History - net.minecraft.world.level.material.Fluid
25w18a
Names
exz
eyp
Fields
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, f_76104_
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, f_76105_
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905
FluidState: a, defaultFluidState, field_15903, defaultState, f_76103_
FluidState: a, defaultFluidState, field_15903
Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431, registryEntry, f_205066_
Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431
Constructors
Methods
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, m_7180_
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775
StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783, getStateManager, m_76144_
StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783
void (FluidState): f, registerDefaultState, method_15781, setDefaultState, m_76142_
void (FluidState): f, registerDefaultState, method_15781
FluidState (): g, defaultFluidState, method_15785, getDefaultState, m_76145_
FluidState (): g, defaultFluidState, method_15785
Item (): a, getBucket, method_15774, getBucketItem, m_6859_
Item (): a, getBucket, method_15774
boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
boolean (): i, isRandomlyTicking, method_15795
boolean (): b, isEmpty, method_15794, isEmpty, m_6759_
boolean (): b, isEmpty, method_15794
float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_
float (): c, getExplosionResistance, method_15784
boolean (FluidState): c, isSource, method_15793, isStill, m_7444_
boolean (FluidState): c, isSource, method_15793
int (FluidState): d, getAmount, method_15779, getLevel, m_7430_
int (FluidState): d, getAmount, method_15779
boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_
boolean (Fluid): a, isSame, method_15780
ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_
ParticleOptions (): h, getDripParticle, method_15787
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782
int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_
int (LevelReader): a, getTickDelay, method_15789
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_
BlockState (FluidState): b, createLegacyBlock, method_15790
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775
float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_
float (FluidState): a, getOwnHeight, method_20784
Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_
Optional<SoundEvent> (): j, getPickupSound, method_32359
boolean (TagKey<Fluid>): a, is, method_15791, isIn, m_205067_
boolean (TagKey<Fluid>): a, is, method_15791
Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_
Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178
void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_
void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776
void (ServerLevel, BlockPos, BlockState, FluidState): b, tick, method_15778, onScheduledTick, m_6292_
void (ServerLevel, BlockPos, BlockState, FluidState): b, tick, method_15778
void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792, onRandomTick, m_213812_
void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792
void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_
void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694
AABB (FluidState, BlockGetter, BlockPos): c, getAABB, method_66788, getCollisionBox, m_385877_
AABB (FluidState, BlockGetter, BlockPos): c, getAABB, method_66788
1.21.5
Names
esz
exz
Fields
Constructors
Methods
void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_
AABB (FluidState, BlockGetter, BlockPos): c, getAABB, method_66788, getCollisionBox, m_385877_
1.21.4
Names
etw
esz
Fields
Constructors
Methods
1.21.3
Names
epd
etw
Fields
Constructors
Methods
void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_
void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_
void (ServerLevel, BlockPos, BlockState, FluidState): b, tick, method_15778, onScheduledTick, m_6292_
void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792, onRandomTick, m_213812_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
enw
epd
Fields
Constructors
Methods
1.20.6
Names
eeq
enw
Fields
Constructors
Methods
1.20.4
Names
eal
eeq
Fields
Constructors
Methods
1.20.2
Names
dxd
eal
Fields
Constructors
Methods
1.20.1
Names
dwi
dxd
Fields
Constructors
Methods
1.19.4
Names
dti
dwi
Fields
Constructors
Methods
1.19.3
Names
dpu
dti
Fields
Constructors
Methods
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_
StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783, getStateManager, m_76144_
FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_
FluidState (): g, defaultFluidState, method_15785, getDefaultState, m_76145_
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_
void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_
Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_
Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
dox
dpu
Fields
Constructors
Methods
1.19
Names
diw
dox
Fields
Constructors
Methods
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_
void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_
1.18.2
Names
dhu
diw
Fields
Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431, registryEntry, f_205066_
Constructors
Methods
boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_
boolean (TagKey<Fluid>): a, is, method_15791, isIn, m_205067_
Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
der
dhu
Fields
Constructors
Methods
1.17.1
Names
Fields
Constructors
Methods
1.17
Names
cuw
der
net.minecraft.fluid.Fluid
net.minecraft.src.C_2690_
Fields
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, f_76104_
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, f_76105_
FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b
FluidState: a, defaultFluidState, field_15903, defaultState, f_76103_
Constructors
Methods
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, m_7180_
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_
void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f
void (FluidState): f, registerDefaultState, method_15781, setDefaultState, m_76142_
FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f
FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, m_6859_
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c
boolean (): b, isEmpty, method_15794, isEmpty, m_6759_
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_
boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c
boolean (FluidState): c, isSource, method_15793, isStill, m_7444_
int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d
int (FluidState): d, getAmount, method_15779, getLevel, m_7430_
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_
boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a
boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_
float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cut
cuw
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cwz
cut
Fields
Constructors
Methods
1.16.1
Names
coi
cwz
Fields
Constructors
Methods
boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a
boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a
1.15.2
Names
cof
coi
Fields
Constructors
Methods
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
1.15.1
Names
Fields
Constructors
Methods
float (FluidState): a, getOwnHeight, method_20784, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a
1.15
Names
clj
cof
Fields
Constructors
Methods
StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e
FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f
FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c
boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
1.14.4
Names
cle
clj
net.minecraft.world.level.material.Fluid
Fields
IdList<FluidState>: c, field_15904, STATE_IDS, field_207201_d
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d
StateFactory<Fluid, FluidState>: d, field_15905, stateFactory, field_207202_e
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e
FluidState: a, field_15903, defaultState, field_207200_b
FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b
Constructors
Methods
void (StateFactory$Builder<Fluid, FluidState>): a, method_15775, appendProperties, func_207184_a
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a
StateFactory<Fluid, FluidState> (): h, method_15783, getStateFactory, func_207182_e
StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e
void (FluidState): f, method_15781, setDefaultState, func_207183_f
void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f
FluidState (): i, method_15785, getDefaultState, func_207188_f
FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f
Item (): b, method_15774, getBucketItem, func_204524_b
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
void (World, BlockPos, FluidState): a, method_15778, onScheduledTick, func_207191_a
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a
void (World, BlockPos, FluidState, Random): b, method_15792, onRandomTick, func_207186_b
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b
boolean (): k, method_15795, hasRandomTicks, func_207196_h
boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): c, method_15794, isEmpty, func_204538_c
boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c
float (): d, method_15784, getBlastResistance, func_210195_d
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
boolean (FluidState): c, method_15793, isStill, func_207193_c
boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c
int (FluidState): d, method_15779, getLevel, func_207192_d
int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d
boolean (Fluid): a, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
