History - net.minecraft.world.level.block.RedStoneWireBlock

25w18a

Names

dtx

duo

Fields

EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, NORTH, field_11440

EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, EAST, field_11436

EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, SOUTH, field_11437

EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

EnumProperty<RedstoneSide>: e, WEST, field_11439

IntegerProperty: f, POWER, field_11432, POWER, f_55500_

IntegerProperty: f, POWER, field_11432

Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435

boolean: T, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: T, shouldSignal, field_11438

BlockState: R, crossState, field_24733, dotState, f_55507_

BlockState: R, crossState, field_24733

float: i, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: i, PARTICLE_DENSITY, field_31221

com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_

com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422

int[]: h, COLORS, field_24466, COLORS, f_55506_

int[]: h, COLORS, field_24466

RedstoneWireEvaluator: S, evaluator, field_52632, redstoneController, f_346559_

RedstoneWireEvaluator: S, evaluator, field_52632

Function<BlockState, VoxelShape>: D, shapes, field_55787, shapeFunction, f_382712_

Function<BlockState, VoxelShape>: D, shapes, field_55787

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_

void (Level, BlockPos): b, checkCornerChangeAt, method_10479

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524

boolean (BlockState): o, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): o, shouldConnectTo, method_10484

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_

boolean (BlockState, Direction): a, shouldConnectTo, method_10482

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

int (int): b, getColorForPower, method_10487, getWireColor, m_55606_

int (int): b, getColorForPower, method_10487

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843

boolean (BlockState): q, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): q, isCross, method_27846

boolean (BlockState): r, isDot, method_28483, isNotConnected, m_55646_

boolean (BlockState): r, isDot, method_28483

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841

boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_

boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937

void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_

void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496

com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485, update, m_55530_

void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485

int (Level, BlockPos): a, getBlockSignal, method_61746, getStrongPower, m_352672_

int (Level, BlockPos): a, getBlockSignal, method_61746

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612

boolean (Level): a, useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled, m_355366_

boolean (Level): a, useExperimentalEvaluator, method_61745

void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_

void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936

Function<BlockState, VoxelShape> (): b, makeShapes, method_66462, createShapeFunction, m_388243_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66462

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388

1.21.5

Names

dpu

dtx

Fields

boolean: L, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: T, shouldSignal, field_11438, wiresGivePower, f_55508_

VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Map<BlockState, VoxelShape>: G, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: J, crossState, field_24733, dotState, f_55507_

BlockState: R, crossState, field_24733, dotState, f_55507_

int: h, H, field_31222, field_31222, f_154304_

int: i, W, field_31223, field_31223, f_154305_

int: j, E, field_31224, field_31224, f_154306_

int: k, N, field_31225, field_31225, f_154307_

int: l, S, field_31226, field_31226, f_154308_

float: I, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: i, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

int[]: H, COLORS, field_24466, COLORS, f_55506_

int[]: h, COLORS, field_24466, COLORS, f_55506_

RedstoneWireEvaluator: K, evaluator, field_52632, redstoneController, f_346559_

RedstoneWireEvaluator: S, evaluator, field_52632, redstoneController, f_346559_

Function<BlockState, VoxelShape>: D, shapes, field_55787, shapeFunction, f_382712_

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

VoxelShape (BlockState): q, calculateShape, method_27845, getShapeForState, m_55642_

boolean (BlockState): r, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): q, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): s, isDot, method_28483, isNotConnected, m_55646_

boolean (BlockState): r, isDot, method_28483, isNotConnected, m_55646_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66462, createShapeFunction, m_388243_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

Names

dqr

dpu

Fields

Constructors

Methods

1.21.3

Names

dmb

dqr

Fields

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: L, shouldSignal, field_11438, wiresGivePower, f_55508_

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: G, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: I, crossState, field_24733, dotState, f_55507_

BlockState: J, crossState, field_24733, dotState, f_55507_

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: I, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

int[]: H, COLORS, field_24466, COLORS, f_55506_

RedstoneWireEvaluator: K, evaluator, field_52632, redstoneController, f_346559_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): o, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_

VoxelShape (BlockState): q, calculateShape, method_27845, getShapeForState, m_55642_

boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): r, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_

boolean (BlockState): s, isDot, method_28483, isNotConnected, m_55646_

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_

int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_

void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485, update, m_55530_

int (Level, BlockPos): a, getBlockSignal, method_61746, getStrongPower, m_352672_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (Level): a, useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled, m_355366_

void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dld

dmb

Fields

Constructors

Methods

1.20.6

Names

dcr

dld

Fields

Constructors

Methods

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cyw

dcr

Fields

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

IntegerProperty: e, POWER, field_11432, POWER, f_55500_

IntegerProperty: f, POWER, field_11432, POWER, f_55500_

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: G, crossState, field_24733, dotState, f_55507_

