History - net.minecraft.world.level.block.LiquidBlock
25w18a
Names
dsk
dtb
Fields
IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_
IntegerProperty: b, LEVEL, field_11278
FlowingFluid: c, fluid, field_11279, fluid, f_54689_
FlowingFluid: c, fluid, field_11279
List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_
List<FluidState>: g, stateCache, field_11276
VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_381828_
VoxelShape: d, SHAPE_STABLE, field_24412
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006
com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_
com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391
com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_
com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390
Constructors
Methods
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_
void (LevelAccessor, BlockPos): a, fizz, method_10318
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_6104_
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560
com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700
1.21.5
Names
dof
dsk
Fields
VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_381828_
Constructors
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
1.21.4
Names
dpe
dof
Fields
Constructors
Methods
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.21.3
Names
dko
dpe
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_6104_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
djr
dko
Fields
Constructors
Methods
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.20.6
Names
dbf
djr
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cxi
dbf
Fields
IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_
IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_
FlowingFluid: b, fluid, field_11279, fluid, f_54689_
FlowingFluid: c, fluid, field_11279, fluid, f_54689_
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_
List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_
com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cua
cxi
Fields
Constructors
Methods
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
1.20.1
Names
cts
cua
Fields
Constructors
Methods
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
1.19.4
Names
crc
cts
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.3
Names
cnz
crc
Fields
Constructors
Methods
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cnc
cnz
Fields
Constructors
Methods
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19
Names
chu
cnc
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
Names
chc
chu
Fields
Constructors
Methods
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cdt
chc
Fields
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
Constructors
Methods
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.17.1
Names
cds
cdt
Fields
Constructors
Methods
1.17
Names
byb
cds
net.minecraft.block.FlowingFluidBlock
net.minecraft.src.C_1833_
Fields
IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b
IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_
FlowingFluid: b, fluid, field_11279, fluid, field_204517_c
FlowingFluid: b, fluid, field_11279, fluid, f_54689_
List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bxy
byb
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bze
bxy
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
1.16.1
Names
bso
bze
Fields
List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c
List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_
Constructors
(FlowingFluid, Block$Properties)
(FlowingFluid, BlockBehaviour$Properties)
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t
1.15.2
Names
bsl
bso
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bqa
bsl
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
1.14.4
Names
bpv
bqa
net.minecraft.world.level.block.LiquidBlock
Fields
IntProperty: a, field_11278, LEVEL, field_176367_b
IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b
BaseFluid: b, field_11279, fluid, field_204517_c
FlowingFluid: b, fluid, field_11279, fluid, field_204517_c
List<FluidState>: c, field_11276, statesByLevel, field_212565_c
List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c
Constructors
Methods
void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, func_196265_a
void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a
boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, func_204515_c
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c
void (IWorld, BlockPos): a, method_10318, playExtinguishSound, func_180688_d
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, func_200122_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
1.14.3
Names
bpr
bpv
net.minecraft.block.FluidBlock
Fields
IntegerProperty: a, field_11278, field_176367_b
IntProperty: a, field_11278, LEVEL, field_176367_b
FlowingFluid: b, field_11279, field_204517_c
BaseFluid: b, field_11279, fluid, field_204517_c
List<IFluidState>: c, field_11276, field_212565_c
List<FluidState>: c, field_11276, statesByLevel, field_212565_c
Constructors
Methods
void (BlockState, World, BlockPos, Random): c, method_9514, func_196265_a
void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, func_196265_a
boolean (BlockState, IBlockReader, BlockPos): b, method_9579, func_200123_i
boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, func_200123_i
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
IFluidState (BlockState): g, method_9545, func_204507_t
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
BlockRenderType (BlockState): c, method_9604, func_149645_b
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, func_220076_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
int (IWorldReader): a, method_9563, func_149738_a
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
boolean (World, BlockPos, BlockState): a, method_10316, func_204515_c
boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, func_204515_c
void (IWorld, BlockPos): a, method_10318, func_180688_d
void (IWorld, BlockPos): a, method_10318, playExtinguishSound, func_180688_d
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
boolean (BlockState, BlockState, Direction): a, method_9522, func_200122_a
boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, func_200122_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bpq
bpr
Fields
Constructors
Methods
1.14
Names
bpq
net.minecraft.class_2404
net.minecraft.block.FlowingFluidBlock
Fields
IntegerProperty: a, field_11278, field_176367_b
FlowingFluid: b, field_11279, field_204517_c
List<IFluidState>: c, field_11276, field_212565_c
Constructors
(FlowingFluid, Block$Properties)
Methods
void (BlockState, World, BlockPos, Random): c, method_9514, func_196265_a
boolean (BlockState, IBlockReader, BlockPos): b, method_9579, func_200123_i
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
IFluidState (BlockState): g, method_9545, func_204507_t
BlockRenderType (BlockState): c, method_9604, func_149645_b
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, func_220076_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
int (IWorldReader): a, method_9563, func_149738_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
boolean (World, BlockPos, BlockState): a, method_10316, func_204515_c
void (IWorld, BlockPos): a, method_10318, func_180688_d
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
boolean (BlockState, BlockState, Direction): a, method_9522, func_200122_a