History - net.minecraft.world.level.block.DaylightDetectorBlock

25w18a

Names

dpo

dqe

Fields

IntegerProperty: b, POWER, field_10897, POWER, f_52377_

IntegerProperty: b, POWER, field_10897

BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_

BooleanProperty: c, INVERTED, field_10899

VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_

VoxelShape: d, SHAPE, field_10898

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645

void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_

void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

1.21.5

Names

dlm

dpo

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

1.21.4

Names

dmm

dlm

Fields

Constructors

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

Names

dhw

dmm

Fields

Constructors

Methods

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dgz

dhw

Fields

Constructors

Methods

1.20.6

Names

cyo

dgz

Fields

Constructors

Methods

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cup

cyo

Fields

IntegerProperty: a, POWER, field_10897, POWER, f_52377_

IntegerProperty: b, POWER, field_10897, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_

BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_

VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_

Constructors

Methods

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

crh

cup

Fields

Constructors

Methods

1.20.1

Names

cra

crh

Fields

Constructors

Methods

1.19.4

Names

cok

cra

Fields

Constructors

Methods

1.19.3

Names

cli

cok

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

ckl

cli

Fields

Constructors

Methods

1.19

Names

cff

ckl

Fields

Constructors

Methods

1.18.2

Names

cen

cff

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cbe

cen

Fields

Constructors

Methods

1.17.1

Names

cbd

cbe

Fields

Constructors

Methods

1.17

Names

bvv

cbd

net.minecraft.block.DaylightDetectorBlock

net.minecraft.src.C_1755_

Fields

IntegerProperty: a, POWER, field_10897, POWER, field_176436_a

IntegerProperty: a, POWER, field_10897, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c

VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bvs

bvv

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bwy

bvs

Fields

Constructors

Methods

1.16.1

Names

bqm

bwy

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

1.15.2

Names

bqj

bqm

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

boa

bqj

Fields

Constructors

Methods

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

1.14.4

Names

bnv

boa

net.minecraft.world.level.block.DaylightDetectorBlock

Fields

IntProperty: a, field_10897, POWER, field_176436_a

IntegerProperty: a, POWER, field_10897, POWER, field_176436_a

BooleanProperty: b, field_10899, INVERTED, field_196320_b

BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b

VoxelShape: c, field_10898, SHAPE, field_196321_c

VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

void (BlockState, World, BlockPos): d, method_9983, updateState, func_196319_d

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

1.14.3

Names

bnr

bnv

net.minecraft.block.DaylightDetectorBlock

Fields

IntegerProperty: a, field_10897, field_176436_a

IntProperty: a, field_10897, POWER, field_176436_a

BooleanProperty: b, field_10899, field_196320_b

BooleanProperty: b, field_10899, INVERTED, field_196320_b

VoxelShape: c, field_10898, field_196321_c

VoxelShape: c, field_10898, SHAPE, field_196321_c

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

boolean (BlockState): n, method_9526, func_220074_n

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

void (BlockState, World, BlockPos): d, method_9983, func_196319_d

void (BlockState, World, BlockPos): d, method_9983, updateState, func_196319_d

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

boolean (BlockState): h, method_9506, func_149744_f

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

TileEntity (IBlockReader): a, method_10123, func_196283_a_

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bnq

bnr

Fields

Constructors

Methods

1.14

Names

bnq

net.minecraft.class_2309

net.minecraft.block.DaylightDetectorBlock

Fields

IntegerProperty: a, field_10897, field_176436_a

BooleanProperty: b, field_10899, field_196320_b

VoxelShape: c, field_10898, field_196321_c

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

boolean (BlockState): n, method_9526, func_220074_n

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

void (BlockState, World, BlockPos): d, method_9983, func_196319_d

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

boolean (BlockState): h, method_9506, func_149744_f

TileEntity (IBlockReader): a, method_10123, func_196283_a_

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a