BlockState: I, crossState, field_24733, dotState, f_55507_

int: g, H, field_31222, field_31222, f_154304_

int: h, H, field_31222, field_31222, f_154304_

int: h, W, field_31223, field_31223, f_154305_

int: i, W, field_31223, field_31223, f_154305_

int: i, E, field_31224, field_31224, f_154306_

int: j, E, field_31224, field_31224, f_154306_

int: j, N, field_31225, field_31225, f_154307_

int: k, N, field_31225, field_31225, f_154307_

int: k, S, field_31226, field_31226, f_154308_

int: l, S, field_31226, field_31226, f_154308_

Vec3[]: E, COLORS, field_24466, COLORS, f_55506_

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_

Constructors

Methods

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_

boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_

com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cvo

cyw

Fields

Constructors

Methods

1.20.1

Names

cvf

cvo

Fields

boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_

Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: H, crossState, field_24733, dotState, f_55507_

BlockState: G, crossState, field_24733, dotState, f_55507_

Vec3[]: F, COLORS, field_24466, COLORS, f_55506_

Vec3[]: E, COLORS, field_24466, COLORS, f_55506_

float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

Constructors

Methods

1.19.4

Names

cso

cvf

Fields

Constructors

Methods

1.19.3

Names

cpl

cso

Fields

Constructors

Methods

1.19.2

Names

Fields

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Constructors

Methods

1.19.1

Names

coo

cpl

Fields

Constructors

Methods

1.19

Names

cjb

coo

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_

void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cij

cjb

Fields

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: I, crossState, field_24733, dotState, f_55507_

BlockState: H, crossState, field_24733, dotState, f_55507_

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

Vec3[]: F, COLORS, field_24466, COLORS, f_55506_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfa

cij

Fields

Constructors

Methods

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_

1.17.1

Names

cez

cfa

Fields

Constructors

Methods

1.17

Names

bzd

cez

net.minecraft.block.RedstoneWireBlock

net.minecraft.src.C_1873_

Fields

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

IntegerProperty: e, POWER, field_11432, POWER, field_176351_O

IntegerProperty: e, POWER, field_11432, POWER, f_55500_

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_

VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_

Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_

Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_

BlockState: o, crossState, field_24733, dotState, field_235543_o_

BlockState: I, crossState, field_24733, dotState, f_55507_

int: g, H, field_31222, field_31222, f_154304_

int: h, W, field_31223, field_31223, f_154305_

int: i, E, field_31224, field_31224, f_154306_

int: j, N, field_31225, field_31225, f_154307_

int: k, S, field_31226, field_31226, f_154308_

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_

int (int): b, getColorForPower, method_10487, getWireColor, m_55606_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_

VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_

boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_

boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_

boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_

int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_

int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_

void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_

void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_

void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_

1.16.5

Names

Fields

Constructors

Methods

VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_

VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_

1.16.4

Names

bza

bzd

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cag

bza

Fields

VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_

VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_

BlockState: o, crossState, field_24733, dotShape, field_235543_o_

BlockState: o, crossState, field_24733, dotState, field_235543_o_

Constructors

Methods

int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_

1.16.1

Names

btn

cag

Fields

VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a

boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a

Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b

VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_

Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_

Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_

Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_

Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_

BlockState: o, crossState, field_24733, dotShape, field_235543_o_

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b

BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e

BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b

void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a

boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d

boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

int (int): b, getColorForData, method_10487, getWireColor, func_176337_b

int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_

VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_

boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_

boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_

int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_

void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_

1.15.2

Names

btk

btn

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bqz

btk

Fields

Constructors

Methods

int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

1.14.4

Names

bqu

bqz

net.minecraft.world.level.block.RedStoneWireBlock

Fields

EnumProperty<WireConnection>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a

EnumProperty<WireConnection>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b

EnumProperty<WireConnection>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M

EnumProperty<WireConnection>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N

IntProperty: e, field_11432, POWER, field_176351_O

IntegerProperty: e, POWER, field_11432, POWER, field_176351_O

Map<Direction, EnumProperty<WireConnection>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

boolean: h, field_11438, wiresGivePower, field_150181_a

boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a

Set<BlockPos>: i, field_11434, affectedNeighbors, field_150179_b

Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

int (BlockState): q, method_10480, getWireConnectionMask, func_185699_x

int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

void (BlockState, IWorld, BlockPos, int): b, method_9517, method_9517, func_196248_b

void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b

WireConnection (BlockView, BlockPos, Direction): a, method_10477, getRenderConnectionType, func_208074_a

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

BlockState (World, BlockPos, BlockState): a, method_10485, update, func_176338_e

BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e

BlockState (World, BlockPos, BlockState): b, method_10481, updateLogic, func_212568_b

BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b

void (World, BlockPos): a, method_10479, updateNeighbors, func_176344_d

void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

int (int, BlockState): a, method_10486, increasePower, func_212567_a

int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

boolean (BlockView, BlockPos, Direction): b, method_10478, method_10478, func_176339_d

boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d

boolean (BlockView, BlockPos): a, method_10483, connectsTo, func_176340_e

boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e

boolean (BlockState): j, method_10484, connectsTo, func_176346_d

boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d

boolean (BlockState, Direction): a, method_10482, connectsTo, func_176343_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

int (int): b, method_10487, getWireColor, func_176337_b

int (int): b, getColorForData, method_10487, getWireColor, func_176337_b

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

1.14.3

Names

bqq

bqu

net.minecraft.block.RedstoneWireBlock

Fields

EnumProperty<RedstoneSide>: a, field_11440, field_176348_a

EnumProperty<WireConnection>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a

