History - net.minecraft.block.BlockTripWire

1.13.2

Names

bim

bin

Fields

Constructors

Methods

1.13.1

Names

bie

bim

Fields

BooleanProperty: p, field_176296_O

BooleanProperty: o, field_176296_O

BooleanProperty: q, field_176291_P

BooleanProperty: p, field_176291_P

BooleanProperty: r, field_176289_Q

BooleanProperty: q, field_176289_Q

BooleanProperty: s, field_176292_R

BooleanProperty: r, field_176292_R

Map<EnumFacing, BooleanProperty>: v, field_196537_E

Map<EnumFacing, BooleanProperty>: u, field_196537_E

VoxelShape: t, field_185747_B

VoxelShape: s, field_185747_B

VoxelShape: u, field_185748_C

VoxelShape: t, field_185748_C

BlockTripWireHook: w, field_196538_F

BlockTripWireHook: v, field_196538_F

Constructors

(BlockTripWireHook, Block$Builder)

(BlockTripWireHook, Block$Properties)

Methods

1.13

Names

aus

bie

Fields

PropertyBool: a, field_176293_a

PropertyBool: b, field_176294_M

PropertyBool: c, field_176295_N

PropertyBool: d, field_176296_O

PropertyBool: e, field_176291_P

PropertyBool: f, field_176289_Q

PropertyBool: g, field_176292_R

AxisAlignedBB: B, field_185747_B

AxisAlignedBB: C, field_185748_C

BooleanProperty: a, field_176293_a

BooleanProperty: b, field_176294_M

BooleanProperty: c, field_176295_N

BooleanProperty: p, field_176296_O

BooleanProperty: q, field_176291_P

BooleanProperty: r, field_176289_Q

BooleanProperty: s, field_176292_R

Map<EnumFacing, BooleanProperty>: v, field_196537_E

VoxelShape: t, field_185747_B

VoxelShape: u, field_185748_C

BlockTripWireHook: w, field_196538_F

Constructors

()

(BlockTripWireHook, Block$Builder)

Methods

Item (IBlockState, Random, int): a, func_180660_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState): e, func_176286_e

void (World, BlockPos, IBlockState): a, func_176286_e

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): b, func_176288_d

void (World, BlockPos): a, func_176288_d

boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_176287_c

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

IBlockState (BlockItemUseContext): a, func_196258_a

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

void (IBlockState, World, BlockPos, Entity): a, func_196262_a

void (IBlockState, World, BlockPos, Random): a, func_196267_b

boolean (IBlockState, EnumFacing): a, func_196536_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

auq

aus

Fields

Constructors

Methods

1.12

Names

arn

auq

Fields

Constructors

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

arl

arn

Fields

Constructors

Methods

1.11

Names

apw

arl

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

aph

apw

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

aki

aph

Fields

PropertyBool: b, field_176290_b

PropertyBool: N, field_176294_M

PropertyBool: b, field_176294_M

PropertyBool: O, field_176295_N

PropertyBool: c, field_176295_N

PropertyBool: P, field_176296_O

PropertyBool: d, field_176296_O

PropertyBool: Q, field_176291_P

PropertyBool: e, field_176291_P

PropertyBool: R, field_176289_Q

PropertyBool: f, field_176289_Q

PropertyBool: S, field_176292_R

PropertyBool: g, field_176292_R

AxisAlignedBB: B, field_185747_B

AxisAlignedBB: C, field_185748_C

Constructors

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

void (World, BlockPos, IBlockState): e, func_176286_e

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): e, func_176288_d

boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): c, func_176287_c

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPos): c, func_180665_b

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

void (World, BlockPos, IBlockState): e, func_176286_e

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): b, func_176288_d

boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_176287_c

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

aki

net.minecraft.block.BlockTripWire

Fields

PropertyBool: a, field_176293_a

PropertyBool: b, field_176290_b

PropertyBool: N, field_176294_M

PropertyBool: O, field_176295_N

PropertyBool: P, field_176296_O

PropertyBool: Q, field_176291_P

PropertyBool: R, field_176289_Q

PropertyBool: S, field_176292_R

Constructors

()

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

Item (IBlockState, Random, int): a, func_180660_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

void (World, BlockPos, IBlockState): e, func_176286_e

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): e, func_176288_d

boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): c, func_176287_c

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPos): c, func_180665_b