History - net.minecraft.world.level.block.FireBlock

25w18a

Names

dqq

drh

Fields

IntegerProperty: d, AGE, field_11092, AGE, f_53408_

IntegerProperty: d, AGE, field_11092

BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: e, NORTH, field_11096

BooleanProperty: f, EAST, field_11094, EAST, f_53410_

BooleanProperty: f, EAST, field_11094

BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: g, SOUTH, field_11089

BooleanProperty: h, WEST, field_11088, WEST, f_53412_

BooleanProperty: h, WEST, field_11088

BooleanProperty: i, UP, field_11093, UP, f_53413_

BooleanProperty: i, UP, field_11093

Map<Direction, BooleanProperty>: D, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

Map<Direction, BooleanProperty>: D, PROPERTY_BY_DIRECTION, field_11090

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: aa, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: aa, igniteOdds, field_11095

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: ab, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: ab, burnOdds, field_11091

int: c, MAX_AGE, field_31093, field_31093, f_153264_

int: c, MAX_AGE, field_31093

int: S, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: S, IGNITE_INSTANT, field_31085

int: T, IGNITE_EASY, field_31086, field_31086, f_221144_

int: T, IGNITE_EASY, field_31086

int: U, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: U, IGNITE_MEDIUM, field_31087

int: V, IGNITE_HARD, field_31088, field_31088, f_221146_

int: V, IGNITE_HARD, field_31088

int: W, BURN_INSTANT, field_31089, field_31089, f_153260_

int: W, BURN_INSTANT, field_31089

int: X, BURN_EASY, field_31090, field_31090, f_153261_

int: X, BURN_EASY, field_31090

int: Y, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: Y, BURN_MEDIUM, field_31091

int: Z, BURN_HARD, field_31092, field_31092, f_153263_

int: Z, BURN_HARD, field_31092

com.mojang.serialization.MapCodec<FireBlock>: b, CODEC, field_46352, CODEC, f_303491_

com.mojang.serialization.MapCodec<FireBlock>: b, CODEC, field_46352

Function<BlockState, VoxelShape>: R, shapes, field_55760, shapeFunction, f_379505_

Function<BlockState, VoxelShape>: R, shapes, field_55760

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_

boolean (Level, BlockPos): a, isNearRain, method_10192

int (BlockState): o, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): o, getBurnOdds, method_10190

int (BlockState): q, getIgniteOdds, method_10191, getBurnChance, m_221166_

int (BlockState): q, getIgniteOdds, method_10191

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193

int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_

int (LevelReader, BlockPos): a, getIgniteOdds, method_10194

boolean (BlockState): g, canBurn, method_10195, isFlammable, m_7599_

boolean (BlockState): g, canBurn, method_10195

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_

void (Block, int, int): a, setFlammable, method_10189

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): b, bootStrap, method_10199

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588

void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_

void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196

int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_

int (RandomSource): a, getFireTickDelay, method_26155

com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_

BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855

Function<BlockState, VoxelShape> (): q, makeShapes, method_66432, createShapeFunction, m_387383_

Function<BlockState, VoxelShape> (): q, makeShapes, method_66432

1.21.5

Names

dmo

dqq

Fields

IntegerProperty: e, AGE, field_11092, AGE, f_53408_

IntegerProperty: d, AGE, field_11092, AGE, f_53408_

BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: g, EAST, field_11094, EAST, f_53410_

BooleanProperty: f, EAST, field_11094, EAST, f_53410_

BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: i, WEST, field_11088, WEST, f_53412_

BooleanProperty: h, WEST, field_11088, WEST, f_53412_

BooleanProperty: j, UP, field_11093, UP, f_53413_

BooleanProperty: i, UP, field_11093, UP, f_53413_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

Map<Direction, BooleanProperty>: D, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: aa, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: ab, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState, f_53420_

int: d, MAX_AGE, field_31093, field_31093, f_153264_

int: c, MAX_AGE, field_31093, field_31093, f_153264_

int: I, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: S, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: J, IGNITE_EASY, field_31086, field_31086, f_221144_

int: T, IGNITE_EASY, field_31086, field_31086, f_221144_

int: K, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: U, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: L, IGNITE_HARD, field_31088, field_31088, f_221146_

int: V, IGNITE_HARD, field_31088, field_31088, f_221146_

int: M, BURN_INSTANT, field_31089, field_31089, f_153260_

int: W, BURN_INSTANT, field_31089, field_31089, f_153260_

int: N, BURN_EASY, field_31090, field_31090, f_153261_

int: X, BURN_EASY, field_31090, field_31090, f_153261_

int: O, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: Y, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: P, BURN_HARD, field_31092, field_31092, f_153263_

int: Z, BURN_HARD, field_31092, field_31092, f_153263_

com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_

com.mojang.serialization.MapCodec<FireBlock>: b, CODEC, field_46352, CODEC, f_303491_

