History - net.minecraft.world.level.block.RedStoneWireBlock
25w18a
Names
dtx
duo
Fields
EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, NORTH, field_11440
EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, EAST, field_11436
EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, SOUTH, field_11437
EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
EnumProperty<RedstoneSide>: e, WEST, field_11439
IntegerProperty: f, POWER, field_11432, POWER, f_55500_
IntegerProperty: f, POWER, field_11432
Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435
boolean: T, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: T, shouldSignal, field_11438
BlockState: R, crossState, field_24733, dotState, f_55507_
BlockState: R, crossState, field_24733
float: i, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: i, PARTICLE_DENSITY, field_31221
com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_
com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422
int[]: h, COLORS, field_24466, COLORS, f_55506_
int[]: h, COLORS, field_24466
RedstoneWireEvaluator: S, evaluator, field_52632, redstoneController, f_346559_
RedstoneWireEvaluator: S, evaluator, field_52632
Function<BlockState, VoxelShape>: D, shapes, field_55787, shapeFunction, f_382712_
Function<BlockState, VoxelShape>: D, shapes, field_55787
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_
void (Level, BlockPos): b, checkCornerChangeAt, method_10479
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524
boolean (BlockState): o, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): o, shouldConnectTo, method_10484
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_
boolean (BlockState, Direction): a, shouldConnectTo, method_10482
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
int (int): b, getColorForPower, method_10487, getWireColor, m_55606_
int (int): b, getColorForPower, method_10487
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843
boolean (BlockState): q, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): q, isCross, method_27846
boolean (BlockState): r, isDot, method_28483, isNotConnected, m_55646_
boolean (BlockState): r, isDot, method_28483
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841
boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_
boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937
void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_
void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496
com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485, update, m_55530_
void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485
int (Level, BlockPos): a, getBlockSignal, method_61746, getStrongPower, m_352672_
int (Level, BlockPos): a, getBlockSignal, method_61746
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612
boolean (Level): a, useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled, m_355366_
boolean (Level): a, useExperimentalEvaluator, method_61745
void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_
void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936
Function<BlockState, VoxelShape> (): b, makeShapes, method_66462, createShapeFunction, m_388243_
Function<BlockState, VoxelShape> (): b, makeShapes, method_66462
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388
1.21.5
Names
dpu
dtx
Fields
boolean: L, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: T, shouldSignal, field_11438, wiresGivePower, f_55508_
VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Map<BlockState, VoxelShape>: G, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: J, crossState, field_24733, dotState, f_55507_
BlockState: R, crossState, field_24733, dotState, f_55507_
int: h, H, field_31222, field_31222, f_154304_
int: i, W, field_31223, field_31223, f_154305_
int: j, E, field_31224, field_31224, f_154306_
int: k, N, field_31225, field_31225, f_154307_
int: l, S, field_31226, field_31226, f_154308_
float: I, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: i, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
int[]: H, COLORS, field_24466, COLORS, f_55506_
int[]: h, COLORS, field_24466, COLORS, f_55506_
RedstoneWireEvaluator: K, evaluator, field_52632, redstoneController, f_346559_
RedstoneWireEvaluator: S, evaluator, field_52632, redstoneController, f_346559_
Function<BlockState, VoxelShape>: D, shapes, field_55787, shapeFunction, f_382712_
Constructors
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
VoxelShape (BlockState): q, calculateShape, method_27845, getShapeForState, m_55642_
boolean (BlockState): r, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): q, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): s, isDot, method_28483, isNotConnected, m_55646_
boolean (BlockState): r, isDot, method_28483, isNotConnected, m_55646_
Function<BlockState, VoxelShape> (): b, makeShapes, method_66462, createShapeFunction, m_388243_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
Names
dqr
dpu
Fields
Constructors
Methods
1.21.3
Names
dmb
dqr
Fields
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: L, shouldSignal, field_11438, wiresGivePower, f_55508_
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: G, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: I, crossState, field_24733, dotState, f_55507_
BlockState: J, crossState, field_24733, dotState, f_55507_
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: I, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
int[]: H, COLORS, field_24466, COLORS, f_55506_
RedstoneWireEvaluator: K, evaluator, field_52632, redstoneController, f_346559_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): o, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_
VoxelShape (BlockState): q, calculateShape, method_27845, getShapeForState, m_55642_
boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): r, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_
boolean (BlockState): s, isDot, method_28483, isNotConnected, m_55646_
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_
int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_
void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485, update, m_55530_
int (Level, BlockPos): a, getBlockSignal, method_61746, getStrongPower, m_352672_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (Level): a, useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled, m_355366_
void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dld
dmb
Fields
Constructors
Methods
1.20.6
Names
dcr
dld
Fields
Constructors
Methods
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cyw
dcr
Fields
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
IntegerProperty: e, POWER, field_11432, POWER, f_55500_
IntegerProperty: f, POWER, field_11432, POWER, f_55500_
