net.minecraft.world.level.block

public class FarmBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

dre
net.minecraft.world.level.block.FarmBlock
net.minecraft.class_2344

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FarmBlock>
a
CODEC
field_46349
public static final IntegerProperty
b
MOISTURE
field_11009
private static final VoxelShape
d
SHAPE
field_11010
public static final int
c
MAX_MOISTURE
field_31084

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<FarmBlock>
a()
codec()
method_53969()
protected BlockState
a(ecg arg0, dlc arg1, dlo arg2, iy arg3, je arg4, iy arg5, ecg arg6, baq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
protected boolean
a(ecg arg0, dlc arg1, iy arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
public BlockState
a(det arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
protected boolean
g_(ecg arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected void
a(ecg arg0, asi arg1, iy arg2, baq arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
protected void
b(ecg arg0, asi arg1, iy arg2, baq arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
public void
a(dkz arg0, ecg arg1, iy arg2, bxs arg3, double arg4)
fallOn(Level arg0, BlockState arg1, BlockPos arg2, Entity arg3, double arg4)
method_9554(class_1937 arg0, class_2680 arg1, class_2338 arg2, class_1297 arg3, double arg4)
public static void
a(bxs arg0, ecg arg1, dkz arg2, iy arg3)
turnToDirt(Entity arg0, BlockState arg1, Level arg2, BlockPos arg3)
method_10125(class_1297 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3)
private static boolean
a(dkd arg0, iy arg1)
shouldMaintainFarmland(BlockGetter arg0, BlockPos arg1)
method_10124(class_1922 arg0, class_2338 arg1)
private static boolean
a(dlc arg0, iy arg1)
isNearWater(LevelReader arg0, BlockPos arg1)
method_10126(class_4538 arg0, class_2338 arg1)
protected void
a(ech$a<doe, ecg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
protected boolean
a(ecg arg0, ezf arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)