History - net.minecraft.world.level.block.LiquidBlock

25w18a

Names

dsk

dtb

Fields

IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_

IntegerProperty: b, LEVEL, field_11278

FlowingFluid: c, fluid, field_11279, fluid, f_54689_

FlowingFluid: c, fluid, field_11279

List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_

List<FluidState>: g, stateCache, field_11276

VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_381828_

VoxelShape: d, SHAPE_STABLE, field_24412

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390

Constructors

Methods

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_

void (LevelAccessor, BlockPos): a, fizz, method_10318

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700

1.21.5

Names

dof

dsk

Fields

VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_381828_

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.21.4

Names

dpe

dof

Fields

Constructors

Methods

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.21.3

Names

dko

dpe

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

djr

dko

Fields

Constructors

Methods

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.20.6

Names

dbf

djr

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cxi

dbf

Fields

IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_

IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_

FlowingFluid: b, fluid, field_11279, fluid, f_54689_

FlowingFluid: c, fluid, field_11279, fluid, f_54689_

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_

List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cua

cxi

Fields

Constructors

Methods

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.20.1

Names

cts

cua

Fields

Constructors

Methods

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_

1.19.4

Names

crc

cts

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.3

Names

cnz

crc

Fields

Constructors

Methods

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cnc

cnz

Fields

Constructors

Methods

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19

Names

chu

cnc

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

Names

chc

chu

Fields

Constructors

Methods

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cdt

chc

Fields

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

Constructors

Methods

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.17.1

Names

cds

cdt

Fields

Constructors

Methods

1.17

Names

byb

cds

net.minecraft.block.FlowingFluidBlock

net.minecraft.src.C_1833_

Fields

IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b

IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_

FlowingFluid: b, fluid, field_11279, fluid, field_204517_c

FlowingFluid: b, fluid, field_11279, fluid, f_54689_

List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bxy

byb

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bze

bxy

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

1.16.1

Names

bso

bze

Fields

List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c

List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_

Constructors

(FlowingFluid, Block$Properties)

(FlowingFluid, BlockBehaviour$Properties)

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t

1.15.2

Names

bsl

bso

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bqa

bsl

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

1.14.4

Names

bpv

bqa

net.minecraft.world.level.block.LiquidBlock

Fields

IntProperty: a, field_11278, LEVEL, field_176367_b

IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b

BaseFluid: b, field_11279, fluid, field_204517_c

FlowingFluid: b, fluid, field_11279, fluid, field_204517_c

List<FluidState>: c, field_11276, statesByLevel, field_212565_c

List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c

Constructors

Methods

void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, func_196265_a

void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a

boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, func_204515_c

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c

void (IWorld, BlockPos): a, method_10318, playExtinguishSound, func_180688_d

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, func_200122_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

1.14.3

Names

bpr

bpv

net.minecraft.block.FluidBlock

Fields

IntegerProperty: a, field_11278, field_176367_b

IntProperty: a, field_11278, LEVEL, field_176367_b

FlowingFluid: b, field_11279, field_204517_c

BaseFluid: b, field_11279, fluid, field_204517_c

List<IFluidState>: c, field_11276, field_212565_c

List<FluidState>: c, field_11276, statesByLevel, field_212565_c

Constructors

Methods

void (BlockState, World, BlockPos, Random): c, method_9514, func_196265_a

void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, func_196265_a

boolean (BlockState, IBlockReader, BlockPos): b, method_9579, func_200123_i

boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, func_200123_i

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

IFluidState (BlockState): g, method_9545, func_204507_t

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, func_220076_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

int (IWorldReader): a, method_9563, func_149738_a

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

boolean (World, BlockPos, BlockState): a, method_10316, func_204515_c

boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, func_204515_c

void (IWorld, BlockPos): a, method_10318, func_180688_d

void (IWorld, BlockPos): a, method_10318, playExtinguishSound, func_180688_d

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

boolean (BlockState, BlockState, Direction): a, method_9522, func_200122_a

boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, func_200122_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bpq

bpr

Fields

Constructors

Methods

1.14

Names

bpq

net.minecraft.class_2404

net.minecraft.block.FlowingFluidBlock

Fields

IntegerProperty: a, field_11278, field_176367_b

FlowingFluid: b, field_11279, field_204517_c

List<IFluidState>: c, field_11276, field_212565_c

Constructors

(FlowingFluid, Block$Properties)

Methods

void (BlockState, World, BlockPos, Random): c, method_9514, func_196265_a

boolean (BlockState, IBlockReader, BlockPos): b, method_9579, func_200123_i

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

IFluidState (BlockState): g, method_9545, func_204507_t

BlockRenderType (BlockState): c, method_9604, func_149645_b

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, func_220076_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

int (IWorldReader): a, method_9563, func_149738_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

boolean (World, BlockPos, BlockState): a, method_10316, func_204515_c

void (IWorld, BlockPos): a, method_10318, func_180688_d

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

boolean (BlockState, BlockState, Direction): a, method_9522, func_200122_a