protected EntityEquipment | |
public Brain<?> | |
protected Brain$Provider<?> | |
protected Brain<?> | | a(com.mojang.serialization.Dynamic<?> arg0) | | makeBrain(com.mojang.serialization.Dynamic<?> arg0) |
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public void | |
public boolean | |
protected void | |
public static AttributeSupplier$Builder | | ej() | | createLivingAttributes() |
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protected void | | a(double arg0, boolean arg1, eeb arg2, jb arg3) | | checkFallDamage(double arg0, boolean arg1, BlockState arg2, BlockPos arg3) |
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public boolean | | ek() | | canBreatheUnderwater() |
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public float | | b(float arg0) | | getSwimAmount(float arg0) |
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public boolean | |
public void | |
protected float | | aW() | | getBlockSpeedFactor() |
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public float | |
protected void | |
protected void | |
protected void | |
public boolean | |
public float | |
public final float | |
protected float | | c(float arg0) | | sanitizeScale(float arg0) |
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public boolean | |
protected void | |
public boolean | | et() | | shouldDropExperience() |
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protected boolean | |
protected int | | l(int arg0) | | decreaseAirSupply(int arg0) |
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protected int | | m(int arg0) | | increaseAirSupply(int arg0) |
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public final int | |
protected int | |
protected boolean | | ev() | | isAlwaysExperienceDropper() |
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public LivingEntity | |
public Player | | ex() | | getLastHurtByPlayer() |
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public LivingEntity | |
public int | | ey() | | getLastHurtByMobTimestamp() |
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public void | | a(cut arg0, int arg1) | | setLastHurtByPlayer(Player arg0, int arg1) |
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public void | | a(UUID arg0, int arg1) | | setLastHurtByPlayer(UUID arg0, int arg1) |
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private void | |
public void | |
public LivingEntity | |
public int | | eA() | | getLastHurtMobTimestamp() |
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public void | |
public int | |
public void | | n(int arg0) | | setNoActionTime(int arg0) |
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public boolean | | eC() | | shouldDiscardFriction() |
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public void | | r(boolean arg0) | | setDiscardFriction(boolean arg0) |
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protected boolean | |
public void | |
protected Holder<SoundEvent> | |
public void | |
public void | |
protected void | |
protected void | |
public ItemEntity | | a(dcv arg0, boolean arg1, boolean arg2) | | drop(ItemStack arg0, boolean arg1, boolean arg2) |
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protected void | |
protected void | |
protected void | | K() | | updateInvisibilityStatus() |
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private void | | l() | | updateSynchronizedMobEffectParticles() |
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private void | |
public double | |
public boolean | |
public boolean | |
public boolean | |
public static boolean | |
protected void | | eG() | | removeEffectParticles() |
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public boolean | |
public Collection<MobEffectInstance> | |
public Map<Holder<MobEffect>, MobEffectInstance> | | eJ() | | getActiveEffectsMap() |
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public boolean | |
public MobEffectInstance | |
public float | |
public final boolean | |
public boolean | |
public boolean | |
public void | |
public boolean | | eK() | | isInvertedHealAndHarm() |
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public final MobEffectInstance | |
public boolean | |
protected void | |
public void | |
protected void | |
protected void | |
private void | | H() | | refreshDirtyAttributes() |
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protected void | |
public void | | d(float arg0) | | heal(float arg0) |
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public float | |
public void | | x(float arg0) | | setHealth(float arg0) |
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public boolean | |
public boolean | |
public float | |
private void | |
protected void | |
protected Player | |
protected void | |
protected void | |
private boolean | |
public DamageSource | | eN() | | getLastDamageSource() |
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protected void | |
public void | |
private void | |
public void | |
protected void | |
protected void | |
protected void | |
protected void | |
protected void | |
public long | |
protected float | |
protected void | |
public boolean | |
protected void | |
protected boolean | | a(aub arg0, amd<fdo> arg1, Function<fdm$a, fdm> arg2, BiConsumer<aub, dcv> arg3) | | dropFromLootTable(ServerLevel arg0, ResourceKey<LootTable> arg1, Function<LootParams$Builder, LootParams> arg2, BiConsumer<ServerLevel, ItemStack> arg3) |
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public void | | p(double arg0, double arg1, double arg2) | | knockback(double arg0, double arg1, double arg2) |
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public void | | a(double arg0, double arg1) | | indicateDamage(double arg0, double arg1) |
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protected SoundEvent | |
protected SoundEvent | |
private SoundEvent | | q(int arg0) | | getFallDamageSound(int arg0) |
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public void | |
public boolean | | eQ() | | wasExperienceConsumed() |
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public float | |