EnumProperty<RedstoneSide>: b, field_11436, field_176347_b

EnumProperty<WireConnection>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b

EnumProperty<RedstoneSide>: c, field_11437, field_176349_M

EnumProperty<WireConnection>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M

EnumProperty<RedstoneSide>: d, field_11439, field_176350_N

EnumProperty<WireConnection>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N

IntegerProperty: e, field_11432, field_176351_O

IntProperty: e, field_11432, POWER, field_176351_O

Map<Direction, EnumProperty<RedstoneSide>>: f, field_11435, field_196498_A

Map<Direction, EnumProperty<WireConnection>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

VoxelShape[]: g, field_11433, field_196499_B

VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

boolean: h, field_11438, field_150181_a

boolean: h, field_11438, wiresGivePower, field_150181_a

Set<BlockPos>: i, field_11434, field_150179_b

Set<BlockPos>: i, field_11434, affectedNeighbors, field_150179_b

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

int (BlockState): q, method_10480, func_185699_x

int (BlockState): q, method_10480, getWireConnectionMask, func_185699_x

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

void (BlockState, IWorld, BlockPos, int): b, method_9517, func_196248_b

void (BlockState, IWorld, BlockPos, int): b, method_9517, method_9517, func_196248_b

RedstoneSide (IBlockReader, BlockPos, Direction): a, method_10477, func_208074_a

WireConnection (BlockView, BlockPos, Direction): a, method_10477, getRenderConnectionType, func_208074_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

BlockState (World, BlockPos, BlockState): a, method_10485, func_176338_e

BlockState (World, BlockPos, BlockState): a, method_10485, update, func_176338_e

BlockState (World, BlockPos, BlockState): b, method_10481, func_212568_b

BlockState (World, BlockPos, BlockState): b, method_10481, updateLogic, func_212568_b

void (World, BlockPos): a, method_10479, func_176344_d

void (World, BlockPos): a, method_10479, updateNeighbors, func_176344_d

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

int (int, BlockState): a, method_10486, func_212567_a

int (int, BlockState): a, method_10486, increasePower, func_212567_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b

int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

boolean (IBlockReader, BlockPos, Direction): b, method_10478, func_176339_d

boolean (BlockView, BlockPos, Direction): b, method_10478, method_10478, func_176339_d

boolean (IBlockReader, BlockPos): a, method_10483, func_176340_e

boolean (BlockView, BlockPos): a, method_10483, connectsTo, func_176340_e

boolean (BlockState): j, method_10484, func_176346_d

boolean (BlockState): j, method_10484, connectsTo, func_176346_d

boolean (BlockState, Direction): a, method_10482, func_176343_a

boolean (BlockState, Direction): a, method_10482, connectsTo, func_176343_a

boolean (BlockState): h, method_9506, func_149744_f

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

int (int): b, method_10487, func_176337_b

int (int): b, method_10487, getWireColor, func_176337_b

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bqp

bqq

Fields

Constructors

Methods

1.14

Names

bqp

net.minecraft.class_2457

net.minecraft.block.RedstoneWireBlock

Fields

EnumProperty<RedstoneSide>: a, field_11440, field_176348_a

EnumProperty<RedstoneSide>: b, field_11436, field_176347_b

EnumProperty<RedstoneSide>: c, field_11437, field_176349_M

EnumProperty<RedstoneSide>: d, field_11439, field_176350_N

IntegerProperty: e, field_11432, field_176351_O

Map<Direction, EnumProperty<RedstoneSide>>: f, field_11435, field_196498_A

VoxelShape[]: g, field_11433, field_196499_B

boolean: h, field_11438, field_150181_a

Set<BlockPos>: i, field_11434, field_150179_b

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

int (BlockState): q, method_10480, func_185699_x

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

void (BlockState, IWorld, BlockPos, int): b, method_9517, func_196248_b

RedstoneSide (IBlockReader, BlockPos, Direction): a, method_10477, func_208074_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

BlockState (World, BlockPos, BlockState): a, method_10485, func_176338_e

BlockState (World, BlockPos, BlockState): b, method_10481, func_212568_b

void (World, BlockPos): a, method_10479, func_176344_d

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

int (int, BlockState): a, method_10486, func_212567_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

boolean (IBlockReader, BlockPos, Direction): b, method_10478, func_176339_d

boolean (IBlockReader, BlockPos): a, method_10483, func_176340_e

boolean (BlockState): j, method_10484, func_176346_d

boolean (BlockState, Direction): a, method_10482, func_176343_a

boolean (BlockState): h, method_9506, func_149744_f

BlockRenderLayer (): c, method_9551, func_180664_k

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

int (int): b, method_10487, func_176337_b

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c