History - net.minecraft.world.level.block.EnderChestBlock

25w18a

Names

dqh

dqy

Fields

BooleanProperty: d, WATERLOGGED, field_10968, WATERLOGGED, f_53116_

BooleanProperty: d, WATERLOGGED, field_10968

VoxelShape: e, SHAPE, field_10967, SHAPE, f_53117_

VoxelShape: e, SHAPE, field_10967

Component: f, CONTAINER_TITLE, field_17363, CONTAINER_NAME, f_53118_

Component: f, CONTAINER_TITLE, field_17363

com.mojang.serialization.MapCodec<EnderChestBlock>: b, CODEC, field_46347, CODEC, f_303592_

com.mojang.serialization.MapCodec<EnderChestBlock>: b, CODEC, field_46347

EnumProperty<Direction>: c, FACING, field_10966, FACING, f_53115_

EnumProperty<Direction>: c, FACING, field_10966

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, m_5641_

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588

com.mojang.serialization.MapCodec<EnderChestBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<EnderChestBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

1.21.5

Names

dmf

dqh

Fields

Constructors

Methods

1.21.4

Names

dnf

dmf

Fields

Constructors

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

Names

dip

dnf

Fields

DirectionProperty: c, FACING, field_10966, FACING, f_53115_

EnumProperty<Direction>: c, FACING, field_10966, FACING, f_53115_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhs

dip

Fields

Constructors

Methods

1.20.6

Names

czh

dhs

Fields

Constructors

Methods

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cvi

czh

Fields

DirectionProperty: b, FACING, field_10966, FACING, f_53115_

DirectionProperty: c, FACING, field_10966, FACING, f_53115_

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, f_53116_

BooleanProperty: d, WATERLOGGED, field_10968, WATERLOGGED, f_53116_

VoxelShape: d, SHAPE, field_10967, SHAPE, f_53117_

VoxelShape: e, SHAPE, field_10967, SHAPE, f_53117_

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, f_53118_

Component: f, CONTAINER_TITLE, field_17363, CONTAINER_NAME, f_53118_

com.mojang.serialization.MapCodec<EnderChestBlock>: b, CODEC, field_46347, CODEC, f_303592_

Constructors

Methods

com.mojang.serialization.MapCodec<EnderChestBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csa

cvi

Fields

Constructors

Methods

1.20.1

Names

crt

csa

Fields

Constructors

Methods

1.19.4

Names

cpd

crt

Fields

Constructors

Methods

1.19.3

Names

cma

cpd

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cld

cma

Fields

Constructors

Methods

1.19

Names

cfw

cld

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

cfe

cfw

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cbv

cfe

Fields

Constructors

Methods

1.17.1

Names

cbu

cbv

Fields

Constructors

Methods

1.17

Names

bwl

cbu

net.minecraft.block.EnderChestBlock

net.minecraft.src.C_1781_

Fields

DirectionProperty: b, FACING, field_10966, FACING, field_176437_a

DirectionProperty: b, FACING, field_10966, FACING, f_53115_

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, f_53116_

VoxelShape: d, SHAPE, field_10967, SHAPE, field_196324_b

VoxelShape: d, SHAPE, field_10967, SHAPE, f_53117_

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, f_53118_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, m_5641_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwi

bwl

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxo

bwi

Fields

TranslatableComponent: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

Constructors

Methods

1.16.1

Names

brc

bxo

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

1.15.2

Names

bqz

brc

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bop

bqz

Fields

DirectionProperty: a, FACING, field_10966, FACING, field_176437_a

DirectionProperty: b, FACING, field_10966, FACING, field_176437_a

BooleanProperty: b, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

VoxelShape: c, SHAPE, field_10967, SHAPE, field_196324_b

VoxelShape: d, SHAPE, field_10967, SHAPE, field_196324_b

TranslatableComponent: d, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

TranslatableComponent: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_

1.14.4

Names

bok

bop

net.minecraft.world.level.block.EnderChestBlock

Fields

DirectionProperty: a, field_10966, FACING, field_176437_a

DirectionProperty: a, FACING, field_10966, FACING, field_176437_a

BooleanProperty: b, field_10968, WATERLOGGED, field_204615_b

BooleanProperty: b, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

VoxelShape: c, field_10967, SHAPE, field_196324_b

VoxelShape: c, SHAPE, field_10967, SHAPE, field_196324_b

TranslatableText: d, field_17363, CONTAINER_NAME, field_220115_d

TranslatableComponent: d, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

1.14.3

Names

bog

bok

net.minecraft.block.EnderChestBlock

Fields

DirectionProperty: a, field_10966, field_176437_a

DirectionProperty: a, field_10966, FACING, field_176437_a

BooleanProperty: b, field_10968, field_204615_b

BooleanProperty: b, field_10968, WATERLOGGED, field_204615_b

VoxelShape: c, field_10967, field_196324_b

VoxelShape: c, field_10967, SHAPE, field_196324_b

TranslationTextComponent: d, field_17363, field_220115_d

TranslatableText: d, field_17363, CONTAINER_NAME, field_220115_d

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

TileEntity (IBlockReader): a, method_10123, func_196283_a_

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

IFluidState (BlockState): g, method_9545, func_204507_t

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState): d, method_9589, func_190946_v

boolean (BlockState): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bof

bog

Fields

Constructors

Methods

1.14

Names

bof

net.minecraft.class_2336

net.minecraft.block.EnderChestBlock

Fields

DirectionProperty: a, field_10966, field_176437_a

BooleanProperty: b, field_10968, field_204615_b

VoxelShape: c, field_10967, field_196324_b

TranslationTextComponent: d, field_17363, field_220115_d

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

TileEntity (IBlockReader): a, method_10123, func_196283_a_

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

IFluidState (BlockState): g, method_9545, func_204507_t

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState): d, method_9589, func_190946_v

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c