public RenderPass | |
public RenderPass | |
public void | |
public void | |
public void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) |
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private void | | a(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) | | verifyRegion(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) | | method_70806(com.mojang.blaze3d.textures.GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) |
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public void | |
private void | | a(GpuTexture arg0) | | verifyColorTexture(GpuTexture arg0) | | method_70805(com.mojang.blaze3d.textures.GpuTexture arg0) |
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private void | | b(GpuTexture arg0) | | verifyDepthTexture(GpuTexture arg0) | | method_70807(com.mojang.blaze3d.textures.GpuTexture arg0) |
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public void | |
public GpuBuffer$MappedView | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) |
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public GpuBuffer$MappedView | |
public void | |
public void | | writeToTexture(GpuTexture arg0, fli arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fli$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
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public void | |
public void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | |
public GpuFence | | createFence() | | createFence() |
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protected void | | a(fkl arg0, Collection<RenderPass$a> arg1, GpuBuffer arg2, VertexFormat$a arg3, Collection<String> arg4) | | executeDrawMultiple(GlRenderPass arg0, Collection<RenderPass$Draw> arg1, GpuBuffer arg2, VertexFormat$IndexType arg3, Collection<String> arg4) | | method_68355(class_10866 arg0, Collection<RenderPass$class_10884> arg1, com.mojang.blaze3d.buffers.GpuBuffer arg2, VertexFormat$class_5595 arg3, Collection<String> arg4) |
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protected void | | a(fkl arg0, int arg1, int arg2, int arg3, VertexFormat$a arg4, int arg5) | | executeDraw(GlRenderPass arg0, int arg1, int arg2, int arg3, VertexFormat$IndexType arg4, int arg5) | | method_68352(class_10866 arg0, int arg1, int arg2, int arg3, VertexFormat$class_5595 arg4, int arg5) |
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private void | | a(fkl arg0, int arg1, int arg2, int arg3, VertexFormat$a arg4, fkm arg5, int arg6) | | drawFromBuffers(GlRenderPass arg0, int arg1, int arg2, int arg3, VertexFormat$IndexType arg4, GlRenderPipeline arg5, int arg6) | | method_68353(class_10866 arg0, int arg1, int arg2, int arg3, VertexFormat$class_5595 arg4, class_10867 arg5, int arg6) |
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private boolean | |
private void | |
public void | | a() | | finishRenderPass() | | method_68346() |
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protected GlDevice | | b() | | getDevice() | | method_68369() |
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