boolean (Tag<Fluid>): a, method_15791, matches, func_207185_a
boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a
BlockRenderLayer (): a, method_15786, getRenderLayer, func_180664_k
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
void (World, BlockPos, FluidState, Random): a, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
ParticleEffect (): j, method_15787, getParticle, func_204521_c
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
boolean (FluidState, BlockView, BlockPos, Fluid, Direction): a, method_15777, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
Vec3d (BlockView, BlockPos, FluidState): a, method_15782, getVelocity, func_215663_a
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a
int (ViewableWorld): a, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
float (FluidState, BlockView, BlockPos): a, method_15788, getHeight, func_215662_a
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a
BlockState (FluidState): b, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
VoxelShape (FluidState, BlockView, BlockPos): b, method_17775, getShape, func_215664_b
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b
float (FluidState): a, method_20784, method_20784, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, func_223407_a
1.14.3
Names
cla
cle
net.minecraft.fluid.Fluid
Fields
ObjectIntIdentityMap<IFluidState>: c, field_15904, field_207201_d
IdList<FluidState>: c, field_15904, STATE_IDS, field_207201_d
StateContainer<Fluid, IFluidState>: d, field_15905, field_207202_e
StateFactory<Fluid, FluidState>: d, field_15905, stateFactory, field_207202_e
IFluidState: a, field_15903, field_207200_b
FluidState: a, field_15903, defaultState, field_207200_b
Constructors
Methods
void (StateContainer$Builder<Fluid, IFluidState>): a, method_15775, func_207184_a
void (StateFactory$Builder<Fluid, FluidState>): a, method_15775, appendProperties, func_207184_a
StateContainer<Fluid, IFluidState> (): h, method_15783, func_207182_e
StateFactory<Fluid, FluidState> (): h, method_15783, getStateFactory, func_207182_e
void (IFluidState): e, method_15781, func_207183_f
void (FluidState): f, method_15781, setDefaultState, func_207183_f
IFluidState (): i, method_15785, func_207188_f
FluidState (): i, method_15785, getDefaultState, func_207188_f
Item (): b, method_15774, func_204524_b
Item (): b, method_15774, getBucketItem, func_204524_b
void (World, BlockPos, IFluidState): a, method_15778, func_207191_a
void (World, BlockPos, FluidState): a, method_15778, onScheduledTick, func_207191_a
void (World, BlockPos, IFluidState, Random): b, method_15792, func_207186_b
void (World, BlockPos, FluidState, Random): b, method_15792, onRandomTick, func_207186_b
boolean (): k, method_15795, func_207196_h
boolean (): k, method_15795, hasRandomTicks, func_207196_h
boolean (): c, method_15794, func_204538_c
boolean (): c, method_15794, isEmpty, func_204538_c
float (): d, method_15784, func_210195_d
float (): d, method_15784, getBlastResistance, func_210195_d
boolean (IFluidState): b, method_15793, func_207193_c
boolean (FluidState): c, method_15793, isStill, func_207193_c
int (IFluidState): c, method_15779, func_207192_d
int (FluidState): d, method_15779, getLevel, func_207192_d
boolean (Fluid): a, method_15780, func_207187_a
boolean (Fluid): a, method_15780, matchesType, func_207187_a
boolean (Tag<Fluid>): a, method_15791, func_207185_a
boolean (Tag<Fluid>): a, method_15791, matches, func_207185_a
BlockRenderLayer (): a, method_15786, func_180664_k
BlockRenderLayer (): a, method_15786, getRenderLayer, func_180664_k
void (World, BlockPos, IFluidState, Random): a, method_15776, func_204522_a
void (World, BlockPos, FluidState, Random): a, method_15776, randomDisplayTick, func_204522_a
IParticleData (): j, method_15787, func_204521_c
ParticleEffect (): j, method_15787, getParticle, func_204521_c
boolean (IFluidState, IBlockReader, BlockPos, Fluid, Direction): a, method_15777, func_215665_a
boolean (FluidState, BlockView, BlockPos, Fluid, Direction): a, method_15777, method_15777, func_215665_a
Vec3d (IBlockReader, BlockPos, IFluidState): a, method_15782, func_215663_a
Vec3d (BlockView, BlockPos, FluidState): a, method_15782, getVelocity, func_215663_a
int (IWorldReader): a, method_15789, func_205569_a
int (ViewableWorld): a, method_15789, getTickRate, func_205569_a
float (IFluidState, IBlockReader, BlockPos): a, method_15788, func_215662_a
float (FluidState, BlockView, BlockPos): a, method_15788, getHeight, func_215662_a
BlockState (IFluidState): a, method_15790, func_204527_a
BlockState (FluidState): b, method_15790, toBlockState, func_204527_a
VoxelShape (IFluidState, IBlockReader, BlockPos): b, method_17775, func_215664_b
VoxelShape (FluidState, BlockView, BlockPos): b, method_17775, getShape, func_215664_b
