History - net.minecraft.world.level.chunk.ChunkGenerator
25w18a
Names
edo
eee
Fields
BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_
BiomeSource: b, biomeSource, field_12761
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746
Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_
Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412
Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_
Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413
Constructors
Methods
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): d, getBiomeSource, method_12098
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398
void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_
void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_
int (LevelHeightAccessor): a, getSpawnHeight, method_12100
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730
Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301
void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_
void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102
BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_
BoundingBox (ChunkAccess): a, getWritableArea, method_39462
int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_
int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146
WeightedList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_
WeightedList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522
boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_
boolean (StructureManager, StructureStart): a, tryAddReference, method_41521
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450
BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_
BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216
ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_
ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696
void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_
void (): a, validate, method_59825
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129, setStructureStarts, m_255037_
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044
1.21.5
Names
dyu
edo
Fields
Constructors
Methods
1.21.4
Names
dzr
dyu
Fields
Constructors
Methods
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129, setStructureStarts, m_255037_
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_
1.21.3
Names
duz
dzr
Fields
Constructors
Methods
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dub
duz
Fields
Constructors
Methods
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
1.20.6
Names
dle
dub
Fields
Constructors
Methods
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
1.20.4
Names
dhg
dle
Fields
Constructors
Methods
1.20.2
Names
ddy
dhg
Fields
Constructors
Methods
1.20.1
Names
ddo
ddy
Fields
Constructors
Methods
1.19.4
Names
daq
ddo
Fields
Constructors
Methods
1.19.3
Names
cxk
daq
Fields
BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_
BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_
org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_
Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_
Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_
Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_
boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_
Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_
Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_
Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_
Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_
Constructors
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)
(BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)
Methods
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_
void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_
void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_
void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_
List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_
List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_
ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cwn
cxk
Fields
Constructors
Methods
1.19
Names
cqr
cwn
Fields
BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_
BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_
BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_
org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_
org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_
Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_
Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_
Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_
Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_
Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_
Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_
boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_
boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_
long: j, ringPlacementSeed, field_37261, field_37261, f_212255_
Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_
Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_
Constructors
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)
Methods
BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_
void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_
int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_
void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_
void (): j, generatePositions, method_41057, method_41057, m_208097_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_
Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_
BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_
boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_
Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_
boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_
int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_
Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_
void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_
List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_
List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_
boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_
boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_
void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_
List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_
List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_
1.18.2
Names
cpz
cqr
Fields
BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_
BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_
BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_
StructureSettings: d, settings, field_16567, structuresConfig, f_62139_
long: e, strongholdSeed, field_24748, worldSeed, f_62140_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_
org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_
Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_
Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_
Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_
boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_
long: j, ringPlacementSeed, field_37261, field_37261, f_212255_
Constructors
(BiomeSource, StructureSettings)
(BiomeSource, BiomeSource, StructureSettings, long)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)
Methods
void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_
StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_
boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_
