net.minecraft.world.level.block.state

public abstract class BlockBehaviour

implements FeatureElement

ecf
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.class_4970

Field summary

Modifier and TypeField
protected static final Direction[]
E
UPDATE_SHAPE_ORDER
field_23157
protected final boolean
F
hasCollision
field_23159
protected final float
G
explosionResistance
field_23160
protected final boolean
H
isRandomlyTicking
field_23161
protected final SoundType
I
soundType
field_23162
protected final float
J
friction
field_23163
protected final float
K
speedFactor
field_23164
protected final float
L
jumpFactor
field_23165
protected final boolean
M
dynamicShape
field_23154
protected final FeatureFlagSet
N
requiredFeatures
field_40337
protected final BlockBehaviour$Properties
O
properties
field_23155
protected final Optional<ResourceKey<LootTable>>
P
drops
field_23156
protected final String
Q
descriptionId
field_54005

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public BlockBehaviour$Properties
s()
properties()
method_54095()
protected abstract com.mojang.serialization.MapCodec<? extends Block>
a()
codec()
method_53969()
protected static <B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties>
t()
propertiesCodec()
method_54096()
public static <B extends Block> com.mojang.serialization.MapCodec<B>
b(Function<ecf$d, B> arg0)
simpleCodec(Function<BlockBehaviour$Properties, B> arg0)
method_54094(Function<class_4970$class_2251, B> arg0)
protected void
a(ecg arg0, dla arg1, iy arg2, int arg3, int arg4)
updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3, int arg4)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3, int arg4)
protected boolean
a(ecg arg0, ezf arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
protected BlockState
a(ecg arg0, dlc arg1, dlo arg2, iy arg3, je arg4, iy arg5, ecg arg6, baq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
protected boolean
b(ecg arg0, ecg arg1, je arg2)
skipRendering(BlockState arg0, BlockState arg1, Direction arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
protected void
a(ecg arg0, dkz arg1, iy arg2, doe arg3, ezy arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
protected void
a(ecg arg0, dkz arg1, iy arg2, ecg arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
protected void
a(ecg arg0, asi arg1, iy arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
protected void
a(ecg arg0, asi arg1, iy arg2, dks arg3, BiConsumer<dba, iy> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
protected InteractionResult
a(ecg arg0, dkz arg1, iy arg2, csy arg3, fgt arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
protected InteractionResult
a(dba arg0, ecg arg1, dkz arg2, iy arg3, csy arg4, bvo arg5, fgt arg6)
useItemOn(ItemStack arg0, BlockState arg1, Level arg2, BlockPos arg3, Player arg4, InteractionHand arg5, BlockHitResult arg6)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
protected boolean
a(ecg arg0, dkz arg1, iy arg2, int arg3, int arg4)
triggerEvent(BlockState arg0, Level arg1, BlockPos arg2, int arg3, int arg4)
method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4)
protected RenderShape
a_(ecg arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
protected boolean
g_(ecg arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
protected boolean
f_(ecg arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
protected FluidState
b_(ecg arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
protected boolean
c_(ecg arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
protected float
ap_()
getMaxHorizontalOffset()
method_32913()
protected float
ar_()
getMaxVerticalOffset()
method_37247()
public FeatureFlagSet
k()
requiredFeatures()
method_45322()
protected BlockState
a(ecg arg0, duz arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
protected BlockState
a(ecg arg0, dti arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
protected boolean
a(ecg arg0, det arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
method_9616(class_2680 arg0, class_1750 arg1)
protected boolean
a(ecg arg0, eyp arg1)
canBeReplaced(BlockState arg0, Fluid arg1)
method_22358(class_2680 arg0, class_3611 arg1)
protected List<ItemStack>
a(ecg arg0, fbr$a arg1)
getDrops(BlockState arg0, LootParams$Builder arg1)
method_9560(class_2680 arg0, class_8567$class_8568 arg1)
protected long
a(ecg arg0, iy arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
protected VoxelShape
d_(ecg arg0)
getOcclusionShape(BlockState arg0)
method_9571(class_2680 arg0)
protected VoxelShape
b_(ecg arg0, dkd arg1, iy arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2)
getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
protected int
i_(ecg arg0)
getLightBlock(BlockState arg0)
method_9505(class_2680 arg0)
protected MenuProvider
b(ecg arg0, dkz arg1, iy arg2)
getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
protected boolean
a(ecg arg0, dlc arg1, iy arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
protected float
c(ecg arg0, dkd arg1, iy arg2)
getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
protected int
a(ecg arg0, dkz arg1, iy arg2)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected VoxelShape
b(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2, bxs arg3)
getEntityInsideCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, Entity arg3)
method_64022(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1297 arg3)
protected boolean
a_(ecg arg0, dkd arg1, iy arg2)
isCollisionShapeFullBlock(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_37403(class_2680 arg0, class_1922 arg1, class_2338 arg2)
protected VoxelShape
c(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected void
b(ecg arg0, asi arg1, iy arg2, baq arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
protected void
a(ecg arg0, asi arg1, iy arg2, baq arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
protected float
a(ecg arg0, csy arg1, dkd arg2, iy arg3)
getDestroyProgress(BlockState arg0, Player arg1, BlockGetter arg2, BlockPos arg3)
method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3)
protected void
a(ecg arg0, asi arg1, iy arg2, dba arg3, boolean arg4)
spawnAfterBreak(BlockState arg0, ServerLevel arg1, BlockPos arg2, ItemStack arg3, boolean arg4)
method_9565(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1799 arg3, boolean arg4)
protected void
a_(ecg arg0, dkz arg1, iy arg2, csy arg3)
attack(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
protected int
a(ecg arg0, dkd arg1, iy arg2, je arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
protected void
a(ecg arg0, dkz arg1, iy arg2, bxs arg3, byk arg4)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3, InsideBlockEffectApplier arg4)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4)
protected int
b(ecg arg0, dkd arg1, iy arg2, je arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
public final Optional<ResourceKey<LootTable>>
u()
getLootTable()
method_26162()
public final String
v()
getDescriptionId()
method_63499()
protected void
a(dkz arg0, ecg arg1, fgt arg2, ctt arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
protected boolean
e_(ecg arg0)
propagatesSkylightDown(BlockState arg0)
method_9579(class_2680 arg0)
protected boolean
f(ecg arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
protected SoundType
h_(ecg arg0)
getSoundType(BlockState arg0)
method_9573(class_2680 arg0)
protected ItemStack
a(dlc arg0, iy arg1, ecg arg2, boolean arg3)
getCloneItemStack(LevelReader arg0, BlockPos arg1, BlockState arg2, boolean arg3)
method_9574(class_4538 arg0, class_2338 arg1, class_2680 arg2, boolean arg3)
public abstract Item
h()
asItem()
method_8389()
protected abstract Block
o()
asBlock()
method_26160()
public MapColor
w()
defaultMapColor()
method_26403()
public float
x()
defaultDestroyTime()
method_36555()