History - net.minecraft.world.level.block.LightBlock

25w18a

Names

dsi

dsz

Fields

int: b, MAX_LEVEL, field_33722, field_33722, f_153656_

int: b, MAX_LEVEL, field_33722

IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_

IntegerProperty: c, LEVEL, field_31187

BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

BooleanProperty: d, WATERLOGGED, field_31188

ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189

com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_

com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388

Constructors

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_

ItemStack (ItemStack, int): a, setLightOnStack, method_47377

com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574

1.21.5

Names

dod

dsi

Fields

Constructors

Methods

1.21.4

Names

dpc

dod

Fields

Constructors

Methods

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

1.21.3

Names

dkm

dpc

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

djp

dkm

Fields

Constructors

Methods

1.20.6

Names

dbd

djp

Fields

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cxg

dbd

Fields

int: a, MAX_LEVEL, field_33722, field_33722, f_153656_

int: b, MAX_LEVEL, field_33722, field_33722, f_153656_

IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_

IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_

BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

Names

cty

cxg

Fields

Constructors

Methods

1.20.1

Names

ctq

cty

Fields

Constructors

Methods

1.19.4

Names

cra

ctq

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

Names

cnx

cra

Fields

Constructors

Methods

ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cna

cnx

Fields

Constructors

Methods

1.19

Names

chs

cna

Fields

Constructors

Methods

1.18.2

Names

cha

chs

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cdr

cha

Fields

Constructors

Methods

1.17.1

Names

cdq

cdr

Fields

Constructors

Methods

1.17

Names

cdq

net.minecraft.world.level.block.LightBlock

net.minecraft.class_6089

net.minecraft.block.LightBlock

net.minecraft.src.C_141216_

Fields

int: a, MAX_LEVEL, field_33722, field_33722, f_153656_

IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_

BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

Constructors

(BlockBehaviour$Properties)

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_