Function<BlockState, VoxelShape>: R, shapes, field_55760, shapeFunction, f_379505_

Constructors

Methods

int (BlockState): q, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): o, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): r, getIgniteOdds, method_10191, getBurnChance, m_221166_

int (BlockState): q, getIgniteOdds, method_10191, getBurnChance, m_221166_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState, m_53490_

Function<BlockState, VoxelShape> (): q, makeShapes, method_66432, createShapeFunction, m_387383_

1.21.4

Names

dnn

dmo

Fields

Constructors

Methods

1.21.3

Names

diy

dnn

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState, f_53420_

int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: I, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: I, IGNITE_EASY, field_31086, field_31086, f_221144_

int: J, IGNITE_EASY, field_31086, field_31086, f_221144_

int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: K, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: K, IGNITE_HARD, field_31088, field_31088, f_221146_

int: L, IGNITE_HARD, field_31088, field_31088, f_221146_

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: M, BURN_INSTANT, field_31089, field_31089, f_153260_

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: N, BURN_EASY, field_31090, field_31090, f_153261_

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: O, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: O, BURN_HARD, field_31092, field_31092, f_153263_

int: P, BURN_HARD, field_31092, field_31092, f_153263_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): q, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_

int (BlockState): r, getIgniteOdds, method_10191, getBurnChance, m_221166_

boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_

boolean (BlockState): g, canBurn, method_10195, isFlammable, m_7599_

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_

VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_

VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState, m_53490_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dib

diy

Fields

Constructors

Methods

1.20.6

Names

czq

dib

Fields

Constructors

Methods

VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_

VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_

1.20.4

Names

cvr

czq

Fields

IntegerProperty: d, AGE, field_11092, AGE, f_53408_

IntegerProperty: e, AGE, field_11092, AGE, f_53408_

BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: f, EAST, field_11094, EAST, f_53410_

BooleanProperty: g, EAST, field_11094, EAST, f_53410_

BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: h, WEST, field_11088, WEST, f_53412_

BooleanProperty: i, WEST, field_11088, WEST, f_53412_

BooleanProperty: i, UP, field_11093, UP, f_53413_

BooleanProperty: j, UP, field_11093, UP, f_53413_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

int: c, MAX_AGE, field_31093, field_31093, f_153264_

int: d, MAX_AGE, field_31093, field_31093, f_153264_

int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: G, IGNITE_EASY, field_31086, field_31086, f_221144_

int: I, IGNITE_EASY, field_31086, field_31086, f_221144_

int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: I, IGNITE_HARD, field_31088, field_31088, f_221146_

int: K, IGNITE_HARD, field_31088, field_31088, f_221146_

int: J, BURN_INSTANT, field_31089, field_31089, f_153260_

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: K, BURN_EASY, field_31090, field_31090, f_153261_

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: M, BURN_HARD, field_31092, field_31092, f_153263_

int: O, BURN_HARD, field_31092, field_31092, f_153263_

com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_

Constructors

Methods

void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csj

cvr

Fields

Constructors

Methods

1.20.1

Names

csb

csj

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_

int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: H, IGNITE_EASY, field_31086, field_31086, f_221144_

int: G, IGNITE_EASY, field_31086, field_31086, f_221144_

int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: J, IGNITE_HARD, field_31088, field_31088, f_221146_

int: I, IGNITE_HARD, field_31088, field_31088, f_221146_

int: K, BURN_INSTANT, field_31089, field_31089, f_153260_

int: J, BURN_INSTANT, field_31089, field_31089, f_153260_

int: L, BURN_EASY, field_31090, field_31090, f_153261_

int: K, BURN_EASY, field_31090, field_31090, f_153261_

int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: N, BURN_HARD, field_31092, field_31092, f_153263_

int: M, BURN_HARD, field_31092, field_31092, f_153263_

Constructors

Methods

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_

1.19.4

Names

cpl

csb

Fields

Constructors

Methods

1.19.3

Names

cmi

cpl

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cll

cmi

Fields

Constructors

Methods

1.19

Names

cge

cll

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_

int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_

int: H, FLAME_EASY, field_31086, field_31086, f_153257_

int: H, IGNITE_EASY, field_31086, field_31086, f_221144_

int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_

int: J, FLAME_HARD, field_31088, field_31088, f_153259_

int: J, IGNITE_HARD, field_31088, field_31088, f_221146_

Constructors

Methods

int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_

int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_

int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_

int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_

int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_

void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_

int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_

1.18.2

Names

cfm

cge

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_

int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: I, FLAME_EASY, field_31086, field_31086, f_153257_

