History - net.minecraft.world.level.block.FireBlock
25w18a
Names
dqq
drh
Fields
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
IntegerProperty: d, AGE, field_11092
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: e, NORTH, field_11096
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: f, EAST, field_11094
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: g, SOUTH, field_11089
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: h, WEST, field_11088
BooleanProperty: i, UP, field_11093, UP, f_53413_
BooleanProperty: i, UP, field_11093
Map<Direction, BooleanProperty>: D, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
Map<Direction, BooleanProperty>: D, PROPERTY_BY_DIRECTION, field_11090
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: aa, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: aa, igniteOdds, field_11095
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: ab, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: ab, burnOdds, field_11091
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: c, MAX_AGE, field_31093
int: S, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: S, IGNITE_INSTANT, field_31085
int: T, IGNITE_EASY, field_31086, field_31086, f_221144_
int: T, IGNITE_EASY, field_31086
int: U, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: U, IGNITE_MEDIUM, field_31087
int: V, IGNITE_HARD, field_31088, field_31088, f_221146_
int: V, IGNITE_HARD, field_31088
int: W, BURN_INSTANT, field_31089, field_31089, f_153260_
int: W, BURN_INSTANT, field_31089
int: X, BURN_EASY, field_31090, field_31090, f_153261_
int: X, BURN_EASY, field_31090
int: Y, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: Y, BURN_MEDIUM, field_31091
int: Z, BURN_HARD, field_31092, field_31092, f_153263_
int: Z, BURN_HARD, field_31092
com.mojang.serialization.MapCodec<FireBlock>: b, CODEC, field_46352, CODEC, f_303491_
com.mojang.serialization.MapCodec<FireBlock>: b, CODEC, field_46352
Function<BlockState, VoxelShape>: R, shapes, field_55760, shapeFunction, f_379505_
Function<BlockState, VoxelShape>: R, shapes, field_55760
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_
boolean (Level, BlockPos): a, isNearRain, method_10192
int (BlockState): o, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getBurnOdds, method_10190
int (BlockState): q, getIgniteOdds, method_10191, getBurnChance, m_221166_
int (BlockState): q, getIgniteOdds, method_10191
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193
int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_
int (LevelReader, BlockPos): a, getIgniteOdds, method_10194
boolean (BlockState): g, canBurn, method_10195, isFlammable, m_7599_
boolean (BlockState): g, canBurn, method_10195
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_
void (Block, int, int): a, setFlammable, method_10189
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588
void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_
void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196
int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_
int (RandomSource): a, getFireTickDelay, method_26155
com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855
Function<BlockState, VoxelShape> (): q, makeShapes, method_66432, createShapeFunction, m_387383_
Function<BlockState, VoxelShape> (): q, makeShapes, method_66432
1.21.5
Names
dmo
dqq
Fields
IntegerProperty: e, AGE, field_11092, AGE, f_53408_
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: g, EAST, field_11094, EAST, f_53410_
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: i, WEST, field_11088, WEST, f_53412_
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: j, UP, field_11093, UP, f_53413_
BooleanProperty: i, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
Map<Direction, BooleanProperty>: D, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: aa, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: ab, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState, f_53420_
int: d, MAX_AGE, field_31093, field_31093, f_153264_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: I, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: S, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: J, IGNITE_EASY, field_31086, field_31086, f_221144_
int: T, IGNITE_EASY, field_31086, field_31086, f_221144_
int: K, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: U, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: L, IGNITE_HARD, field_31088, field_31088, f_221146_
int: V, IGNITE_HARD, field_31088, field_31088, f_221146_
int: M, BURN_INSTANT, field_31089, field_31089, f_153260_
int: W, BURN_INSTANT, field_31089, field_31089, f_153260_
int: N, BURN_EASY, field_31090, field_31090, f_153261_
int: X, BURN_EASY, field_31090, field_31090, f_153261_
int: O, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: Y, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: P, BURN_HARD, field_31092, field_31092, f_153263_
int: Z, BURN_HARD, field_31092, field_31092, f_153263_
com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_
com.mojang.serialization.MapCodec<FireBlock>: b, CODEC, field_46352, CODEC, f_303491_
Function<BlockState, VoxelShape>: R, shapes, field_55760, shapeFunction, f_379505_
Constructors
Methods
int (BlockState): q, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): r, getIgniteOdds, method_10191, getBurnChance, m_221166_
int (BlockState): q, getIgniteOdds, method_10191, getBurnChance, m_221166_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState, m_53490_
Function<BlockState, VoxelShape> (): q, makeShapes, method_66432, createShapeFunction, m_387383_
1.21.4
Names
dnn
dmo
Fields
Constructors
Methods
1.21.3
Names
diy
dnn
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState, f_53420_
int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: I, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: I, IGNITE_EASY, field_31086, field_31086, f_221144_
int: J, IGNITE_EASY, field_31086, field_31086, f_221144_
int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: K, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: K, IGNITE_HARD, field_31088, field_31088, f_221146_
int: L, IGNITE_HARD, field_31088, field_31088, f_221146_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
int: P, BURN_HARD, field_31092, field_31092, f_153263_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): q, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_
int (BlockState): r, getIgniteOdds, method_10191, getBurnChance, m_221166_
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
boolean (BlockState): g, canBurn, method_10195, isFlammable, m_7599_
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_
VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState, m_53490_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dib
