com.mojang.blaze3d.pipeline

public class RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline

Field summary

Modifier and TypeField
private final ResourceLocation
location
location
private final ResourceLocation
vertexShader
vertexShader
private final ResourceLocation
fragmentShader
fragmentShader
private final ShaderDefines
shaderDefines
shaderDefines
private final List<String>
samplers
samplers
private final List<RenderPipeline$UniformDescription>
uniforms
uniforms
private final DepthTestFunction
depthTestFunction
depthTestFunction
private final PolygonMode
polygonMode
polygonMode
private final boolean
cull
cull
private final LogicOp
colorLogic
colorLogic
private final Optional<BlendFunction>
blendFunction
blendFunction
private final boolean
writeColor
writeColor
private final boolean
writeAlpha
writeAlpha
private final boolean
writeDepth
writeDepth
private final VertexFormat
vertexFormat
vertexFormat
private final VertexFormat$Mode
vertexFormatMode
vertexFormatMode
private final float
depthBiasScaleFactor
depthBiasScaleFactor
private final float
depthBiasConstant
depthBiasConstant
private final int
sortKey
sortKey
private static int
sortKeySeed
sortKeySeed

Constructor summary

ModifierConstructor
protected (ResourceLocation arg0, ResourceLocation arg1, ResourceLocation arg2, ShaderDefines arg3, List<String> arg4, List<RenderPipeline$UniformDescription> arg5, Optional<BlendFunction> arg6, DepthTestFunction arg7, PolygonMode arg8, boolean arg9, boolean arg10, boolean arg11, boolean arg12, LogicOp arg13, VertexFormat arg14, VertexFormat$Mode arg15, float arg16, float arg17, int arg18)

Method summary

Modifier and TypeMethod
public int
getSortKey()
getSortKey()
public static void
updateSortKeySeed()
updateSortKeySeed()
public DepthTestFunction
getDepthTestFunction()
getDepthTestFunction()
public PolygonMode
getPolygonMode()
getPolygonMode()
public boolean
isCull()
isCull()
public LogicOp
getColorLogic()
getColorLogic()
public Optional<BlendFunction>
getBlendFunction()
getBlendFunction()
public boolean
isWriteColor()
isWriteColor()
public boolean
isWriteAlpha()
isWriteAlpha()
public boolean
isWriteDepth()
isWriteDepth()
public float
getDepthBiasScaleFactor()
getDepthBiasScaleFactor()
public float
getDepthBiasConstant()
getDepthBiasConstant()
public ResourceLocation
getLocation()
getLocation()
public VertexFormat
getVertexFormat()
getVertexFormat()
public VertexFormat$Mode
getVertexFormatMode()
getVertexFormatMode()
public ResourceLocation
getVertexShader()
getVertexShader()
public ResourceLocation
getFragmentShader()
getFragmentShader()
public ShaderDefines
getShaderDefines()
getShaderDefines()
public List<String>
getSamplers()
getSamplers()
public List<RenderPipeline$UniformDescription>
getUniforms()
getUniforms()
public boolean
wantsDepthTexture()
wantsDepthTexture()
public static RenderPipeline$Builder
builder(RenderPipeline$Snippet... arg0)
builder(RenderPipeline$Snippet... arg0)