

bqz

net.minecraft.class_3736

net.minecraft.block.ScaffoldingBlock

Fields

VoxelShape: d, field_16494, field_220121_d

VoxelShape: e, field_16497, field_220122_e

VoxelShape: f, field_17577, field_220123_f

VoxelShape: g, field_17578, field_220124_g

IntegerProperty: a, field_16495, field_220118_a

BooleanProperty: b, field_16496, field_220119_b

BooleanProperty: c, field_16547, field_220120_c

Constructors

(Block$Properties)

Methods

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, IBlockReader, BlockPos): i, method_9584, func_199600_g

BlockRenderLayer (): c, method_9551, func_180664_k

boolean (BlockState, BlockItemUseContext): a, method_9616, func_196253_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b

IFluidState (BlockState): g, method_9545, func_204507_t

boolean (IBlockReader, BlockPos, int): a, method_16373, func_220116_a

int (IBlockReader, BlockPos): a, method_16372, func_220117_a