protected AABB | |
public Map<Enchantment, Set<EnchantmentLocationBasedEffect>> | |
public LivingEntity$Fallsounds | |
public Optional<BlockPos> | | eU() | | getLastClimbablePos() |
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public boolean | |
private boolean | |
public boolean | |
public boolean | | a(cam arg0, double arg1, boolean arg2, boolean arg3, double... arg4) | | isLookingAtMe(LivingEntity arg0, double arg1, boolean arg2, boolean arg3, double... arg4) |
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public int | |
protected final int | | y(float arg0) | | getComfortableFallDistance(float arg0) |
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public boolean | | a(double arg0, float arg1, byb arg2) | | causeFallDamage(double arg0, float arg1, DamageSource arg2) |
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protected int | | a(double arg0, float arg1) | | calculateFallDamage(double arg0, float arg1) |
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private double | | h(double arg0) | | calculateFallPower(double arg0) |
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protected void | |
public void | | q(float arg0) | | animateHurt(float arg0) |
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public int | |
protected void | |
protected void | |
protected void | |
protected float | | e(byb arg0, float arg1) | | getDamageAfterArmorAbsorb(DamageSource arg0, float arg1) |
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protected float | | f(byb arg0, float arg1) | | getDamageAfterMagicAbsorb(DamageSource arg0, float arg1) |
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protected void | |
public CombatTracker | |
public LivingEntity | |
public final float | |
public final float | |
public final int | |
public final void | | o(int arg0) | | setArrowCount(int arg0) |
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public final int | |
public final void | | p(int arg0) | | setStingerCount(int arg0) |
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private int | | I() | | getCurrentSwingDuration() |
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public void | |
public void | |
public void | |
public void | | b(byte arg0) | | handleEntityEvent(byte arg0) |
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public void | |
private void | |
private void | |
protected void | |
protected void | |
public AttributeInstance | |
public double | |
public double | |
public AttributeMap | |
public ItemStack | |
public ItemStack | |
public ItemStack | |
public ItemStack | |
public boolean | |
public boolean | |
public ItemStack | |
public void | |
public boolean | |
public boolean | |
public ItemStack | |
public void | |
public float | | fj() | | getArmorCoverPercentage() |
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public void | | i(boolean arg0) | | setSprinting(boolean arg0) |
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protected float | |
public float | |
protected boolean | |
public void | |
private void | |
public boolean | |
protected float | |
protected float | | z(float arg0) | | getJumpPower(float arg0) |
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public float | |
public void | |
protected void | |
protected void | |
protected float | |
public boolean | |
protected double | |
protected double | | fr() | | getEffectiveGravity() |
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public void | |
protected void | | a(fis arg0, float arg1) | | travelFlying(Vec3 arg0, float arg1) |
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protected void | | a(fis arg0, float arg1, float arg2, float arg3) | | travelFlying(Vec3 arg0, float arg1, float arg2, float arg3) |
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private void | |
private void | | m(fis arg0) | | travelInFluid(Vec3 arg0) |
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private void | | n(fis arg0) | | travelFallFlying(Vec3 arg0) |
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public void | |
private Vec3 | | o(fis arg0) | | updateFallFlyingMovement(Vec3 arg0) |
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private void | | c(double arg0, double arg1) | | handleFallFlyingCollisions(double arg0, double arg1) |
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private void | |
protected void | |
protected Vec3 | |
protected float | |
public void | | s(boolean arg0) | | calculateEntityAnimation(boolean arg0) |
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protected void | | A(float arg0) | | updateWalkAnimation(float arg0) |
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private Vec3 | | b(fis arg0, float arg1) | | handleRelativeFrictionAndCalculateMovement(Vec3 arg0, float arg1) |
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public Vec3 | | a(double arg0, boolean arg1, fis arg2) | | getFluidFallingAdjustedMovement(double arg0, boolean arg1, Vec3 arg2) |
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private Vec3 | | p(fis arg0) | | handleOnClimbable(Vec3 arg0) |
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private float | | G(float arg0) | | getFrictionInfluencedSpeed(float arg0) |
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protected float | |
public float | |
public void | | B(float arg0) | | setSpeed(float arg0) |
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public boolean | |
public void | |
private void | | N() | | detectEquipmentUpdates() |
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private Map<EquipmentSlot, ItemStack> | | O() | | collectEquipmentChanges() |
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public boolean | |
private void | |
private void | |
protected void | | C(float arg0) | | tickHeadTurn(float arg0) |
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protected float | | fv() | | getMaxHeadRotationRelativeToBody() |
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public void | |
protected void | |
public boolean | |
public boolean | |
protected void | |
