History - net.minecraft.block.BlockTripWire
1.13.2
Names
bim
bin
Fields
Constructors
Methods
1.13.1
Names
bie
bim
Fields
BooleanProperty: p, field_176296_O
BooleanProperty: o, field_176296_O
BooleanProperty: q, field_176291_P
BooleanProperty: p, field_176291_P
BooleanProperty: r, field_176289_Q
BooleanProperty: q, field_176289_Q
BooleanProperty: s, field_176292_R
BooleanProperty: r, field_176292_R
Map<EnumFacing, BooleanProperty>: v, field_196537_E
Map<EnumFacing, BooleanProperty>: u, field_196537_E
VoxelShape: t, field_185747_B
VoxelShape: s, field_185747_B
VoxelShape: u, field_185748_C
VoxelShape: t, field_185748_C
BlockTripWireHook: w, field_196538_F
BlockTripWireHook: v, field_196538_F
Constructors
(BlockTripWireHook, Block$Builder)
(BlockTripWireHook, Block$Properties)
Methods
1.13
Names
aus
bie
Fields
PropertyBool: a, field_176293_a
PropertyBool: b, field_176294_M
PropertyBool: c, field_176295_N
PropertyBool: d, field_176296_O
PropertyBool: e, field_176291_P
PropertyBool: f, field_176289_Q
PropertyBool: g, field_176292_R
AxisAlignedBB: B, field_185747_B
AxisAlignedBB: C, field_185748_C
BooleanProperty: a, field_176293_a
BooleanProperty: b, field_176294_M
BooleanProperty: c, field_176295_N
BooleanProperty: p, field_176296_O
BooleanProperty: q, field_176291_P
BooleanProperty: r, field_176289_Q
BooleanProperty: s, field_176292_R
Map<EnumFacing, BooleanProperty>: v, field_196537_E
VoxelShape: t, field_185747_B
VoxelShape: u, field_185748_C
BlockTripWireHook: w, field_196538_F
Constructors
()
(BlockTripWireHook, Block$Builder)
Methods
Item (IBlockState, Random, int): a, func_180660_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState): e, func_176286_e
void (World, BlockPos, IBlockState): a, func_176286_e
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos): b, func_176288_d
void (World, BlockPos): a, func_176288_d
boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_176287_c
BlockStateContainer (): b, func_180661_e
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
IBlockState (BlockItemUseContext): a, func_196258_a
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
void (IBlockState, World, BlockPos, Entity): a, func_196262_a
void (IBlockState, World, BlockPos, Random): a, func_196267_b
boolean (IBlockState, EnumFacing): a, func_196536_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
auq
aus
Fields
Constructors
Methods
1.12
Names
arn
auq
Fields
Constructors
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
arl
arn
Fields
Constructors
Methods
1.11
Names
apw
arl
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
aph
apw
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
aki
aph
Fields
PropertyBool: b, field_176290_b
PropertyBool: N, field_176294_M
PropertyBool: b, field_176294_M
PropertyBool: O, field_176295_N
PropertyBool: c, field_176295_N
PropertyBool: P, field_176296_O
PropertyBool: d, field_176296_O
PropertyBool: Q, field_176291_P
PropertyBool: e, field_176291_P
PropertyBool: R, field_176289_Q
PropertyBool: f, field_176289_Q
PropertyBool: S, field_176292_R
PropertyBool: g, field_176292_R
AxisAlignedBB: B, field_185747_B
AxisAlignedBB: C, field_185748_C
Constructors
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
void (World, BlockPos, IBlockState): e, func_176286_e
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos): e, func_176288_d
boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): c, func_176287_c
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPos): c, func_180665_b
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
void (World, BlockPos, IBlockState): e, func_176286_e
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos): b, func_176288_d
boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_176287_c
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
aki
net.minecraft.block.BlockTripWire
Fields
PropertyBool: a, field_176293_a
PropertyBool: b, field_176290_b
PropertyBool: N, field_176294_M
PropertyBool: O, field_176295_N
PropertyBool: P, field_176296_O
PropertyBool: Q, field_176291_P
PropertyBool: R, field_176289_Q
PropertyBool: S, field_176292_R
Constructors
()
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
Item (IBlockState, Random, int): a, func_180660_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
void (World, BlockPos, IBlockState): e, func_176286_e
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos): e, func_176288_d
boolean (IBlockAccess, BlockPos, IBlockState, EnumFacing): c, func_176287_c
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
EnumWorldBlockLayer (): m, func_180664_k