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: G, crossState, field_24733, dotState, f_55507_
BlockState: I, crossState, field_24733, dotState, f_55507_
int: g, H, field_31222, field_31222, f_154304_
int: h, H, field_31222, field_31222, f_154304_
int: h, W, field_31223, field_31223, f_154305_
int: i, W, field_31223, field_31223, f_154305_
int: i, E, field_31224, field_31224, f_154306_
int: j, E, field_31224, field_31224, f_154306_
int: j, N, field_31225, field_31225, f_154307_
int: k, N, field_31225, field_31225, f_154307_
int: k, S, field_31226, field_31226, f_154308_
int: l, S, field_31226, field_31226, f_154308_
Vec3[]: E, COLORS, field_24466, COLORS, f_55506_
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_
Constructors
Methods
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_
boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_
com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cvo
cyw
Fields
Constructors
Methods
1.20.1
Names
cvf
cvo
Fields
boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_
Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: H, crossState, field_24733, dotState, f_55507_
BlockState: G, crossState, field_24733, dotState, f_55507_
Vec3[]: F, COLORS, field_24466, COLORS, f_55506_
Vec3[]: E, COLORS, field_24466, COLORS, f_55506_
float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
Constructors
Methods
1.19.4
Names
cso
cvf
Fields
Constructors
Methods
1.19.3
Names
cpl
cso
Fields
Constructors
Methods
1.19.2
Names
Fields
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Constructors
Methods
1.19.1
Names
coo
cpl
Fields
Constructors
Methods
1.19
Names
cjb
coo
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_
void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
Names
cij
cjb
Fields
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: I, crossState, field_24733, dotState, f_55507_
BlockState: H, crossState, field_24733, dotState, f_55507_
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
Vec3[]: F, COLORS, field_24466, COLORS, f_55506_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cfa
cij
Fields
Constructors
Methods
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_
1.17.1
Names
cez
cfa
Fields
Constructors
Methods
1.17
Names
bzd
cez
net.minecraft.block.RedstoneWireBlock
net.minecraft.src.C_1873_
Fields
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
IntegerProperty: e, POWER, field_11432, POWER, field_176351_O
IntegerProperty: e, POWER, field_11432, POWER, f_55500_
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_
VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_
Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_
Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_
BlockState: o, crossState, field_24733, dotState, field_235543_o_
BlockState: I, crossState, field_24733, dotState, f_55507_
int: g, H, field_31222, field_31222, f_154304_
int: h, W, field_31223, field_31223, f_154305_
int: i, E, field_31224, field_31224, f_154306_
int: j, N, field_31225, field_31225, f_154307_
int: k, S, field_31226, field_31226, f_154308_
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_
int (int): b, getColorForPower, method_10487, getWireColor, m_55606_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_
VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_
boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_
boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_
boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_
int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_
int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_
void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_
void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_
void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_
1.16.5
Names
Fields
Constructors
Methods
VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_
VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_
1.16.4
Names
bza
bzd
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cag
bza
Fields
VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_
VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_
BlockState: o, crossState, field_24733, dotShape, field_235543_o_
BlockState: o, crossState, field_24733, dotState, field_235543_o_
Constructors
Methods
int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_
1.16.1
Names
btn
cag
Fields
VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a
boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a
Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b
VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_
Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_
Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_
Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_
Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_
BlockState: o, crossState, field_24733, dotShape, field_235543_o_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b
BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e
BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b
void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a
boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d
boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
int (int): b, getColorForData, method_10487, getWireColor, func_176337_b
int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_
VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_
boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_
boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_
int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_
void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_
1.15.2
Names
btk
btn
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bqz
btk
Fields
Constructors
Methods
int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
1.14.4
Names
bqu
bqz
net.minecraft.world.level.block.RedStoneWireBlock
Fields
EnumProperty<WireConnection>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a
EnumProperty<WireConnection>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b
EnumProperty<WireConnection>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M
EnumProperty<WireConnection>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N
IntProperty: e, field_11432, POWER, field_176351_O
IntegerProperty: e, POWER, field_11432, POWER, field_176351_O
Map<Direction, EnumProperty<WireConnection>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
boolean: h, field_11438, wiresGivePower, field_150181_a
boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a
Set<BlockPos>: i, field_11434, affectedNeighbors, field_150179_b
Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
int (BlockState): q, method_10480, getWireConnectionMask, func_185699_x
int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
