net.minecraft.block

public class BlockSeaPickle

extends BlockBush implements IGrowable, IBucketPickupHandler, ILiquidContainer

All mapped superinterfaces:

IItemProvider, IGrowable, IBucketPickupHandler, ILiquidContainer

bhe
net.minecraft.block.BlockSeaPickle

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_204902_a
public static final BooleanProperty
b
field_204903_b
protected static final VoxelShape
c
field_204904_c
protected static final VoxelShape
o
field_204905_t
protected static final VoxelShape
p
field_204906_u
protected static final VoxelShape
q
field_204907_v

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public int
m(blb arg0)
func_149750_m(IBlockState arg0)
public IBlockState
a(arj arg0)
func_196258_a(BlockItemUseContext arg0)
private boolean
k(blb arg0)
func_204901_j(IBlockState arg0)
protected boolean
b(blb arg0, axj arg1, el arg2)
func_200014_a_(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blb arg0, ayb arg1, el arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
public IBlockState
a(blb arg0, eq arg1, blb arg2, axy arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(blb arg0, arj arg1)
func_196253_a(IBlockState arg0, BlockItemUseContext arg1)
public VoxelShape
a(blb arg0, axj arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public Fluid
a(axy arg0, el arg1, blb arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
public IFluidState
h(blb arg0)
func_204507_t(IBlockState arg0)
public boolean
a(axj arg0, el arg1, blb arg2, byu arg3)
func_204510_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2, Fluid arg3)
public boolean
a(axy arg0, el arg1, blb arg2, byv arg3)
func_204509_a(IWorld arg0, BlockPos arg1, IBlockState arg2, IFluidState arg3)
protected void
a(bld$a<bcr, blb> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public int
a(blb arg0, Random arg1)
func_196264_a(IBlockState arg0, Random arg1)
public boolean
a(axj arg0, el arg1, blb arg2, boolean arg3)
func_176473_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2, boolean arg3)
public boolean
a(axx arg0, Random arg1, el arg2, blb arg3)
func_180670_a(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public void
b(axx arg0, Random arg1, el arg2, blb arg3)
func_176474_b(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)