History - net.minecraft.world.level.block.FenceBlock

25w18a

Names

dqo

drf

Fields

com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_302192_

com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350

Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_380668_

Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066

Constructors

Methods

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159

boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): o, isSameFence, method_26375

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

1.21.5

Names

dmm

dqo

Fields

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_

com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_302192_

Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_380668_

Constructors

Methods

1.21.4

Names

dnl

dmm

Fields

Constructors

Methods

1.21.3

Names

diw

dnl

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhz

diw

Fields

Constructors

Methods

1.20.6

Names

czo

dhz

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cvp

czo

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csh

cvp

Fields

Constructors

Methods

1.20.1

Names

crz

csh

Fields

Constructors

Methods

1.19.4

Names

cpj

crz

Fields

Constructors

Methods

1.19.3

Names

cmg

cpj

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

clj

cmg

Fields

Constructors

Methods

1.19

Names

cgc

clj

Fields

Constructors

Methods

1.18.2

Names

cfk

cgc

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ccb

cfk

Fields

Constructors

Methods

1.17.1

Names

cca

ccb

Fields

Constructors

Methods

1.17

Names

bwq

cca

net.minecraft.block.FenceBlock

net.minecraft.src.C_1787_

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_

1.16.5

Names

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

1.16.4

Names

bwn

bwq

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxt

bwn

Fields

Constructors

Methods

1.16.1

Names

brh

bxt

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_

1.15.2

Names

bre

brh

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bou

bre

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

1.14.4

Names

bop

bou

net.minecraft.world.level.block.FenceBlock

Fields

VoxelShape[]: i, field_11066, SHAPES, field_199609_B

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, boolean, Direction): a, method_10184, canConnect, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

1.14.3

Names

bol

bop

net.minecraft.block.FenceBlock

Fields

VoxelShape[]: i, field_11066, field_199609_B

VoxelShape[]: i, field_11066, SHAPES, field_199609_B

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, boolean, Direction): a, method_10184, func_220111_a

boolean (BlockState, boolean, Direction): a, method_10184, canConnect, func_220111_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bok

bol

Fields

Constructors

Methods

1.14

Names

bok

net.minecraft.class_2354

net.minecraft.block.FenceBlock

Fields

VoxelShape[]: i, field_11066, field_199609_B

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, boolean, Direction): a, method_10184, func_220111_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a