public VoxelShape | |
public boolean | |
public EnumBlockRenderType | |
public IItemProvider | |
public int | |
protected boolean | |
public IBlockState | |
public boolean | | a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
|
public TileEntity | |
public IBlockState | |
public IBlockState | |
protected void | |
public BlockFaceShape | |
public Fluid | |
public IFluidState | |
public boolean | |
public boolean | |
public IBlockState | | a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
|
public boolean | |
public boolean | |
public void | |