void (): j, generatePositions, method_41057, method_41057, m_208097_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_
Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_
BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_
boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_
Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_
boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_
int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_
Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_
void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_
List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_
List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cmo
cpz
Fields
BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_
Constructors
Methods
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_
void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_
StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_
BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_
boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
1.17.1
Names
cmn
cmo
Fields
Constructors
Methods
1.17
Names
cfy
cmn
net.minecraft.world.gen.ChunkGenerator
net.minecraft.src.C_2118_
Fields
BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c
BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_
StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d
StructureSettings: d, settings, field_16567, structuresConfig, f_62139_
long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_
long: e, strongholdSeed, field_24748, worldSeed, f_62140_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_
BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_
Constructors
Methods
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b
int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_
void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_
void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_
List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_
int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cfv
cfy
Fields
BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c
BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c
BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_
Constructors
Methods
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cha
cfv
Fields
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_
StructureSettings: d, settings, field_16567, config, field_222543_d
StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d
long: e, strongholdSeed, field_24748, field_24748, field_235950_e_
long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_
List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_
Constructors
Methods
void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a
void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_
void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_
void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_
void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_
boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_
1.16.1
Names
caa
cha
Fields
LevelAccessor: a, level, field_12760, world, field_222540_a
long: b, seed, field_12759, seed, field_222541_b
BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c
BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c
C: d, settings, field_16567, config, field_222543_d
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_
BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_
StructureSettings: d, settings, field_16567, config, field_222543_d
long: e, strongholdSeed, field_24748, field_24748, field_235950_e_
List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_
Constructors
(LevelAccessor, BiomeSource, C)
(BiomeSource, StructureSettings)
(BiomeSource, BiomeSource, StructureSettings, long)
Methods
BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a
void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b
void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_
C (): a, getSettings, method_12109, getConfig, func_201496_a_
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d
int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d
void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a
boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a
<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b
long (): d, getSeed, method_12101, getSeed, func_202089_c
int (): e, getGenDepth, method_12104, getMaxY, func_207511_e
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_
List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a
void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b
int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b
Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_
void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_
void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_
void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_
StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_
List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_
void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_
void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
1.15.2
Names
bzx
caa
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bxi
bzx
Fields
Constructors
Methods
Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b
Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a
void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c
void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a
Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_
void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_
void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_
1.14.4
Names
bxd
bxi
net.minecraft.world.level.chunk.ChunkGenerator
Fields
IWorld: a, field_12760, world, field_222540_a
LevelAccessor: a, level, field_12760, world, field_222540_a
long: b, field_12759, seed, field_222541_b
long: b, seed, field_12759, seed, field_222541_b
BiomeSource: c, field_12761, biomeSource, field_222542_c
BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c
C: d, field_16567, config, field_222543_d
C: d, settings, field_16567, config, field_222543_d
Constructors
Methods
void (Chunk): a, method_12106, populateBiomes, func_222539_a
void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a
Biome (Chunk): b, method_16553, getDecorationBiome, func_222534_b
Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b
Biome (ChunkRegion, BlockPos): a, method_16554, getDecorationBiome, func_222527_a
Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a
void (Chunk, GenerationStep$Carver): a, method_12108, carve, func_222538_a
void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a
BlockPos (World, String, BlockPos, int, boolean): a, method_12103, locateStructure, func_211403_a
BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a
void (ChunkRegion): a, method_12102, generateFeatures, func_202092_b
void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b
void (Chunk): c, method_12110, buildSurface, func_222535_c
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c
void (ChunkRegion): b, method_12107, populateEntities, func_202093_c
void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c
C (): a, method_12109, getConfig, func_201496_a_
C (): a, getSettings, method_12109, getConfig, func_201496_a_
int (): b, method_12100, getSpawnHeight, func_205470_d
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d
