History - net.minecraft.world.level.block.FenceBlock
25w18a
Names
dqo
drf
Fields
com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_302192_
com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350
Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_380668_
Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066
Constructors
Methods
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159
boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): o, isSameFence, method_26375
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
1.21.5
Names
dmm
dqo
Fields
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_
com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_302192_
Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_380668_
Constructors
Methods
1.21.4
Names
dnl
dmm
Fields
Constructors
Methods
1.21.3
Names
diw
dnl
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhz
diw
Fields
Constructors
Methods
1.20.6
Names
czo
dhz
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cvp
czo
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
csh
cvp
Fields
Constructors
Methods
1.20.1
Names
crz
csh
Fields
Constructors
Methods
1.19.4
Names
cpj
crz
Fields
Constructors
Methods
1.19.3
Names
cmg
cpj
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
clj
cmg
Fields
Constructors
Methods
1.19
Names
cgc
clj
Fields
Constructors
Methods
1.18.2
Names
cfk
cgc
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccb
cfk
Fields
Constructors
Methods
1.17.1
Names
cca
ccb
Fields
Constructors
Methods
1.17
Names
bwq
cca
net.minecraft.block.FenceBlock
net.minecraft.src.C_1787_
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_
1.16.5
Names
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
1.16.4
Names
bwn
bwq
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxt
bwn
Fields
Constructors
Methods
1.16.1
Names
brh
bxt
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_
1.15.2
Names
bre
brh
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bou
bre
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
1.14.4
Names
bop
bou
net.minecraft.world.level.block.FenceBlock
Fields
VoxelShape[]: i, field_11066, SHAPES, field_199609_B
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, boolean, Direction): a, method_10184, canConnect, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
1.14.3
Names
bol
bop
net.minecraft.block.FenceBlock
Fields
VoxelShape[]: i, field_11066, field_199609_B
VoxelShape[]: i, field_11066, SHAPES, field_199609_B
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, boolean, Direction): a, method_10184, func_220111_a
boolean (BlockState, boolean, Direction): a, method_10184, canConnect, func_220111_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bok
bol
Fields
Constructors
Methods
1.14
Names
bok
net.minecraft.class_2354
net.minecraft.block.FenceBlock
Fields
VoxelShape[]: i, field_11066, field_199609_B
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, boolean, Direction): a, method_10184, func_220111_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a