History - net.minecraft.world.level.block.FarmBlock

25w18a

Names

dqn

dre

Fields

IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_

IntegerProperty: b, MOISTURE, field_11009

VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: d, SHAPE, field_11010

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: c, MAX_MOISTURE, field_31084

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349

Constructors

Methods

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_

boolean (LevelReader, BlockPos): a, isNearWater, method_10126

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554

1.21.5

Names

dml

dqn

Fields

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

Constructors

Methods

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_

1.21.4

Names

dnk

dml

Fields

Constructors

Methods

1.21.3

Names

div

dnk

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhy

div

Fields

Constructors

Methods

1.20.6

Names

czn

dhy

Fields

Constructors

Methods

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cvo

czn

Fields

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_

Constructors

Methods

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csg

cvo

Fields

Constructors

Methods

1.20.1

Names

cry

csg

Fields

Constructors

Methods

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_

1.19.4

Names

cpi

cry

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_

1.19.3

Names

cmf

cpi

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cli

cmf

Fields

Constructors

Methods

1.19

Names

cgb

cli

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

Names

cfj

cgb

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cca

cfj

Fields

Constructors

Methods

1.17.1

Names

cbz

cca

Fields

Constructors

Methods

1.17

Names

bwp

cbz

net.minecraft.block.FarmlandBlock

net.minecraft.src.C_1786_

Fields

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwm

bwp

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxs

bwm

Fields

Constructors

Methods

1.16.1

Names

brg

bxs

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

1.15.2

Names

brd

brg

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bot

brd

Fields

Constructors

Methods

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

1.14.4

Names

boo

bot

net.minecraft.world.level.block.FarmBlock

Fields

IntProperty: a, field_11009, MOISTURE, field_176531_a

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a

VoxelShape: b, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

Constructors

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a

void (BlockState, World, BlockPos): d, method_10125, setToDirt, func_199610_d

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d

boolean (BlockView, BlockPos): a, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

1.14.3

Names

bok

boo

net.minecraft.block.FarmlandBlock

Fields

IntegerProperty: a, field_11009, field_176531_a

IntProperty: a, field_11009, MOISTURE, field_176531_a

VoxelShape: b, field_11010, field_196432_b

VoxelShape: b, field_11010, SHAPE, field_196432_b

Constructors

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

boolean (BlockState): n, method_9526, func_220074_n

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (World, BlockPos, Entity, float): a, method_9554, func_180658_a

void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a

void (BlockState, World, BlockPos): d, method_10125, func_199610_d

void (BlockState, World, BlockPos): d, method_10125, setToDirt, func_199610_d

boolean (IBlockReader, BlockPos): a, method_10124, func_176529_d

boolean (BlockView, BlockPos): a, method_10124, hasCrop, func_176529_d

boolean (IWorldReader, BlockPos): a, method_10126, func_176530_e

boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, func_176530_e

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

boj

bok

Fields

Constructors

Methods

1.14

Names

boj

net.minecraft.class_2344

net.minecraft.block.FarmlandBlock

Fields

IntegerProperty: a, field_11009, field_176531_a

VoxelShape: b, field_11010, field_196432_b

Constructors

(Block$Properties)

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

boolean (BlockState): n, method_9526, func_220074_n

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (World, BlockPos, Entity, float): a, method_9554, func_180658_a

void (BlockState, World, BlockPos): d, method_10125, func_199610_d

boolean (IBlockReader, BlockPos): a, method_10124, func_176529_d

boolean (IWorldReader, BlockPos): a, method_10126, func_176530_e

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a