History - net.minecraft.block.BlockLiquid

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

ars

aru

Fields

Constructors

Methods

1.12

Names

aoq

ars

Fields

Constructors

Methods

float (int): e, func_149801_b

float (int): b, func_149801_b

int (IBlockState, IBlockAccess, BlockPos): d, func_185484_c

int (IBlockState, IBlockAccess, BlockPos): e, func_185484_c

int (IBlockState): i, func_189542_i

int (IBlockState): x, func_189542_i

int (IBlockState): z, func_189545_x

int (IBlockState): y, func_189545_x

float (IBlockState, IBlockAccess, BlockPos): f, func_190973_f

float (IBlockState, IBlockAccess, BlockPos): g, func_190973_f

float (IBlockState, IBlockAccess, BlockPos): g, func_190972_g

float (IBlockState, IBlockAccess, BlockPos): h, func_190972_g

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aoo

aoq

Fields

Constructors

Methods

1.11

Names

anb

aoo

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

int (IBlockState, IBlockAccess, BlockPos): c, func_185484_c

int (IBlockState, IBlockAccess, BlockPos): d, func_185484_c

int (IBlockState): x, func_189545_x

int (IBlockState): z, func_189545_x

void (IBlockState, World, BlockPos, Block): a, func_189540_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

float (IBlockState, IBlockAccess, BlockPos): f, func_190973_f

float (IBlockState, IBlockAccess, BlockPos): g, func_190972_g

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

amo

anb

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

int (IBlockAccess, BlockPos): c, func_176362_e

int (IBlockAccess, BlockPos): d, func_176366_f

Vec3d (IBlockAccess, BlockPos): f, func_180687_h

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (IBlockAccess, BlockPos): e, func_176364_g

boolean (IBlockAccess, BlockPos): c, func_176364_g

float (IBlockAccess, BlockPos, Material): a, func_185697_a

int (IBlockState): i, func_189542_i

int (IBlockState): x, func_189545_x

Vec3d (IBlockAccess, BlockPos, IBlockState): a, func_189543_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

float (IBlockAccess, BlockPos, Material, IBlockState): a, func_189544_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ahv

amo

Fields

Constructors

Methods

boolean (IBlockAccess, BlockPos): b, func_176205_b

float (int): b, func_149801_b

float (int): e, func_149801_b

int (IBlockAccess, BlockPos): e, func_176362_e

int (IBlockAccess, BlockPos): f, func_176366_f

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (IBlockAccess, BlockPos, EnumFacing): b, func_176212_b

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

int (): b, func_149645_b

Vec3 (IBlockAccess, BlockPos): h, func_180687_h

Vec3 (World, BlockPos, Entity, Vec3): a, func_176197_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (World, BlockPos, IBlockState): e, func_176365_e

void (World, BlockPos): e, func_180688_d

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

int (IBlockAccess, BlockPos, int): a, func_180662_a

boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

boolean (IBlockAccess, BlockPos): g, func_176364_g

int (IBlockAccess, BlockPos): c, func_176207_c

EnumWorldBlockLayer (): m, func_180664_k

void (World, BlockPos, IBlockState, Random): c, func_180655_c

double (IBlockAccess, BlockPos, Material): a, func_180689_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

boolean (IBlockAccess, BlockPos): b, func_176205_b

int (IBlockAccess, BlockPos): c, func_176362_e

int (IBlockAccess, BlockPos): d, func_176366_f

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): b, func_149662_c

boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176212_b

EnumBlockRenderType (IBlockState): a, func_149645_b

Vec3d (IBlockAccess, BlockPos): f, func_180687_h

Vec3d (World, BlockPos, Entity, Vec3d): a, func_176197_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (World, BlockPos, IBlockState): e, func_176365_e

void (World, BlockPos): b, func_180688_d

BlockStateContainer (): b, func_180661_e

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

boolean (IBlockAccess, BlockPos): e, func_176364_g

int (IBlockState, IBlockAccess, BlockPos): c, func_185484_c

BlockRenderLayer (): f, func_180664_k

void (IBlockState, World, BlockPos, Random): a, func_180655_c

float (IBlockAccess, BlockPos, Material): a, func_185697_a

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

ahv

net.minecraft.block.BlockLiquid

Fields

PropertyInteger: b, field_176367_b

Constructors

(Material)

Methods

boolean (IBlockAccess, BlockPos): b, func_176205_b

float (int): b, func_149801_b

int (IBlockAccess, BlockPos): e, func_176362_e

int (IBlockAccess, BlockPos): f, func_176366_f

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (IBlockState, boolean): a, func_176209_a

boolean (IBlockAccess, BlockPos, EnumFacing): b, func_176212_b

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

int (): b, func_149645_b

Item (IBlockState, Random, int): a, func_180660_a

int (Random): a, func_149745_a

Vec3 (IBlockAccess, BlockPos): h, func_180687_h

Vec3 (World, BlockPos, Entity, Vec3): a, func_176197_a

int (World): a, func_149738_a

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (World, BlockPos, IBlockState): e, func_176365_e

void (World, BlockPos): e, func_180688_d

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

BlockDynamicLiquid (Material): a, func_176361_a

BlockStaticLiquid (Material): b, func_176363_b

int (IBlockAccess, BlockPos, int): a, func_180662_a

boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

boolean (IBlockAccess, BlockPos): g, func_176364_g

int (IBlockAccess, BlockPos): c, func_176207_c

EnumWorldBlockLayer (): m, func_180664_k

void (World, BlockPos, IBlockState, Random): c, func_180655_c

double (IBlockAccess, BlockPos, Material): a, func_180689_a