History - net.minecraft.block.BlockDispenser

1.13.2

Names

beb

bec

Fields

Constructors

Methods

1.13.1

Names

bdt

beb

Fields

RegistryDefaulted<Item, IBehaviorDispenseItem>: c, field_149943_a

Map<Item, IBehaviorDispenseItem>: c, field_149943_a

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

apz

bdt

Fields

PropertyDirection: a, field_176441_a

PropertyBool: b, field_176440_b

Random: d, field_149942_b

DirectionProperty: a, field_176441_a

BooleanProperty: b, field_176440_b

Constructors

()

(Block$Builder)

Methods

int (World): a, func_149738_a

TileEntity (World, int): a, func_149915_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): e, func_176438_e

void (World, BlockPos): c, func_176439_d

void (World, BlockPos): a, func_176439_d

void (World, BlockPos, IBlockState, Random): b, func_180650_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): u, func_149740_M

int (IBlockState, World, BlockPos): c, func_180641_l

int (IBlockState, World, BlockPos): a, func_180641_l

EnumBlockRenderType (IBlockState): a, func_149645_b

EnumBlockRenderType (IBlockState): c, func_149645_b

BlockStateContainer (): b, func_180661_e

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IItemProvider, IBehaviorDispenseItem): a, func_199774_a

int (IWorldReaderBase): a, func_149738_a

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

void (IBlockState, World, BlockPos, Random): a, func_196267_b

TileEntity (IBlockReader): a, func_196283_a_

IBlockState (BlockItemUseContext): a, func_196258_a

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apx

apz

Fields

Constructors

Methods

1.12

Names

amw

apx

Fields

Constructors

Methods

boolean (IBlockState): x, func_149740_M

boolean (IBlockState): v, func_149740_M

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

amu

amw

Fields

Constructors

Methods

1.11

Names

alh

amu

Fields

Constructors

Methods

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): x, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

int (IBlockState, World, BlockPos): c, func_180641_l

void (IBlockState, World, BlockPos, Block): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

aku

alh

Fields

Constructors

Methods

EnumFacing (int): e, func_149937_b

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agg

aku

Fields

RegistryDefaulted<Item, IBehaviorDispenseItem>: N, field_149943_a

Random: O, field_149942_b

Random: d, field_149942_b

RegistryDefaulted<Item, IBehaviorDispenseItem>: c, field_149943_a

Constructors

Methods

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): e, func_176438_e

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos): f, func_176439_d

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): b, func_180663_b

EnumFacing (int): b, func_149937_b

EnumFacing (int): e, func_149937_b

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

int (): b, func_149645_b

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

IBlockState (IBlockState): b, func_176217_b

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): e, func_176438_e

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos): c, func_176439_d

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (IBlockState): v, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

EnumBlockRenderType (IBlockState): a, func_149645_b

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

agg

net.minecraft.block.BlockDispenser

Fields

PropertyDirection: a, field_176441_a

PropertyBool: b, field_176440_b

RegistryDefaulted<Item, IBehaviorDispenseItem>: N, field_149943_a

Random: O, field_149942_b

Constructors

()

Methods

int (World): a, func_149738_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): e, func_176438_e

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos): f, func_176439_d

IBehaviorDispenseItem (ItemStack): a, func_149940_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

TileEntity (World, int): a, func_149915_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): b, func_180663_b

IPosition (IBlockSource): a, func_149939_a

EnumFacing (int): b, func_149937_b

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

int (): b, func_149645_b

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

IBlockState (IBlockState): b, func_176217_b