protected boolean | |
protected void | |
protected void | |
protected void | |
protected void | |
protected void | |
public boolean | |
public void | |
public void | |
public InterpolationHandler | |
public void | | a(float arg0, int arg1) | | lerpHeadTo(float arg0, int arg1) |
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public void | | t(boolean arg0) | | setJumping(boolean arg0) |
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public void | |
public void | | a(bzm arg0, int arg1) | | take(Entity arg0, int arg1) |
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public boolean | |
public boolean | |
public float | | j(float arg0) | | getViewYRot(float arg0) |
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public float | | D(float arg0) | | getAttackAnim(float arg0) |
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public boolean | |
public boolean | |
public float | |
public void | | r(float arg0) | | setYHeadRot(float arg0) |
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public void | | s(float arg0) | | setYBodyRot(float arg0) |
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public Vec3 | |
public static Vec3 | | l(fis arg0) | | resetForwardDirectionOfRelativePortalPosition(Vec3 arg0) |
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public float | | fD() | | getAbsorptionAmount() |
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public final void | | E(float arg0) | | setAbsorptionAmount(float arg0) |
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protected void | | F(float arg0) | | internalSetAbsorptionAmount(float arg0) |
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public void | |
public void | |
protected void | | fE() | | updateEffectVisibility() |
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public abstract HumanoidArm | |
public boolean | |
public InteractionHand | |
private void | |
private ItemEntity | | b(dcv arg0, boolean arg1, boolean arg2) | | createItemStackToDrop(ItemStack arg0, boolean arg1, boolean arg2) |
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protected void | |
private void | |
protected void | | c(int arg0, boolean arg1) | | setLivingEntityFlag(int arg0, boolean arg1) |
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public void | |
public void | |
public void | |
public float | | t(float arg0) | | getPreciseBodyRotation(float arg0) |
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public void | | b(dcv arg0, int arg1) | | spawnItemParticles(ItemStack arg0, int arg1) |
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protected void | |
public void | |
public ItemStack | |
public int | | fJ() | | getUseItemRemainingTicks() |
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public int | |
public void | |
public void | |
public boolean | |
public ItemStack | | fO() | | getItemBlockingWith() |
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public boolean | | fP() | | isSuppressingSlidingDownLadder() |
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public boolean | |
public boolean | |
public int | |
public boolean | | b(double arg0, double arg1, double arg2, boolean arg3) | | randomTeleport(double arg0, double arg1, double arg2, boolean arg3) |
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public boolean | | fS() | | isAffectedByPotions() |
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public boolean | |
public void | | a(jb arg0, boolean arg1) | | setRecordPlayingNearby(BlockPos arg0, boolean arg1) |
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public boolean | |
public final EntityDimensions | | a(cay arg0) | | getDimensions(Pose arg0) |
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protected EntityDimensions | | e(cay arg0) | | getDefaultDimensions(Pose arg0) |
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public com.google.common.collect.ImmutableList<Pose> | |
public AABB | | f(cay arg0) | | getLocalBoundsForPose(Pose arg0) |
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protected boolean | | g(cay arg0) | | wouldNotSuffocateAtTargetPose(Pose arg0) |
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public boolean | | o(boolean arg0) | | canUsePortal(boolean arg0) |
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public Optional<BlockPos> | |
public void | |
public void | |
public boolean | |
public void | |
private void | |
private boolean | |
public void | |
public Direction | |
public boolean | |
public ItemStack | |
private static byte | |
public void | |
private void | |
public static EquipmentSlot | |
public final boolean | |
protected boolean | |
public final EquipmentSlot | |
public final boolean | |
private static SlotAccess | |
private static EquipmentSlot | | r(int arg0) | | getEquipmentSlot(int arg0) |
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public SlotAccess | | a_(int arg0) | | getSlot(int arg0) |
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public boolean | |
public boolean | |
public float | | dQ() | | getVisualRotationYInDegrees() |
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public void | |
public float | | gb() | | getSecondsToDisableBlocking() |
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public float | |
public Vec3 | | n(bzm arg0) | | getPassengerRidingPosition(Entity arg0) |
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protected void | | a(int arg0, double arg1) | | lerpHeadRotationStep(int arg0, double arg1) |
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public void | | g(int arg0) | | igniteForTicks(int arg0) |
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public boolean | | gc() | | hasInfiniteMaterials() |
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public boolean | |
public static boolean | |
public int | | gd() | | getLastHurtByPlayerMemoryTime() |
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public boolean | | ge() | | isTransmittingWaypoint() |
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public Optional<WaypointTransmitter$Connection> | |
public Waypoint$Icon | |