com.mojang.blaze3d.systems

public interface CommandEncoder

com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder

Method summary

Modifier and TypeMethod
RenderPass
createRenderPass(Supplier<String> arg0, GpuTexture arg1, OptionalInt arg2)
createRenderPass(Supplier<String> arg0, GpuTexture arg1, OptionalInt arg2)
RenderPass
createRenderPass(Supplier<String> arg0, GpuTexture arg1, OptionalInt arg2, GpuTexture arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> arg0, GpuTexture arg1, OptionalInt arg2, GpuTexture arg3, OptionalDouble arg4)
void
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
void
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
void
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
GpuBuffer$MappedView
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
GpuBuffer$MappedView
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
void
writeToTexture(GpuTexture arg0, fli arg1)
writeToTexture(GpuTexture arg0, NativeImage arg1)
void
writeToTexture(GpuTexture arg0, fli arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
void
writeToTexture(GpuTexture arg0, IntBuffer arg1, fli$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
void
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
void
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture arg0)
GpuFence
createFence()
createFence()