int: H, FLAME_EASY, field_31086, field_31086, f_153257_

int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: K, FLAME_HARD, field_31088, field_31088, f_153259_

int: J, FLAME_HARD, field_31088, field_31088, f_153259_

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: K, BURN_INSTANT, field_31089, field_31089, f_153260_

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: L, BURN_EASY, field_31090, field_31090, f_153261_

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: O, BURN_HARD, field_31092, field_31092, f_153263_

int: N, BURN_HARD, field_31092, field_31092, f_153263_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ccd

cfm

Fields

Constructors

Methods

1.17.1

Names

ccc

ccd

Fields

Constructors

Methods

1.17

Names

bws

ccc

net.minecraft.block.FireBlock

net.minecraft.src.C_1790_

Fields

IntegerProperty: b, AGE, field_11092, AGE, field_176543_a

IntegerProperty: d, AGE, field_11092, AGE, f_53408_

BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N

BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_

BooleanProperty: d, EAST, field_11094, EAST, field_176546_O

BooleanProperty: f, EAST, field_11094, EAST, f_53410_

BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P

BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_

BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q

BooleanProperty: h, WEST, field_11088, WEST, f_53412_

BooleanProperty: g, UP, field_11093, UP, field_176542_R

BooleanProperty: i, UP, field_11093, UP, f_53413_

Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_

VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i

VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_

VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j

VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_

VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k

VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_

VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o

VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_

VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p

VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_

Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q

Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_

int: c, MAX_AGE, field_31093, field_31093, f_153264_

int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_

int: I, FLAME_EASY, field_31086, field_31086, f_153257_

int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_

int: K, FLAME_HARD, field_31088, field_31088, f_153259_

int: L, BURN_INSTANT, field_31089, field_31089, f_153260_

int: M, BURN_EASY, field_31090, field_31090, f_153261_

int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_

int: O, BURN_HARD, field_31092, field_31092, f_153263_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_

int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_

int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r

int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_

boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a

boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_

boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i

boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_

void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_

int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_

int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_

VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h

VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwp

bws

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxv

bwp

Fields

IntegerProperty: g, AGE, field_11092, AGE, field_176543_a

IntegerProperty: b, AGE, field_11092, AGE, field_176543_a

BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N

BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N

BooleanProperty: i, EAST, field_11094, EAST, field_176546_O

BooleanProperty: d, EAST, field_11094, EAST, field_176546_O

BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P

BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P

BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q

BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q

BooleanProperty: o, UP, field_11093, UP, field_176542_R

BooleanProperty: g, UP, field_11093, UP, field_176542_R

Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b

VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i

VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j

VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k

VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o

VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p

Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q

Constructors

Methods

int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r

int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r

VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h

1.16.1

Names

brj

bxv

Fields

IntegerProperty: a, AGE, field_11092, AGE, field_176543_a

IntegerProperty: g, AGE, field_11092, AGE, field_176543_a

BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N

BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N

BooleanProperty: c, EAST, field_11094, EAST, field_176546_O

BooleanProperty: i, EAST, field_11094, EAST, field_176546_O

BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P

BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P

BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q

BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q

BooleanProperty: f, UP, field_11093, UP, field_176542_R

BooleanProperty: o, UP, field_11093, UP, field_176542_R

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a

BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r

int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r

boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a

boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a

boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i

boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_

int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_

1.15.2

Names

brg

brj

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bow

brg

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q

boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i

boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

1.14.4

Names

bor

bow

net.minecraft.world.level.block.FireBlock

Fields

IntProperty: a, field_11092, AGE, field_176543_a

IntegerProperty: a, AGE, field_11092, AGE, field_176543_a

BooleanProperty: b, field_11096, NORTH, field_176545_N

BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N

BooleanProperty: c, field_11094, EAST, field_176546_O

BooleanProperty: c, EAST, field_11094, EAST, field_176546_O

BooleanProperty: d, field_11089, SOUTH, field_176541_P

BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P

BooleanProperty: e, field_11088, WEST, field_176539_Q

BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q

BooleanProperty: f, field_11093, UP, field_176542_R

BooleanProperty: f, UP, field_11093, UP, field_176542_R

Map<Direction, BooleanProperty>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockView, BlockPos): a, method_10198, getStateForPosition, func_196448_a

