History - net.minecraft.world.level.block.FarmBlock

1.21.7

Names

Fields

IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_

IntegerProperty: b, MOISTURE, field_11009, MOISTURE

VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: d, SHAPE, field_11010, SHAPE

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC

Constructors

Methods

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon

1.21.6

Names

dqn

dsz

Fields

Constructors

Methods

1.21.5

Names

dml

dqn

Fields

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

Constructors

Methods

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_

1.21.4

Names

dnk

dml

Fields

Constructors

Methods

1.21.3

Names

div

dnk

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhy

div

Fields

Constructors

Methods

1.20.6

Names

czn

dhy

Fields

Constructors

Methods

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cvo

czn

Fields

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_

Constructors

Methods

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csg

cvo

Fields

Constructors

Methods

1.20.1

Names

cry

csg

Fields

Constructors

Methods

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_

1.19.4

Names

cpi

cry

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_

1.19.3

Names

cmf

cpi

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cli

cmf

Fields

Constructors

Methods

1.19

Names

cgb

cli

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

Names

cfj

cgb

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cca

cfj

Fields

Constructors

Methods

1.17.1

Names

cbz

cca

Fields

Constructors

Methods

1.17

Names

bwp

cbz

net.minecraft.block.FarmlandBlock

net.minecraft.src.C_1786_

Fields

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwm

bwp

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxs

bwm

Fields

Constructors

Methods

1.16.1

Names

brg

bxs

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

1.15.2

Names

brd

brg

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bot

brd

Fields

Constructors

Methods

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

1.14.4

Names

boo

bot

net.minecraft.world.level.block.FarmBlock

Fields

IntProperty: a, field_11009, MOISTURE, field_176531_a

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a

VoxelShape: b, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

Constructors

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a

void (BlockState, World, BlockPos): d, method_10125, setToDirt, func_199610_d

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d

boolean (BlockView, BlockPos): a, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

1.14.3

Names

bok

boo

net.minecraft.block.FarmlandBlock

Fields

IntegerProperty: a, field_11009, field_176531_a

IntProperty: a, field_11009, MOISTURE, field_176531_a

VoxelShape: b, field_11010, field_196432_b

VoxelShape: b, field_11010, SHAPE, field_196432_b

Constructors

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

boolean (BlockState): n, method_9526, func_220074_n

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (World, BlockPos, Entity, float): a, method_9554, func_180658_a

void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a

void (BlockState, World, BlockPos): d, method_10125, func_199610_d

void (BlockState, World, BlockPos): d, method_10125, setToDirt, func_199610_d

boolean (IBlockReader, BlockPos): a, method_10124, func_176529_d

boolean (BlockView, BlockPos): a, method_10124, hasCrop, func_176529_d

boolean (IWorldReader, BlockPos): a, method_10126, func_176530_e

boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, func_176530_e

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

boj

bok

Fields

Constructors

Methods

1.14

Names

boj

net.minecraft.class_2344

net.minecraft.block.FarmlandBlock

Fields

IntegerProperty: a, field_11009, field_176531_a

VoxelShape: b, field_11010, field_196432_b

Constructors

(Block$Properties)

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

boolean (BlockState): n, method_9526, func_220074_n

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (World, BlockPos, Entity, float): a, method_9554, func_180658_a

void (BlockState, World, BlockPos): d, method_10125, func_199610_d

boolean (IBlockReader, BlockPos): a, method_10124, func_176529_d

boolean (IWorldReader, BlockPos): a, method_10126, func_176530_e

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a