History - net.minecraft.block.BlockEnderChest

1.13.2

Names

bel

bem

Fields

Constructors

Methods

1.13.1

Names

bed

bel

Fields

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

aqk

bed

Fields

PropertyDirection: a, field_176437_a

AxisAlignedBB: b, field_185569_b

DirectionProperty: a, field_176437_a

BooleanProperty: b, field_204615_b

VoxelShape: c, field_196324_b

Constructors

()

(Block$Builder)

Methods

Item (IBlockState, Random, int): a, func_180660_a

int (Random): a, func_149745_a

boolean (): n, func_149700_E

boolean (): X_, func_149700_E

TileEntity (World, int): a, func_149915_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

EnumBlockRenderType (IBlockState): a, func_149645_b

EnumBlockRenderType (IBlockState): c, func_149645_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

void (IBlockState, World, BlockPos, Random): c, func_180655_c

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): a_, func_190946_v

boolean (IBlockState): b, func_190946_v

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a

int (IBlockState, Random): a, func_196264_a

IBlockState (BlockItemUseContext): a, func_196258_a

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

TileEntity (IBlockReader): a, func_196283_a_

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a

IFluidState (IBlockState): h, func_204507_t

boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a

boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aqi

aqk

Fields

Constructors

Methods

1.12

Names

anh

aqi

Fields

Constructors

Methods

boolean (IBlockState): v, func_190946_v

boolean (IBlockState): a_, func_190946_v

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

anf

anh

Fields

Constructors

Methods

1.11

Names

als

anf

Fields

Constructors

Methods

boolean (): o, func_149700_E

boolean (): n, func_149700_E

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): v, func_190946_v

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

alf

als

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agp

alf

Fields

AxisAlignedBB: b, field_185569_b

Constructors

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

boolean (): I, func_149700_E

boolean (): o, func_149700_E

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

EnumBlockRenderType (IBlockState): a, func_149645_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

agp

net.minecraft.block.BlockEnderChest

Fields

PropertyDirection: a, field_176437_a

Constructors

()

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

Item (IBlockState, Random, int): a, func_180660_a

int (Random): a, func_149745_a

boolean (): I, func_149700_E

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

TileEntity (World, int): a, func_149915_a

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c