net.minecraft.block

public class FlowingFluidBlock

extends Block implements IBucketPickupHandler

All mapped superinterfaces:

IItemProvider, IBucketPickupHandler

bpq
net.minecraft.class_2404
net.minecraft.block.FlowingFluidBlock

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_11278
field_176367_b
protected final FlowingFluid
b
field_11279
field_204517_c
private final List<IFluidState>
c
field_11276
field_212565_c

Constructor summary

ModifierConstructor
protected (FlowingFluid arg0, Block$Properties arg1)

Method summary

Modifier and TypeMethod
public void
c(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
b(bvj arg0, bgr arg1, ev arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvj arg0, bgr arg1, ev arg2, cnh arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public IFluidState
g(bvj arg0)
method_9545(class_2680 arg0)
func_204507_t(BlockState arg0)
public BlockRenderType
c(bvj arg0)
method_9604(class_2680 arg0)
func_149645_b(BlockState arg0)
public List<ItemStack>
a(bvj arg0, col$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public int
a(bhk arg0)
method_9563(class_1941 arg0)
func_149738_a(IWorldReader arg0)
public void
b(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public BlockState
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
a(bvj arg0, bhh arg1, ev arg2, bml arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public boolean
a(bhh arg0, ev arg1, bvj arg2)
method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2)
func_204515_c(World arg0, BlockPos arg1, BlockState arg2)
private void
a(bhi arg0, ev arg1)
method_10318(class_1936 arg0, class_2338 arg1)
func_180688_d(IWorld arg0, BlockPos arg1)
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public Fluid
b(bhi arg0, ev arg1, bvj arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
public void
a(bvj arg0, bhh arg1, ev arg2, aif arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public boolean
a(bvj arg0, bvj arg1, fa arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)