History - net.minecraft.world.level.block.LightBlock
25w18a
Names
dsi
dsz
Fields
int: b, MAX_LEVEL, field_33722, field_33722, f_153656_
int: b, MAX_LEVEL, field_33722
IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_
IntegerProperty: c, LEVEL, field_31187
BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_
BooleanProperty: d, WATERLOGGED, field_31188
ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_
ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189
com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_
com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388
Constructors
Methods
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545
ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_
ItemStack (ItemStack, int): a, setLightOnStack, method_47377
com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574
1.21.5
Names
dod
dsi
Fields
Constructors
Methods
1.21.4
Names
dpc
dod
Fields
Constructors
Methods
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
Names
dkm
dpc
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
djp
dkm
Fields
Constructors
Methods
1.20.6
Names
dbd
djp
Fields
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cxg
dbd
Fields
int: a, MAX_LEVEL, field_33722, field_33722, f_153656_
int: b, MAX_LEVEL, field_33722, field_33722, f_153656_
IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_
IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_
BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_
BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_
ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_
ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_
com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
1.20.2
Names
cty
cxg
Fields
Constructors
Methods
1.20.1
Names
ctq
cty
Fields
Constructors
Methods
1.19.4
Names
cra
ctq
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
Names
cnx
cra
Fields
Constructors
Methods
ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cna
cnx
Fields
Constructors
Methods
1.19
Names
chs
cna
Fields
Constructors
Methods
1.18.2
Names
cha
chs
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cdr
cha
Fields
Constructors
Methods
1.17.1
Names
cdq
cdr
Fields
Constructors
Methods
1.17
Names
cdq
net.minecraft.world.level.block.LightBlock
net.minecraft.class_6089
net.minecraft.block.LightBlock
net.minecraft.src.C_141216_
Fields
int: a, MAX_LEVEL, field_33722, field_33722, f_153656_
IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_
BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_
ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_
Constructors
Methods
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_