History - net.minecraft.world.level.block.DaylightDetectorBlock
25w18a
Names
dpo
dqe
Fields
IntegerProperty: b, POWER, field_10897, POWER, f_52377_
IntegerProperty: b, POWER, field_10897
BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_
BooleanProperty: c, INVERTED, field_10899
VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_
VoxelShape: d, SHAPE, field_10898
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645
void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_
void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
1.21.5
Names
dlm
dpo
Fields
Constructors
Methods
void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
1.21.4
Names
dmm
dlm
Fields
Constructors
Methods
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
Names
dhw
dmm
Fields
Constructors
Methods
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dgz
dhw
Fields
Constructors
Methods
1.20.6
Names
cyo
dgz
Fields
Constructors
Methods
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cup
cyo
Fields
IntegerProperty: a, POWER, field_10897, POWER, f_52377_
IntegerProperty: b, POWER, field_10897, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_
BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_
VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_
Constructors
Methods
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
crh
cup
Fields
Constructors
Methods
1.20.1
Names
cra
crh
Fields
Constructors
Methods
1.19.4
Names
cok
cra
Fields
Constructors
Methods
1.19.3
Names
cli
cok
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
ckl
cli
Fields
Constructors
Methods
1.19
Names
cff
ckl
Fields
Constructors
Methods
1.18.2
Names
cen
cff
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cbe
cen
Fields
Constructors
Methods
1.17.1
Names
cbd
cbe
Fields
Constructors
Methods
1.17
Names
bvv
cbd
net.minecraft.block.DaylightDetectorBlock
net.minecraft.src.C_1755_
Fields
IntegerProperty: a, POWER, field_10897, POWER, field_176436_a
IntegerProperty: a, POWER, field_10897, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c
VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bvs
bvv
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bwy
bvs
Fields
Constructors
Methods
1.16.1
Names
bqm
bwy
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
1.15.2
Names
bqj
bqm
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
boa
bqj
Fields
Constructors
Methods
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
1.14.4
Names
bnv
boa
net.minecraft.world.level.block.DaylightDetectorBlock
Fields
IntProperty: a, field_10897, POWER, field_176436_a
IntegerProperty: a, POWER, field_10897, POWER, field_176436_a
BooleanProperty: b, field_10899, INVERTED, field_196320_b
BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b
VoxelShape: c, field_10898, SHAPE, field_196321_c
VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
void (BlockState, World, BlockPos): d, method_9983, updateState, func_196319_d
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
1.14.3
Names
bnr
bnv
net.minecraft.block.DaylightDetectorBlock
Fields
IntegerProperty: a, field_10897, field_176436_a
IntProperty: a, field_10897, POWER, field_176436_a
BooleanProperty: b, field_10899, field_196320_b
BooleanProperty: b, field_10899, INVERTED, field_196320_b
VoxelShape: c, field_10898, field_196321_c
VoxelShape: c, field_10898, SHAPE, field_196321_c
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
boolean (BlockState): n, method_9526, func_220074_n
boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
void (BlockState, World, BlockPos): d, method_9983, func_196319_d
void (BlockState, World, BlockPos): d, method_9983, updateState, func_196319_d
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
BlockRenderType (BlockState): c, method_9604, func_149645_b
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
boolean (BlockState): h, method_9506, func_149744_f
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
TileEntity (IBlockReader): a, method_10123, func_196283_a_
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bnq
bnr
Fields
Constructors
Methods
1.14
Names
bnq
net.minecraft.class_2309
net.minecraft.block.DaylightDetectorBlock
Fields
IntegerProperty: a, field_10897, field_176436_a
BooleanProperty: b, field_10899, field_196320_b
VoxelShape: c, field_10898, field_196321_c
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
boolean (BlockState): n, method_9526, func_220074_n
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
void (BlockState, World, BlockPos): d, method_9983, func_196319_d
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
BlockRenderType (BlockState): c, method_9604, func_149645_b
boolean (BlockState): h, method_9506, func_149744_f
TileEntity (IBlockReader): a, method_10123, func_196283_a_
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a