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

boolean (World, BlockPos): a, method_10192, isRainingAround, func_176537_d

boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d

int (BlockState): q, method_10190, getSpreadChance, func_220274_q

int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q

int (BlockState): r, method_10191, getBurnChance, func_220275_r

int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r

void (World, BlockPos, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a

void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a

boolean (BlockView, BlockPos): b, method_10193, areBlocksAroundFlammable, func_196447_a

boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a

int (ViewableWorld, BlockPos): a, method_10194, getBurnChance, func_176538_m

int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m

boolean (BlockState): j, method_10195, isFlammable, func_196446_i

boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a

void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a

void (): d, method_10199, registerDefaultFlammables, func_149843_e

void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

1.14.3

Names

bon

bor

net.minecraft.block.FireBlock

Fields

IntegerProperty: a, field_11092, field_176543_a

IntProperty: a, field_11092, AGE, field_176543_a

BooleanProperty: b, field_11096, field_176545_N

BooleanProperty: b, field_11096, NORTH, field_176545_N

BooleanProperty: c, field_11094, field_176546_O

BooleanProperty: c, field_11094, EAST, field_176546_O

BooleanProperty: d, field_11089, field_176541_P

BooleanProperty: d, field_11089, SOUTH, field_176541_P

BooleanProperty: e, field_11088, field_176539_Q

BooleanProperty: e, field_11088, WEST, field_176539_Q

BooleanProperty: f, field_11093, field_176542_R

BooleanProperty: f, field_11093, UP, field_176542_R

Map<Direction, BooleanProperty>: g, field_11090, field_196449_B

Map<Direction, BooleanProperty>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (IBlockReader, BlockPos): a, method_10198, func_196448_a

BlockState (BlockView, BlockPos): a, method_10198, getStateForPosition, func_196448_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

int (IWorldReader): a, method_9563, func_149738_a

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

boolean (World, BlockPos): a, method_10192, func_176537_d

boolean (World, BlockPos): a, method_10192, isRainingAround, func_176537_d

int (BlockState): q, method_10190, func_220274_q

int (BlockState): q, method_10190, getSpreadChance, func_220274_q

int (BlockState): r, method_10191, func_220275_r

int (BlockState): r, method_10191, getBurnChance, func_220275_r

void (World, BlockPos, int, Random, int): a, method_10196, func_176536_a

void (World, BlockPos, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a

boolean (IBlockReader, BlockPos): b, method_10193, func_196447_a

boolean (BlockView, BlockPos): b, method_10193, areBlocksAroundFlammable, func_196447_a

int (IWorldReader, BlockPos): a, method_10194, func_176538_m

int (ViewableWorld, BlockPos): a, method_10194, getBurnChance, func_176538_m

boolean (BlockState): j, method_10195, func_196446_i

boolean (BlockState): j, method_10195, isFlammable, func_196446_i

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (Block, int, int): a, method_10189, func_180686_a

void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a

void (): d, method_10199, func_149843_e

void (): d, method_10199, registerDefaultFlammables, func_149843_e

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bom

bon

Fields

Constructors

Methods

1.14

Names

bom

net.minecraft.class_2358

net.minecraft.block.FireBlock

Fields

IntegerProperty: a, field_11092, field_176543_a

BooleanProperty: b, field_11096, field_176545_N

BooleanProperty: c, field_11094, field_176546_O

BooleanProperty: d, field_11089, field_176541_P

BooleanProperty: e, field_11088, field_176539_Q

BooleanProperty: f, field_11093, field_176542_R

Map<Direction, BooleanProperty>: g, field_11090, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (IBlockReader, BlockPos): a, method_10198, func_196448_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

int (IWorldReader): a, method_9563, func_149738_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

boolean (World, BlockPos): a, method_10192, func_176537_d

int (BlockState): q, method_10190, func_220274_q

int (BlockState): r, method_10191, func_220275_r

void (World, BlockPos, int, Random, int): a, method_10196, func_176536_a

boolean (IBlockReader, BlockPos): b, method_10193, func_196447_a

int (IWorldReader, BlockPos): a, method_10194, func_176538_m

boolean (BlockState): j, method_10195, func_196446_i

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

BlockRenderLayer (): c, method_9551, func_180664_k

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (Block, int, int): a, method_10189, func_180686_a

void (): d, method_10199, func_149843_e

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c