float (FluidState): a, method_20784, method_20784, func_223407_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cky
cla
Fields
Constructors
Methods
1.14
Names
byv
cky
net.minecraft.class_3611
Fields
ObjectIntIdentityMap<IFluidState>: c, field_207201_d
ObjectIntIdentityMap<IFluidState>: c, field_15904, field_207201_d
StateContainer<Fluid, IFluidState>: d, field_207202_e
StateContainer<Fluid, IFluidState>: d, field_15905, field_207202_e
IFluidState: a, field_207200_b
IFluidState: a, field_15903, field_207200_b
Constructors
Methods
void (StateContainer$Builder<Fluid, IFluidState>): a, func_207184_a
void (StateContainer$Builder<Fluid, IFluidState>): a, method_15775, func_207184_a
StateContainer<Fluid, IFluidState> (): h, func_207182_e
StateContainer<Fluid, IFluidState> (): h, method_15783, func_207182_e
void (IFluidState): f, func_207183_f
void (IFluidState): e, method_15781, func_207183_f
IFluidState (): i, func_207188_f
IFluidState (): i, method_15785, func_207188_f
Item (): b, func_204524_b
Item (): b, method_15774, func_204524_b
void (World, BlockPos, IFluidState): a, func_207191_a
void (World, BlockPos, IFluidState): a, method_15778, func_207191_a
void (World, BlockPos, IFluidState, Random): b, func_207186_b
void (World, BlockPos, IFluidState, Random): b, method_15792, func_207186_b
boolean (IFluidState, Fluid, EnumFacing): a, func_211757_a
Vec3d (IWorldReaderBase, BlockPos, IFluidState): a, func_205564_a
int (IWorldReaderBase): a, func_205569_a
boolean (): k, func_207196_h
boolean (): k, method_15795, func_207196_h
boolean (): c, func_204538_c
boolean (): c, method_15794, func_204538_c
float (): d, func_210195_d
float (): d, method_15784, func_210195_d
float (IFluidState): a, func_207181_a
IBlockState (IFluidState): b, func_204527_a
boolean (IFluidState): c, func_207193_c
boolean (IFluidState): b, method_15793, func_207193_c
int (IFluidState): d, func_207192_d
int (IFluidState): c, method_15779, func_207192_d
boolean (Fluid): a, func_207187_a
boolean (Fluid): a, method_15780, func_207187_a
boolean (Tag<Fluid>): a, func_207185_a
boolean (Tag<Fluid>): a, method_15791, func_207185_a
void (): l, func_207195_i
void (String, Fluid): a, func_207198_a
void (ResourceLocation, Fluid): a, func_207194_a
BlockRenderLayer (): a, func_180664_k
BlockRenderLayer (): a, method_15786, func_180664_k
void (World, BlockPos, IFluidState, Random): a, func_204522_a
void (World, BlockPos, IFluidState, Random): a, method_15776, func_204522_a
IParticleData (): j, func_204521_c
IParticleData (): j, method_15787, func_204521_c
boolean (IFluidState, IBlockReader, BlockPos, Fluid, Direction): a, method_15777, func_215665_a
Vec3d (IBlockReader, BlockPos, IFluidState): a, method_15782, func_215663_a
int (IWorldReader): a, method_15789, func_205569_a
float (IFluidState, IBlockReader, BlockPos): a, method_15788, func_215662_a
BlockState (IFluidState): a, method_15790, func_204527_a
VoxelShape (IFluidState, IBlockReader, BlockPos): b, method_17775, func_215664_b
1.13.2
Names
byu
byv
Fields
Constructors
Methods
1.13.1
Names
bym
byu
Fields
ResourceLocation: a, field_207199_a
RegistryNamespacedDefaultedByKey<ResourceLocation, Fluid>: c, field_205588_a
ObjectIntIdentityMap<IFluidState>: d, field_207201_d
ObjectIntIdentityMap<IFluidState>: c, field_207201_d
StateContainer<Fluid, IFluidState>: e, field_207202_e
StateContainer<Fluid, IFluidState>: d, field_207202_e
IFluidState: b, field_207200_b
IFluidState: a, field_207200_b
Constructors
Methods
1.13
Names
bym
net.minecraft.fluid.Fluid
Fields
ResourceLocation: a, field_207199_a
RegistryNamespacedDefaultedByKey<ResourceLocation, Fluid>: c, field_205588_a
ObjectIntIdentityMap<IFluidState>: d, field_207201_d
StateContainer<Fluid, IFluidState>: e, field_207202_e
IFluidState: b, field_207200_b
Constructors
()
Methods
void (StateContainer$Builder<Fluid, IFluidState>): a, func_207184_a
StateContainer<Fluid, IFluidState> (): h, func_207182_e
void (IFluidState): f, func_207183_f
IFluidState (): i, func_207188_f
Item (): b, func_204524_b
void (World, BlockPos, IFluidState): a, func_207191_a
void (World, BlockPos, IFluidState, Random): b, func_207186_b
boolean (IFluidState, Fluid, EnumFacing): a, func_211757_a
Vec3d (IWorldReaderBase, BlockPos, IFluidState): a, func_205564_a
int (IWorldReaderBase): a, func_205569_a
boolean (): k, func_207196_h
boolean (): c, func_204538_c
float (): d, func_210195_d
float (IFluidState): a, func_207181_a
IBlockState (IFluidState): b, func_204527_a
boolean (IFluidState): c, func_207193_c
int (IFluidState): d, func_207192_d
boolean (Fluid): a, func_207187_a
boolean (Tag<Fluid>): a, func_207185_a
void (): l, func_207195_i
void (String, Fluid): a, func_207198_a
void (ResourceLocation, Fluid): a, func_207194_a
BlockRenderLayer (): a, func_180664_k
void (World, BlockPos, IFluidState, Random): a, func_204522_a
IParticleData (): j, func_204521_c