History - net.minecraft.world.level.block.FarmBlock
25w18a
Names
dqn
dre
Fields
IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_
IntegerProperty: b, MOISTURE, field_11009
VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_
VoxelShape: d, SHAPE, field_11010
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
int: c, MAX_MOISTURE, field_31084
com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_
com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349
Constructors
Methods
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_
boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_
boolean (LevelReader, BlockPos): a, isNearWater, method_10126
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514
void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_
void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125
com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554
1.21.5
Names
dml
dqn
Fields
VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_
VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
Constructors
Methods
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_
1.21.4
Names
dnk
dml
Fields
Constructors
Methods
1.21.3
Names
div
dnk
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhy
div
Fields
Constructors
Methods
1.20.6
Names
czn
dhy
Fields
Constructors
Methods
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cvo
czn
Fields
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_
IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_
VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_
Constructors
Methods
com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
csg
cvo
Fields
Constructors
Methods
1.20.1
Names
cry
csg
Fields
Constructors
Methods
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_
boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_
1.19.4
Names
cpi
cry
Fields
Constructors
Methods
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_
void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_
1.19.3
Names
cmf
cpi
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cli
cmf
Fields
Constructors
Methods
1.19
Names
cgb
cli
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
Names
cfj
cgb
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cca
cfj
Fields
Constructors
Methods
1.17.1
Names
cbz
cca
Fields
Constructors
Methods
1.17
Names
bwp
cbz
net.minecraft.block.FarmlandBlock
net.minecraft.src.C_1786_
Fields
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b
VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwm
bwp
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxs
bwm
Fields
Constructors
Methods
1.16.1
Names
brg
bxs
Fields
Constructors
Methods
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
1.15.2
Names
brd
brg
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bot
brd
Fields
Constructors
Methods
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
1.14.4
Names
boo
bot
net.minecraft.world.level.block.FarmBlock
Fields
IntProperty: a, field_11009, MOISTURE, field_176531_a
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a
VoxelShape: b, field_11010, SHAPE, field_196432_b
VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b
Constructors
Methods
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a
void (BlockState, World, BlockPos): d, method_10125, setToDirt, func_199610_d
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d
boolean (BlockView, BlockPos): a, method_10124, hasCrop, func_176529_d
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d
boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, func_176530_e
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
1.14.3
Names
bok
boo
net.minecraft.block.FarmlandBlock
Fields
IntegerProperty: a, field_11009, field_176531_a
IntProperty: a, field_11009, MOISTURE, field_176531_a
VoxelShape: b, field_11010, field_196432_b
VoxelShape: b, field_11010, SHAPE, field_196432_b
Constructors
Methods
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
boolean (BlockState): n, method_9526, func_220074_n
boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (World, BlockPos, Entity, float): a, method_9554, func_180658_a
void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a
void (BlockState, World, BlockPos): d, method_10125, func_199610_d
void (BlockState, World, BlockPos): d, method_10125, setToDirt, func_199610_d
boolean (IBlockReader, BlockPos): a, method_10124, func_176529_d
boolean (BlockView, BlockPos): a, method_10124, hasCrop, func_176529_d
boolean (IWorldReader, BlockPos): a, method_10126, func_176530_e
boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, func_176530_e
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
boj
bok
Fields
Constructors
Methods
1.14
Names
boj
net.minecraft.class_2344
net.minecraft.block.FarmlandBlock
Fields
IntegerProperty: a, field_11009, field_176531_a
VoxelShape: b, field_11010, field_196432_b
Constructors
Methods
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
boolean (BlockState): n, method_9526, func_220074_n
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (World, BlockPos, Entity, float): a, method_9554, func_180658_a
void (BlockState, World, BlockPos): d, method_10125, func_199610_d
boolean (IBlockReader, BlockPos): a, method_10124, func_176529_d
boolean (IWorldReader, BlockPos): a, method_10126, func_176530_e
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a