History - net.minecraft.world.level.chunk.ChunkGenerator

25w18a

Names

edo

eee

Fields

BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: b, biomeSource, field_12761

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413

Constructors

Methods

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102

BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_

BoundingBox (ChunkAccess): a, getWritableArea, method_39462

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146

WeightedList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_

WeightedList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696

void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_

void (): a, validate, method_59825

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129, setStructureStarts, m_255037_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044

1.21.5

Names

dyu

edo

Fields

Constructors

Methods

1.21.4

Names

dzr

dyu

Fields

Constructors

Methods

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129, setStructureStarts, m_255037_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

1.21.3

Names

duz

dzr

Fields

Constructors

Methods

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dub

duz

Fields

Constructors

Methods

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

1.20.6

Names

dle

dub

Fields

Constructors

Methods

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

1.20.4

Names

dhg

dle

Fields

Constructors

Methods

1.20.2

Names

ddy

dhg

Fields

Constructors

Methods

1.20.1

Names

ddo

ddy

Fields

Constructors

Methods

1.19.4

Names

daq

ddo

Fields

Constructors

Methods

1.19.3

Names

cxk

daq

Fields

BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_

org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_

Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_

Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_

boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_

Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Constructors

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

(BiomeSource)

(BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

Methods

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_

void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_

void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_

void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_

List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_

List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cwn

cxk

Fields

Constructors

Methods

1.19

Names

cqr

cwn

Fields

BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_

org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_

org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_

Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_

Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_

Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_

Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_

Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_

boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_

boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_

long: j, ringPlacementSeed, field_37261, field_37261, f_212255_

Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Constructors

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

Methods

BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_

int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_

void (): j, generatePositions, method_41057, method_41057, m_208097_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_

BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_

boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_

Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_

boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_

int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_

List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_

List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_

boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_

void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_

List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_

List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_

1.18.2

Names

cpz

cqr

Fields

BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_

BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_

StructureSettings: d, settings, field_16567, structuresConfig, f_62139_

long: e, strongholdSeed, field_24748, worldSeed, f_62140_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_

org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_

Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_

Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_

boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_

long: j, ringPlacementSeed, field_37261, field_37261, f_212255_

Constructors

(BiomeSource, StructureSettings)

(BiomeSource, BiomeSource, StructureSettings, long)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)

Methods

void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_

StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_

void (): j, generatePositions, method_41057, method_41057, m_208097_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_

BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_

boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_

Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_

boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_

int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_

List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_

List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cmo

cpz

Fields

BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_

Constructors

Methods

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_

void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_

StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

1.17.1

Names

cmn

cmo

Fields

Constructors

Methods

1.17

Names

cfy

cmn

net.minecraft.world.gen.ChunkGenerator

net.minecraft.src.C_2118_

Fields

BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_

StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d

StructureSettings: d, settings, field_16567, structuresConfig, f_62139_

long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_

long: e, strongholdSeed, field_24748, worldSeed, f_62140_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_

BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_

Constructors

Methods

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b

int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_

void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_

void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_

List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_

int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cfv

cfy

Fields

BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c

BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_

Constructors

Methods

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cha

cfv

Fields

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_

StructureSettings: d, settings, field_16567, config, field_222543_d

StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d

long: e, strongholdSeed, field_24748, field_24748, field_235950_e_

long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_

List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_

Constructors

Methods

void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a

void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_

void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_

void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_

void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_

boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_

1.16.1

Names

caa

cha

Fields

LevelAccessor: a, level, field_12760, world, field_222540_a

long: b, seed, field_12759, seed, field_222541_b

BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c

C: d, settings, field_16567, config, field_222543_d

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_

BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_

StructureSettings: d, settings, field_16567, config, field_222543_d

long: e, strongholdSeed, field_24748, field_24748, field_235950_e_

List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_

Constructors

(LevelAccessor, BiomeSource, C)

(BiomeSource, StructureSettings)

(BiomeSource, BiomeSource, StructureSettings, long)

