History - net.minecraft.block.BlockSeaPickle
1.13.2
Names
bhe
bhf
Fields
Constructors
Methods
1.13.1
Names
bgw
bhe
Fields
VoxelShape: p, field_204905_t
VoxelShape: o, field_204905_t
VoxelShape: q, field_204906_u
VoxelShape: p, field_204906_u
VoxelShape: r, field_204907_v
VoxelShape: q, field_204907_v
Constructors
Methods
1.13
Names
bgw
net.minecraft.block.BlockSeaPickle
Fields
IntegerProperty: a, field_204902_a
BooleanProperty: b, field_204903_b
VoxelShape: c, field_204904_c
VoxelShape: p, field_204905_t
VoxelShape: q, field_204906_u
VoxelShape: r, field_204907_v
Constructors
Methods
int (IBlockState): m, func_149750_m
IBlockState (BlockItemUseContext): a, func_196258_a
boolean (IBlockState): k, func_204901_j
boolean (IBlockState, IBlockReader, BlockPos): b, func_200014_a_
boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
boolean (IBlockState, BlockItemUseContext): a, func_196253_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a
IFluidState (IBlockState): h, func_204507_t
boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a
boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
int (IBlockState, Random): a, func_196264_a
boolean (IBlockReader, BlockPos, IBlockState, boolean): a, func_176473_a
boolean (World, Random, BlockPos, IBlockState): a, func_180670_a
void (World, Random, BlockPos, IBlockState): b, func_176474_b