History - net.minecraft.world.level.block.TrapDoorBlock
25w18a
Names
dwq
dxg
Fields
BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_
BooleanProperty: b, OPEN, field_11631
EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_
EnumProperty<Half>: c, HALF, field_11625
BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, POWERED, field_11629
BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: e, WATERLOGGED, field_11626
BlockSetType: h, type, field_42779, blockSetType, f_271458_
BlockSetType: h, type, field_42779
com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_
com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478
Map<Direction, VoxelShape>: g, SHAPES, field_55805, shapeByDirection, f_380621_
Map<Direction, VoxelShape>: g, SHAPES, field_55805
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_
void (Player, Level, BlockPos, boolean): a, playSound, method_10740
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545
com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969
void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_
void (BlockState, Level, BlockPos, Player): b, toggle, method_55139
BlockSetType (): q, getType, method_54766, getBlockSetType, m_306287_
BlockSetType (): q, getType, method_54766
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
1.21.5
Names
dsf
dwq
Fields
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_
BlockSetType: m, type, field_42779, blockSetType, f_271458_
BlockSetType: h, type, field_42779, blockSetType, f_271458_
Map<Direction, VoxelShape>: g, SHAPES, field_55805, shapeByDirection, f_380621_
Constructors
Methods
1.21.4
Names
dtc
dsf
Fields
Constructors
Methods
1.21.3
Names
dom
dtc
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_
BlockSetType (): q, getType, method_54766, getBlockSetType, m_306287_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dno
dom
Fields
Constructors
Methods
1.20.6
Names
dfc
dno
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_
BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
dbi
dfc
Fields
BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_
BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_
EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_
EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_
BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_
int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_
BlockSetType: l, type, field_42779, blockSetType, f_271458_
BlockSetType: m, type, field_42779, blockSetType, f_271458_
com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_
Constructors
(BlockBehaviour$Properties, BlockSetType)
(BlockSetType, BlockBehaviour$Properties)
Methods
com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_
BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_
1.20.2
Names
cya
dbi
Fields
Constructors
Methods
1.20.1
Names
cxr
cya
Fields
Constructors
Methods
1.19.4
Names
cuy
cxr
Fields
SoundEvent: l, closeSound, field_40317, closeSound, f_243947_
SoundEvent: m, openSound, field_40318, openSound, f_243729_
BlockSetType: l, type, field_42779, blockSetType, f_271458_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, BlockSetType)
Methods
1.19.3
Names
crv
cuy
Fields
SoundEvent: l, closeSound, field_40317, closeSound, f_243947_
SoundEvent: m, openSound, field_40318, openSound, f_243729_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cqy
crv
Fields
Constructors
Methods
1.19
Names
clf
cqy
Fields
Constructors
Methods
1.18.2
Names
ckn
clf
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
che
ckn
Fields
Constructors
Methods
1.17.1
Names
chd
che
Fields
Constructors
Methods
1.17
Names
cbb
chd
net.minecraft.block.TrapDoorBlock
net.minecraft.src.C_1943_
Fields
BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b
BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_
EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M
EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_
BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c
BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C
VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cay
cbb
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
ccd
cay
Fields
Constructors
Methods
1.16.1
Names
bvh
ccd
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.15.2
Names
bve
bvh
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bst
bve
Fields
Constructors
Methods
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
1.14.4
Names
bso
bst
net.minecraft.world.level.block.TrapDoorBlock
Fields
BooleanProperty: a, field_11631, OPEN, field_176283_b
BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b
EnumProperty<BlockHalf>: b, field_11625, HALF, field_176285_M
EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M
BooleanProperty: c, field_11629, POWERED, field_196381_c
BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c
BooleanProperty: d, field_11626, WATERLOGGED, field_204614_t
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t
VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C
VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (PlayerEntity, World, BlockPos, boolean): a, method_10740, playToggleSound, func_185731_a
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, BlockView, BlockPos, EntityType<?>): a, method_9523, allowsSpawning, func_220067_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.14.3
Names
bsk
bso
net.minecraft.block.TrapdoorBlock
Fields
BooleanProperty: a, field_11631, field_176283_b
BooleanProperty: a, field_11631, OPEN, field_176283_b
EnumProperty<Half>: b, field_11625, field_176285_M
EnumProperty<BlockHalf>: b, field_11625, HALF, field_176285_M
BooleanProperty: c, field_11629, field_196381_c
BooleanProperty: c, field_11629, POWERED, field_196381_c
BooleanProperty: d, field_11626, field_204614_t
BooleanProperty: d, field_11626, WATERLOGGED, field_204614_t
VoxelShape: e, field_11627, field_185734_d
VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, field_11630, field_185735_e
VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, field_11624, field_185736_f
VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, field_11633, field_185737_g
VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, field_11632, field_185732_B
VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, field_11628, field_185733_C
VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (PlayerEntity, World, BlockPos, boolean): a, method_10740, func_185731_a
void (PlayerEntity, World, BlockPos, boolean): a, method_10740, playToggleSound, func_185731_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
IFluidState (BlockState): g, method_9545, func_204507_t
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, BlockView, BlockPos, EntityType<?>): a, method_9523, allowsSpawning, func_220067_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bsj
bsk
Fields
Constructors
Methods
1.14
Names
bsj
net.minecraft.class_2533
net.minecraft.block.TrapDoorBlock
Fields
BooleanProperty: a, field_11631, field_176283_b
EnumProperty<Half>: b, field_11625, field_176285_M
BooleanProperty: c, field_11629, field_196381_c
BooleanProperty: d, field_11626, field_204614_t
VoxelShape: e, field_11627, field_185734_d
VoxelShape: f, field_11630, field_185735_e
VoxelShape: g, field_11624, field_185736_f
VoxelShape: h, field_11633, field_185737_g
VoxelShape: i, field_11632, field_185732_B
VoxelShape: j, field_11628, field_185733_C
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (PlayerEntity, World, BlockPos, boolean): a, method_10740, func_185731_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockRenderLayer (): c, method_9551, func_180664_k
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
IFluidState (BlockState): g, method_9545, func_204507_t
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a