void (ServerWorld, boolean, boolean): a, method_12099, spawnEntities, func_203222_a
void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a
boolean (Biome, StructureFeature<? extends FeatureConfig>): a, method_12097, hasStructure, func_202094_a
boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a
<C extends FeatureConfig> C (Biome, StructureFeature<C>): b, method_12105, getStructureConfig, func_202087_b
<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b
BiomeSource (): c, method_12098, getBiomeSource, func_202090_b
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b
long (): d, method_12101, getSeed, func_202089_c
long (): d, getSeed, method_12101, getSeed, func_202089_c
int (): e, method_12104, getMaxY, func_207511_e
int (): e, getGenDepth, method_12104, getMaxY, func_207511_e
List<Biome$SpawnEntry> (EntityCategory, BlockPos): a, method_12113, getEntitySpawnList, func_177458_a
List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a
void (Chunk, ChunkGenerator<?>, StructureManager): a, method_16129, setStructureStarts, func_222533_a
void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a
void (IWorld, Chunk): a, method_16130, addStructureReferences, func_222528_a
void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a
void (IWorld, Chunk): b, method_12088, populateNoise, func_222537_b
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b
int (): f, method_16398, getSeaLevel, func_222530_f
int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f
int (int, int, Heightmap$Type): a, method_16397, getHeightOnGround, func_222529_a
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a
int (int, int, Heightmap$Type): b, method_20402, method_20402, func_222532_b
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b
int (int, int, Heightmap$Type): c, method_18028, getHeightInGround, func_222531_c
int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c
1.14.3
Names
bwz
bxd
net.minecraft.world.gen.chunk.ChunkGenerator
Fields
IWorld: a, field_12760, field_222540_a
IWorld: a, field_12760, world, field_222540_a
long: b, field_12759, field_222541_b
long: b, field_12759, seed, field_222541_b
BiomeProvider: c, field_12761, field_222542_c
BiomeSource: c, field_12761, biomeSource, field_222542_c
C: d, field_16567, field_222543_d
C: d, field_16567, config, field_222543_d
Constructors
Methods
void (IChunk): a, method_12106, func_222539_a
void (Chunk): a, method_12106, populateBiomes, func_222539_a
Biome (IChunk): b, method_16553, func_222534_b
Biome (Chunk): b, method_16553, getDecorationBiome, func_222534_b
Biome (WorldGenRegion, BlockPos): a, method_16554, func_222527_a
Biome (ChunkRegion, BlockPos): a, method_16554, getDecorationBiome, func_222527_a
void (IChunk, GenerationStage$Carving): a, method_12108, func_222538_a
void (Chunk, GenerationStep$Carver): a, method_12108, carve, func_222538_a
BlockPos (World, String, BlockPos, int, boolean): a, method_12103, func_211403_a
BlockPos (World, String, BlockPos, int, boolean): a, method_12103, locateStructure, func_211403_a
void (WorldGenRegion): a, method_12102, func_202092_b
void (ChunkRegion): a, method_12102, generateFeatures, func_202092_b
void (IChunk): c, method_12110, func_222535_c
void (Chunk): c, method_12110, buildSurface, func_222535_c
void (WorldGenRegion): b, method_12107, func_202093_c
void (ChunkRegion): b, method_12107, populateEntities, func_202093_c
C (): a, method_12109, func_201496_a_
C (): a, method_12109, getConfig, func_201496_a_
int (): b, method_12100, func_205470_d
int (): b, method_12100, getSpawnHeight, func_205470_d
void (ServerWorld, boolean, boolean): a, method_12099, func_203222_a
void (ServerWorld, boolean, boolean): a, method_12099, spawnEntities, func_203222_a
boolean (Biome, Structure<? extends IFeatureConfig>): a, method_12097, func_202094_a
boolean (Biome, StructureFeature<? extends FeatureConfig>): a, method_12097, hasStructure, func_202094_a
<C extends IFeatureConfig> C (Biome, Structure<C>): b, method_12105, func_202087_b
<C extends FeatureConfig> C (Biome, StructureFeature<C>): b, method_12105, getStructureConfig, func_202087_b
BiomeProvider (): c, method_12098, func_202090_b
BiomeSource (): c, method_12098, getBiomeSource, func_202090_b
long (): d, method_12101, func_202089_c
long (): d, method_12101, getSeed, func_202089_c
int (): e, method_12104, func_207511_e
int (): e, method_12104, getMaxY, func_207511_e
List<Biome$SpawnListEntry> (EntityClassification, BlockPos): a, method_12113, func_177458_a
List<Biome$SpawnEntry> (EntityCategory, BlockPos): a, method_12113, getEntitySpawnList, func_177458_a
void (IChunk, ChunkGenerator<?>, TemplateManager): a, method_16129, func_222533_a
void (Chunk, ChunkGenerator<?>, StructureManager): a, method_16129, setStructureStarts, func_222533_a
void (IWorld, IChunk): a, method_16130, func_222528_a
void (IWorld, Chunk): a, method_16130, addStructureReferences, func_222528_a
void (IWorld, IChunk): b, method_12088, func_222537_b
void (IWorld, Chunk): b, method_12088, populateNoise, func_222537_b
int (): f, method_16398, func_222530_f
int (): f, method_16398, getSeaLevel, func_222530_f
int (int, int, Heightmap$Type): a, method_16397, func_222529_a
int (int, int, Heightmap$Type): a, method_16397, getHeightOnGround, func_222529_a
int (int, int, Heightmap$Type): b, method_20402, func_222532_b
int (int, int, Heightmap$Type): b, method_20402, method_20402, func_222532_b
int (int, int, Heightmap$Type): c, method_18028, func_222531_c
int (int, int, Heightmap$Type): c, method_18028, getHeightInGround, func_222531_c
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bwy
bwz
Fields
Constructors
Methods
1.14
Names
bwy
net.minecraft.class_2794
net.minecraft.world.gen.ChunkGenerator
Fields
IWorld: a, field_12760, field_222540_a
long: b, field_12759, field_222541_b
BiomeProvider: c, field_12761, field_222542_c
C: d, field_16567, field_222543_d
Constructors
(IWorld, BiomeProvider, C)
Methods
void (IChunk): a, method_12106, func_222539_a
Biome (IChunk): b, method_16553, func_222534_b
Biome (WorldGenRegion, BlockPos): a, method_16554, func_222527_a
void (IChunk, GenerationStage$Carving): a, method_12108, func_222538_a
BlockPos (World, String, BlockPos, int, boolean): a, method_12103, func_211403_a
void (WorldGenRegion): a, method_12102, func_202092_b
void (IChunk): c, method_12110, func_222535_c
void (WorldGenRegion): b, method_12107, func_202093_c
C (): a, method_12109, func_201496_a_
int (): b, method_12100, func_205470_d
void (ServerWorld, boolean, boolean): a, method_12099, func_203222_a
boolean (Biome, Structure<? extends IFeatureConfig>): a, method_12097, func_202094_a
<C extends IFeatureConfig> C (Biome, Structure<C>): b, method_12105, func_202087_b
BiomeProvider (): c, method_12098, func_202090_b
long (): d, method_12101, func_202089_c
int (): e, method_12104, func_207511_e
List<Biome$SpawnListEntry> (EntityClassification, BlockPos): a, method_12113, func_177458_a
void (IChunk, ChunkGenerator<?>, TemplateManager): a, method_16129, func_222533_a
void (IWorld, IChunk): a, method_16130, func_222528_a
void (IWorld, IChunk): b, method_12088, func_222537_b
int (): f, method_16398, func_222530_f
int (int, int, Heightmap$Type): a, method_16397, func_222529_a
int (int, int, Heightmap$Type): b, method_20402, func_222532_b
int (int, int, Heightmap$Type): c, method_18028, func_222531_c