History - net.minecraft.world.level.block.TrapDoorBlock

25w18a

Names

dwq

dxg

Fields

BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_

BooleanProperty: b, OPEN, field_11631

EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_

EnumProperty<Half>: c, HALF, field_11625

BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, POWERED, field_11629

BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: e, WATERLOGGED, field_11626

BlockSetType: h, type, field_42779, blockSetType, f_271458_

BlockSetType: h, type, field_42779

com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_

com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478

Map<Direction, VoxelShape>: g, SHAPES, field_55805, shapeByDirection, f_380621_

Map<Direction, VoxelShape>: g, SHAPES, field_55805

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_

void (Player, Level, BlockPos, boolean): a, playSound, method_10740

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969

void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_

void (BlockState, Level, BlockPos, Player): b, toggle, method_55139

BlockSetType (): q, getType, method_54766, getBlockSetType, m_306287_

BlockSetType (): q, getType, method_54766

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

1.21.5

Names

dsf

dwq

Fields

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_

BlockSetType: m, type, field_42779, blockSetType, f_271458_

BlockSetType: h, type, field_42779, blockSetType, f_271458_

Map<Direction, VoxelShape>: g, SHAPES, field_55805, shapeByDirection, f_380621_

Constructors

Methods

1.21.4

Names

dtc

dsf

Fields

Constructors

Methods

1.21.3

Names

dom

dtc

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_

BlockSetType (): q, getType, method_54766, getBlockSetType, m_306287_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dno

dom

Fields

Constructors

Methods

1.20.6

Names

dfc

dno

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_

BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

dbi

dfc

Fields

BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_

BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_

EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_

EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_

BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_

int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_

BlockSetType: l, type, field_42779, blockSetType, f_271458_

BlockSetType: m, type, field_42779, blockSetType, f_271458_

com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_

Constructors

(BlockBehaviour$Properties, BlockSetType)

(BlockSetType, BlockBehaviour$Properties)

Methods

com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_

BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_

1.20.2

Names

cya

dbi

Fields

Constructors

Methods

1.20.1

Names

cxr

cya

Fields

Constructors

Methods

1.19.4

Names

cuy

cxr

Fields

SoundEvent: l, closeSound, field_40317, closeSound, f_243947_

SoundEvent: m, openSound, field_40318, openSound, f_243729_

BlockSetType: l, type, field_42779, blockSetType, f_271458_

Constructors

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, BlockSetType)

Methods

1.19.3

Names

crv

cuy

Fields

SoundEvent: l, closeSound, field_40317, closeSound, f_243947_

SoundEvent: m, openSound, field_40318, openSound, f_243729_

Constructors

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cqy

crv

Fields

Constructors

Methods

1.19

Names

clf

cqy

Fields

Constructors

Methods

1.18.2

Names

ckn

clf

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

che

ckn

Fields

Constructors

Methods

1.17.1

Names

chd

che

Fields

Constructors

Methods

1.17

Names

cbb

chd

net.minecraft.block.TrapDoorBlock

net.minecraft.src.C_1943_

Fields

BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b

BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_

EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M

EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_

BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c

BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C

VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cay

cbb

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ccd

cay

Fields

Constructors

Methods

1.16.1

Names

bvh

ccd

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.15.2

Names

bve

bvh

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bst

bve

Fields

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

1.14.4

Names

bso

bst

net.minecraft.world.level.block.TrapDoorBlock

Fields

BooleanProperty: a, field_11631, OPEN, field_176283_b

BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b

EnumProperty<BlockHalf>: b, field_11625, HALF, field_176285_M

EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M

BooleanProperty: c, field_11629, POWERED, field_196381_c

BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c

BooleanProperty: d, field_11626, WATERLOGGED, field_204614_t

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t

VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C

VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (PlayerEntity, World, BlockPos, boolean): a, method_10740, playToggleSound, func_185731_a

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, BlockView, BlockPos, EntityType<?>): a, method_9523, allowsSpawning, func_220067_a

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.14.3

Names

bsk

bso

net.minecraft.block.TrapdoorBlock

Fields

BooleanProperty: a, field_11631, field_176283_b

BooleanProperty: a, field_11631, OPEN, field_176283_b

EnumProperty<Half>: b, field_11625, field_176285_M

EnumProperty<BlockHalf>: b, field_11625, HALF, field_176285_M

BooleanProperty: c, field_11629, field_196381_c

BooleanProperty: c, field_11629, POWERED, field_196381_c

BooleanProperty: d, field_11626, field_204614_t

BooleanProperty: d, field_11626, WATERLOGGED, field_204614_t

VoxelShape: e, field_11627, field_185734_d

VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, field_11630, field_185735_e

VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, field_11624, field_185736_f

VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, field_11633, field_185737_g

VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, field_11632, field_185732_B

VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, field_11628, field_185733_C

VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

void (PlayerEntity, World, BlockPos, boolean): a, method_10740, func_185731_a

void (PlayerEntity, World, BlockPos, boolean): a, method_10740, playToggleSound, func_185731_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

IFluidState (BlockState): g, method_9545, func_204507_t

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, BlockView, BlockPos, EntityType<?>): a, method_9523, allowsSpawning, func_220067_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bsj

bsk

Fields

Constructors

Methods

1.14

Names

bsj

net.minecraft.class_2533

net.minecraft.block.TrapDoorBlock

Fields

BooleanProperty: a, field_11631, field_176283_b

EnumProperty<Half>: b, field_11625, field_176285_M

BooleanProperty: c, field_11629, field_196381_c

BooleanProperty: d, field_11626, field_204614_t

VoxelShape: e, field_11627, field_185734_d

VoxelShape: f, field_11630, field_185735_e

VoxelShape: g, field_11624, field_185736_f

VoxelShape: h, field_11633, field_185737_g

VoxelShape: i, field_11632, field_185732_B

VoxelShape: j, field_11628, field_185733_C

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

void (PlayerEntity, World, BlockPos, boolean): a, method_10740, func_185731_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockRenderLayer (): c, method_9551, func_180664_k

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

IFluidState (BlockState): g, method_9545, func_204507_t

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a