diy
Fields
Constructors
Methods
1.20.6
Names
czq
dib
Fields
Constructors
Methods
VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_
VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_
1.20.4
Names
cvr
czq
Fields
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
IntegerProperty: e, AGE, field_11092, AGE, f_53408_
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: g, EAST, field_11094, EAST, f_53410_
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: i, WEST, field_11088, WEST, f_53412_
BooleanProperty: i, UP, field_11093, UP, f_53413_
BooleanProperty: j, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: d, MAX_AGE, field_31093, field_31093, f_153264_
int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: G, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, IGNITE_EASY, field_31086, field_31086, f_221144_
int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: I, IGNITE_HARD, field_31088, field_31088, f_221146_
int: K, IGNITE_HARD, field_31088, field_31088, f_221146_
int: J, BURN_INSTANT, field_31089, field_31089, f_153260_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: K, BURN_EASY, field_31090, field_31090, f_153261_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: M, BURN_HARD, field_31092, field_31092, f_153263_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_
Constructors
Methods
void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
csj
cvr
Fields
Constructors
Methods
1.20.1
Names
csb
csj
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_
int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, IGNITE_EASY, field_31086, field_31086, f_221144_
int: G, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, IGNITE_HARD, field_31088, field_31088, f_221146_
int: I, IGNITE_HARD, field_31088, field_31088, f_221146_
int: K, BURN_INSTANT, field_31089, field_31089, f_153260_
int: J, BURN_INSTANT, field_31089, field_31089, f_153260_
int: L, BURN_EASY, field_31090, field_31090, f_153261_
int: K, BURN_EASY, field_31090, field_31090, f_153261_
int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: N, BURN_HARD, field_31092, field_31092, f_153263_
int: M, BURN_HARD, field_31092, field_31092, f_153263_
Constructors
Methods
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_
1.19.4
Names
cpl
csb
Fields
Constructors
Methods
1.19.3
Names
cmi
cpl
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cll
cmi
Fields
Constructors
Methods
1.19
Names
cge
cll
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_
int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, FLAME_EASY, field_31086, field_31086, f_153257_
int: H, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, FLAME_HARD, field_31088, field_31088, f_153259_
int: J, IGNITE_HARD, field_31088, field_31088, f_221146_
Constructors
Methods
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_
int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_
int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_
int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_
void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_
int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_
1.18.2
Names
cfm
cge
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_
int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: I, FLAME_EASY, field_31086, field_31086, f_153257_
int: H, FLAME_EASY, field_31086, field_31086, f_153257_
int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: K, FLAME_HARD, field_31088, field_31088, f_153259_
int: J, FLAME_HARD, field_31088, field_31088, f_153259_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: K, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: L, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
int: N, BURN_HARD, field_31092, field_31092, f_153263_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccd
cfm
Fields
Constructors
Methods
1.17.1
Names
ccc
ccd
Fields
Constructors
Methods
1.17
Names
bws
ccc
net.minecraft.block.FireBlock
net.minecraft.src.C_1790_
Fields
IntegerProperty: b, AGE, field_11092, AGE, field_176543_a
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: d, EAST, field_11094, EAST, field_176546_O
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: g, UP, field_11093, UP, field_176542_R
BooleanProperty: i, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i
VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j
VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k
VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o
VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: I, FLAME_EASY, field_31086, field_31086, f_153257_
int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: K, FLAME_HARD, field_31088, field_31088, f_153259_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_
int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_
int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_
boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_
void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_
int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_
VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h
VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwp
bws
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxv
bwp
Fields
IntegerProperty: g, AGE, field_11092, AGE, field_176543_a
IntegerProperty: b, AGE, field_11092, AGE, field_176543_a
BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N
BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N
BooleanProperty: i, EAST, field_11094, EAST, field_176546_O
BooleanProperty: d, EAST, field_11094, EAST, field_176546_O
BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P
BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P
BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q
BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q
BooleanProperty: o, UP, field_11093, UP, field_176542_R
BooleanProperty: g, UP, field_11093, UP, field_176542_R
Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b
VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i
VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j
VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k
VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o
VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p
Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q
Constructors
Methods
int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r
int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r
VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h
1.16.1
Names
brj
bxv
Fields
IntegerProperty: a, AGE, field_11092, AGE, field_176543_a
IntegerProperty: g, AGE, field_11092, AGE, field_176543_a
BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N
BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N
BooleanProperty: c, EAST, field_11094, EAST, field_176546_O
BooleanProperty: i, EAST, field_11094, EAST, field_176546_O
BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P
BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P
BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q
BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q
BooleanProperty: f, UP, field_11093, UP, field_176542_R
BooleanProperty: o, UP, field_11093, UP, field_176542_R
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r
int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r
boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a
boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a
boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_
int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_
1.15.2
Names
brg
brj
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bow
brg
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q
boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
1.14.4
Names
bor
bow
net.minecraft.world.level.block.FireBlock
Fields
IntProperty: a, field_11092, AGE, field_176543_a
IntegerProperty: a, AGE, field_11092, AGE, field_176543_a
BooleanProperty: b, field_11096, NORTH, field_176545_N
BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N
BooleanProperty: c, field_11094, EAST, field_176546_O
BooleanProperty: c, EAST, field_11094, EAST, field_176546_O
BooleanProperty: d, field_11089, SOUTH, field_176541_P
BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P
BooleanProperty: e, field_11088, WEST, field_176539_Q
BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q
BooleanProperty: f, field_11093, UP, field_176542_R
BooleanProperty: f, UP, field_11093, UP, field_176542_R
Map<Direction, BooleanProperty>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockView, BlockPos): a, method_10198, getStateForPosition, func_196448_a
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
boolean (World, BlockPos): a, method_10192, isRainingAround, func_176537_d
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d
int (BlockState): q, method_10190, getSpreadChance, func_220274_q
int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): r, method_10191, getBurnChance, func_220275_r
int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r
void (World, BlockPos, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a
boolean (BlockView, BlockPos): b, method_10193, areBlocksAroundFlammable, func_196447_a
boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a
int (ViewableWorld, BlockPos): a, method_10194, getBurnChance, func_176538_m
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m
boolean (BlockState): j, method_10195, isFlammable, func_196446_i
boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a
void (): d, method_10199, registerDefaultFlammables, func_149843_e
void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
1.14.3
Names
bon
bor
net.minecraft.block.FireBlock
Fields
IntegerProperty: a, field_11092, field_176543_a
IntProperty: a, field_11092, AGE, field_176543_a
BooleanProperty: b, field_11096, field_176545_N
BooleanProperty: b, field_11096, NORTH, field_176545_N
BooleanProperty: c, field_11094, field_176546_O
BooleanProperty: c, field_11094, EAST, field_176546_O
BooleanProperty: d, field_11089, field_176541_P
BooleanProperty: d, field_11089, SOUTH, field_176541_P
BooleanProperty: e, field_11088, field_176539_Q
BooleanProperty: e, field_11088, WEST, field_176539_Q
BooleanProperty: f, field_11093, field_176542_R
BooleanProperty: f, field_11093, UP, field_176542_R
Map<Direction, BooleanProperty>: g, field_11090, field_196449_B
Map<Direction, BooleanProperty>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (IBlockReader, BlockPos): a, method_10198, func_196448_a
BlockState (BlockView, BlockPos): a, method_10198, getStateForPosition, func_196448_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
int (IWorldReader): a, method_9563, func_149738_a
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
boolean (World, BlockPos): a, method_10192, func_176537_d
boolean (World, BlockPos): a, method_10192, isRainingAround, func_176537_d
int (BlockState): q, method_10190, func_220274_q
int (BlockState): q, method_10190, getSpreadChance, func_220274_q
int (BlockState): r, method_10191, func_220275_r
int (BlockState): r, method_10191, getBurnChance, func_220275_r
void (World, BlockPos, int, Random, int): a, method_10196, func_176536_a
void (World, BlockPos, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a
boolean (IBlockReader, BlockPos): b, method_10193, func_196447_a
boolean (BlockView, BlockPos): b, method_10193, areBlocksAroundFlammable, func_196447_a
int (IWorldReader, BlockPos): a, method_10194, func_176538_m
int (ViewableWorld, BlockPos): a, method_10194, getBurnChance, func_176538_m
boolean (BlockState): j, method_10195, func_196446_i
boolean (BlockState): j, method_10195, isFlammable, func_196446_i
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (Block, int, int): a, method_10189, func_180686_a
void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a
void (): d, method_10199, func_149843_e
void (): d, method_10199, registerDefaultFlammables, func_149843_e
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bom
bon
Fields
Constructors
Methods
1.14
Names
bom
net.minecraft.class_2358
net.minecraft.block.FireBlock
Fields
IntegerProperty: a, field_11092, field_176543_a
BooleanProperty: b, field_11096, field_176545_N
BooleanProperty: c, field_11094, field_176546_O
BooleanProperty: d, field_11089, field_176541_P
BooleanProperty: e, field_11088, field_176539_Q
BooleanProperty: f, field_11093, field_176542_R
Map<Direction, BooleanProperty>: g, field_11090, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (IBlockReader, BlockPos): a, method_10198, func_196448_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
int (IWorldReader): a, method_9563, func_149738_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
boolean (World, BlockPos): a, method_10192, func_176537_d
int (BlockState): q, method_10190, func_220274_q
int (BlockState): r, method_10191, func_220275_r
void (World, BlockPos, int, Random, int): a, method_10196, func_176536_a
boolean (IBlockReader, BlockPos): b, method_10193, func_196447_a
int (IWorldReader, BlockPos): a, method_10194, func_176538_m
boolean (BlockState): j, method_10195, func_196446_i
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
BlockRenderLayer (): c, method_9551, func_180664_k
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (Block, int, int): a, method_10189, func_180686_a
void (): d, method_10199, func_149843_e
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c