| public com.mojang.serialization.MapCodec<LayeredCauldronBlock> | | a() | | codec() | | method_53969() | | getCodec() |
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| public boolean | |
| protected boolean | |
| protected double | |
| private static double | | b(int arg0) | | getPixelContentHeight(int arg0) | | method_71629(int arg0) | | getFluidHeight(int level) |
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| protected VoxelShape | | a(emz arg0, dul arg1, is arg2, cgi arg3) | | getEntityInsideCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, Entity arg3) | | method_64022(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1297 arg3) | | getInsideCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, Entity arg3) |
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| protected void | | a(emz arg0, dvg arg1, is arg2, cgi arg3, chb arg4, boolean arg5) | | entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3, InsideBlockEffectApplier arg4, boolean arg5) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5) |
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| private void | |
| public static void | |
| public void | | a(emz arg0, dvg arg1, is arg2, dwg$c arg3) | | handlePrecipitation(BlockState arg0, Level arg1, BlockPos arg2, Biome$Precipitation arg3) | | method_9504(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1959$class_1963 arg3) | | precipitationTick(BlockState arg0, World arg1, BlockPos arg2, Biome$Precipitation arg3) |
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| protected int | | a(emz arg0, dvg arg1, is arg2, iz arg3) | | getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2, Direction arg3) | | method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3) | | getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3) |
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| protected void | |
| protected void | | a(emz arg0, dvg arg1, is arg2, fjs arg3) | | receiveStalactiteDrip(BlockState arg0, Level arg1, BlockPos arg2, Fluid arg3) | | method_32764(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_3611 arg3) | | fillFromDripstone(BlockState arg0, World arg1, BlockPos arg2, Fluid arg3) |
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