void (BlockState, IWorld, BlockPos, int): b, method_9517, method_9517, func_196248_b
void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b
WireConnection (BlockView, BlockPos, Direction): a, method_10477, getRenderConnectionType, func_208074_a
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
BlockState (World, BlockPos, BlockState): a, method_10485, update, func_176338_e
BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e
BlockState (World, BlockPos, BlockState): b, method_10481, updateLogic, func_212568_b
BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b
void (World, BlockPos): a, method_10479, updateNeighbors, func_176344_d
void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
int (int, BlockState): a, method_10486, increasePower, func_212567_a
int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
boolean (BlockView, BlockPos, Direction): b, method_10478, method_10478, func_176339_d
boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d
boolean (BlockView, BlockPos): a, method_10483, connectsTo, func_176340_e
boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e
boolean (BlockState): j, method_10484, connectsTo, func_176346_d
boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d
boolean (BlockState, Direction): a, method_10482, connectsTo, func_176343_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
int (int): b, method_10487, getWireColor, func_176337_b
int (int): b, getColorForData, method_10487, getWireColor, func_176337_b
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
1.14.3
Names
bqq
bqu
net.minecraft.block.RedstoneWireBlock
Fields
EnumProperty<RedstoneSide>: a, field_11440, field_176348_a
EnumProperty<WireConnection>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a
EnumProperty<RedstoneSide>: b, field_11436, field_176347_b
EnumProperty<WireConnection>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b
EnumProperty<RedstoneSide>: c, field_11437, field_176349_M
EnumProperty<WireConnection>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M
EnumProperty<RedstoneSide>: d, field_11439, field_176350_N
EnumProperty<WireConnection>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N
IntegerProperty: e, field_11432, field_176351_O
IntProperty: e, field_11432, POWER, field_176351_O
Map<Direction, EnumProperty<RedstoneSide>>: f, field_11435, field_196498_A
Map<Direction, EnumProperty<WireConnection>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
VoxelShape[]: g, field_11433, field_196499_B
VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
boolean: h, field_11438, field_150181_a
boolean: h, field_11438, wiresGivePower, field_150181_a
Set<BlockPos>: i, field_11434, field_150179_b
Set<BlockPos>: i, field_11434, affectedNeighbors, field_150179_b
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
int (BlockState): q, method_10480, func_185699_x
int (BlockState): q, method_10480, getWireConnectionMask, func_185699_x
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
void (BlockState, IWorld, BlockPos, int): b, method_9517, func_196248_b
void (BlockState, IWorld, BlockPos, int): b, method_9517, method_9517, func_196248_b
RedstoneSide (IBlockReader, BlockPos, Direction): a, method_10477, func_208074_a
WireConnection (BlockView, BlockPos, Direction): a, method_10477, getRenderConnectionType, func_208074_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
BlockState (World, BlockPos, BlockState): a, method_10485, func_176338_e
BlockState (World, BlockPos, BlockState): a, method_10485, update, func_176338_e
BlockState (World, BlockPos, BlockState): b, method_10481, func_212568_b
BlockState (World, BlockPos, BlockState): b, method_10481, updateLogic, func_212568_b
void (World, BlockPos): a, method_10479, func_176344_d
void (World, BlockPos): a, method_10479, updateNeighbors, func_176344_d
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
int (int, BlockState): a, method_10486, func_212567_a
int (int, BlockState): a, method_10486, increasePower, func_212567_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b
int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
boolean (IBlockReader, BlockPos, Direction): b, method_10478, func_176339_d
boolean (BlockView, BlockPos, Direction): b, method_10478, method_10478, func_176339_d
boolean (IBlockReader, BlockPos): a, method_10483, func_176340_e
boolean (BlockView, BlockPos): a, method_10483, connectsTo, func_176340_e
boolean (BlockState): j, method_10484, func_176346_d
boolean (BlockState): j, method_10484, connectsTo, func_176346_d
boolean (BlockState, Direction): a, method_10482, func_176343_a
boolean (BlockState, Direction): a, method_10482, connectsTo, func_176343_a
boolean (BlockState): h, method_9506, func_149744_f
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
int (int): b, method_10487, func_176337_b
int (int): b, method_10487, getWireColor, func_176337_b
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bqp
bqq
Fields
Constructors
Methods
1.14
Names
bqp
net.minecraft.class_2457
net.minecraft.block.RedstoneWireBlock
Fields
EnumProperty<RedstoneSide>: a, field_11440, field_176348_a
EnumProperty<RedstoneSide>: b, field_11436, field_176347_b
EnumProperty<RedstoneSide>: c, field_11437, field_176349_M
EnumProperty<RedstoneSide>: d, field_11439, field_176350_N
IntegerProperty: e, field_11432, field_176351_O
Map<Direction, EnumProperty<RedstoneSide>>: f, field_11435, field_196498_A
VoxelShape[]: g, field_11433, field_196499_B
boolean: h, field_11438, field_150181_a
Set<BlockPos>: i, field_11434, field_150179_b
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
int (BlockState): q, method_10480, func_185699_x
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
void (BlockState, IWorld, BlockPos, int): b, method_9517, func_196248_b
RedstoneSide (IBlockReader, BlockPos, Direction): a, method_10477, func_208074_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
BlockState (World, BlockPos, BlockState): a, method_10485, func_176338_e
BlockState (World, BlockPos, BlockState): b, method_10481, func_212568_b
void (World, BlockPos): a, method_10479, func_176344_d
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
int (int, BlockState): a, method_10486, func_212567_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
boolean (IBlockReader, BlockPos, Direction): b, method_10478, func_176339_d
boolean (IBlockReader, BlockPos): a, method_10483, func_176340_e
boolean (BlockState): j, method_10484, func_176346_d
boolean (BlockState, Direction): a, method_10482, func_176343_a
boolean (BlockState): h, method_9506, func_149744_f
BlockRenderLayer (): c, method_9551, func_180664_k
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
int (int): b, method_10487, func_176337_b
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c