net.minecraft.world.level.block

public class ChestBlock

extends AbstractChestBlock<ChestBlockEntity> implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

drx
net.minecraft.world.level.block.ChestBlock
net.minecraft.class_2281
net.minecraft.block.ChestBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<ChestBlock>
b
CODEC
field_46311
CODEC
public static final EnumProperty<Direction>
c
FACING
field_10768
FACING
public static final EnumProperty<ChestType>
d
TYPE
field_10770
CHEST_TYPE
public static final BooleanProperty
e
WATERLOGGED
field_10772
WATERLOGGED
public static final int
f
EVENT_SET_OPEN_COUNT
field_31057
field_31057
private static final VoxelShape
g
SHAPE
field_55747
SINGLE_SHAPE
private static final Map<Direction, VoxelShape>
h
HALF_SHAPES
field_55748
DOUBLE_SHAPES_BY_DIRECTION
private final SoundEvent
i
openSound
field_61404
openSound
private final SoundEvent
D
closeSound
field_61403
closeSound
private static final DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>
R
CHEST_COMBINER
field_17356
INVENTORY_RETRIEVER
private static final DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>
S
MENU_PROVIDER_COMBINER
field_17357
NAME_RETRIEVER

Constructor summary

ModifierConstructor
protected (Supplier<BlockEntityType<? extends ChestBlockEntity>> blockEntityTypeSupplier, SoundEvent openSound, SoundEvent closeSound, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<? extends ChestBlock>
a()
codec()
method_53969()
getCodec()
public static DoubleBlockCombiner$BlockType
h(efg arg0)
getBlockType(BlockState arg0)
method_24169(class_2680 arg0)
getDoubleBlockType(BlockState state)
protected BlockState
a(efg arg0, dnr arg1, dod arg2, jb arg3, jh arg4, jb arg5, efg arg6, bcr arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public boolean
i(efg arg0)
chestCanConnectTo(BlockState arg0)
method_72582(class_2680 arg0)
canMergeWith(BlockState state)
protected VoxelShape
a(efg arg0, dms arg1, jb arg2, fkd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public static Direction
n(efg arg0)
getConnectedDirection(BlockState arg0)
method_9758(class_2680 arg0)
getFacing(BlockState state)
public static BlockPos
b(jb arg0, efg arg1)
getConnectedBlockPos(BlockPos arg0, BlockState arg1)
method_72581(class_2338 arg0, class_2680 arg1)
getPosInFrontOf(BlockPos pos, BlockState state)
public BlockState
a(dhi arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected FluidState
b_(efg arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
private Direction
a(dhi arg0, jh arg1)
candidatePartnerFacing(BlockPlaceContext arg0, Direction arg1)
method_9753(class_1750 arg0, class_2350 arg1)
getNeighborChestDirection(ItemPlacementContext ctx, Direction dir)
protected void
a(efg arg0, auf arg1, jb arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
protected InteractionResult
a(efg arg0, dno arg1, jb arg2, cvm arg3, fju arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected Stat<ResourceLocation>
d()
getOpenChestStat()
method_9755()
getOpenStat()
public BlockEntityType<? extends ChestBlockEntity>
q()
blockEntityType()
method_31641()
getExpectedEntityType()
public static Container
a(drx arg0, efg arg1, dno arg2, jb arg3, boolean arg4)
getContainer(ChestBlock arg0, BlockState arg1, Level arg2, BlockPos arg3, boolean arg4)
method_17458(class_2281 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, boolean arg4)
getInventory(ChestBlock block, BlockState state, World world, BlockPos pos, boolean ignoreBlocked)
public DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity>
a(efg arg0, dno arg1, jb arg2, boolean arg3)
combine(BlockState arg0, Level arg1, BlockPos arg2, boolean arg3)
method_24167(class_2680 arg0, class_1937 arg1, class_2338 arg2, boolean arg3)
getBlockEntitySource(BlockState arg0, World arg1, BlockPos arg2, boolean arg3)
protected MenuProvider
a(efg arg0, dno arg1, jb arg2)
getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createScreenHandlerFactory(BlockState arg0, World arg1, BlockPos arg2)
public static DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction>
a(edj arg0)
opennessCombiner(LidBlockEntity arg0)
method_24166(class_2618 arg0)
getAnimationProgressRetriever(LidOpenable progress)
public BlockEntity
a(jb arg0, efg arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
public <T extends BlockEntity> BlockEntityTicker<T>
a(dno arg0, efg arg1, ecd<T> arg2)
getTicker(Level arg0, BlockState arg1, BlockEntityType<T> arg2)
method_31645(class_1937 arg0, class_2680 arg1, class_2591<T> arg2)
getTicker(World arg0, BlockState arg1, BlockEntityType<T> arg2)
public static boolean
a(dnp arg0, jb arg1)
isChestBlockedAt(LevelAccessor arg0, BlockPos arg1)
method_9756(class_1936 arg0, class_2338 arg1)
isChestBlocked(WorldAccess world, BlockPos pos)
private static boolean
a(dms arg0, jb arg1)
isBlockedChestByBlock(BlockGetter arg0, BlockPos arg1)
method_9757(class_1922 arg0, class_2338 arg1)
hasBlockOnTop(BlockView world, BlockPos pos)
private static boolean
b(dnp arg0, jb arg1)
isCatSittingOnChest(LevelAccessor arg0, BlockPos arg1)
method_9754(class_1936 arg0, class_2338 arg1)
hasCatOnTop(WorldAccess world, BlockPos pos)
protected boolean
c_(efg arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
protected int
a(efg arg0, dno arg1, jb arg2, jh arg3)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2, Direction arg3)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3)
protected BlockState
a(efg arg0, dxq arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(efg arg0, dvz arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected void
a(efh$a<dqt, efg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected boolean
a(efg arg0, fcg arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
protected void
a(efg arg0, auf arg1, jb arg2, bcr arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public SoundEvent
r()
getOpenChestSound()
method_72583()
getOpenSound()
public SoundEvent
s()
getCloseChestSound()
method_72584()
getCloseSound()