Methods

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b

void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_

C (): a, getSettings, method_12109, getConfig, func_201496_a_

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b

long (): d, getSeed, method_12101, getSeed, func_202089_c

int (): e, getGenDepth, method_12104, getMaxY, func_207511_e

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_

List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a

void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b

int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_

void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_

void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_

StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_

List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_

void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_

void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

1.15.2

Names

bzx

caa

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bxi

bzx

Fields

Constructors

Methods

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c

void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_

void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_

1.14.4

Names

bxd

bxi

net.minecraft.world.level.chunk.ChunkGenerator

Fields

IWorld: a, field_12760, world, field_222540_a

LevelAccessor: a, level, field_12760, world, field_222540_a

long: b, field_12759, seed, field_222541_b

long: b, seed, field_12759, seed, field_222541_b

BiomeSource: c, field_12761, biomeSource, field_222542_c

BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c

C: d, field_16567, config, field_222543_d

C: d, settings, field_16567, config, field_222543_d

Constructors

Methods

void (Chunk): a, method_12106, populateBiomes, func_222539_a

void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a

Biome (Chunk): b, method_16553, getDecorationBiome, func_222534_b

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b

Biome (ChunkRegion, BlockPos): a, method_16554, getDecorationBiome, func_222527_a

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a

void (Chunk, GenerationStep$Carver): a, method_12108, carve, func_222538_a

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a

BlockPos (World, String, BlockPos, int, boolean): a, method_12103, locateStructure, func_211403_a

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a

void (ChunkRegion): a, method_12102, generateFeatures, func_202092_b

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b

void (Chunk): c, method_12110, buildSurface, func_222535_c

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c

void (ChunkRegion): b, method_12107, populateEntities, func_202093_c

void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c

C (): a, method_12109, getConfig, func_201496_a_

C (): a, getSettings, method_12109, getConfig, func_201496_a_

int (): b, method_12100, getSpawnHeight, func_205470_d

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d

void (ServerWorld, boolean, boolean): a, method_12099, spawnEntities, func_203222_a

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a

boolean (Biome, StructureFeature<? extends FeatureConfig>): a, method_12097, hasStructure, func_202094_a

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a

<C extends FeatureConfig> C (Biome, StructureFeature<C>): b, method_12105, getStructureConfig, func_202087_b

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b

BiomeSource (): c, method_12098, getBiomeSource, func_202090_b

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b

long (): d, method_12101, getSeed, func_202089_c

long (): d, getSeed, method_12101, getSeed, func_202089_c

int (): e, method_12104, getMaxY, func_207511_e

int (): e, getGenDepth, method_12104, getMaxY, func_207511_e

List<Biome$SpawnEntry> (EntityCategory, BlockPos): a, method_12113, getEntitySpawnList, func_177458_a

List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a

void (Chunk, ChunkGenerator<?>, StructureManager): a, method_16129, setStructureStarts, func_222533_a

void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a

void (IWorld, Chunk): a, method_16130, addStructureReferences, func_222528_a

void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a

void (IWorld, Chunk): b, method_12088, populateNoise, func_222537_b

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b

int (): f, method_16398, getSeaLevel, func_222530_f

int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f

int (int, int, Heightmap$Type): a, method_16397, getHeightOnGround, func_222529_a

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a

int (int, int, Heightmap$Type): b, method_20402, method_20402, func_222532_b

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b

int (int, int, Heightmap$Type): c, method_18028, getHeightInGround, func_222531_c

int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c

1.14.3

Names

bwz

bxd

net.minecraft.world.gen.chunk.ChunkGenerator

Fields

IWorld: a, field_12760, field_222540_a

IWorld: a, field_12760, world, field_222540_a

long: b, field_12759, field_222541_b

long: b, field_12759, seed, field_222541_b

BiomeProvider: c, field_12761, field_222542_c

BiomeSource: c, field_12761, biomeSource, field_222542_c

C: d, field_16567, field_222543_d

C: d, field_16567, config, field_222543_d

Constructors

Methods

void (IChunk): a, method_12106, func_222539_a

void (Chunk): a, method_12106, populateBiomes, func_222539_a

Biome (IChunk): b, method_16553, func_222534_b

Biome (Chunk): b, method_16553, getDecorationBiome, func_222534_b

Biome (WorldGenRegion, BlockPos): a, method_16554, func_222527_a

Biome (ChunkRegion, BlockPos): a, method_16554, getDecorationBiome, func_222527_a

void (IChunk, GenerationStage$Carving): a, method_12108, func_222538_a

void (Chunk, GenerationStep$Carver): a, method_12108, carve, func_222538_a

BlockPos (World, String, BlockPos, int, boolean): a, method_12103, func_211403_a

BlockPos (World, String, BlockPos, int, boolean): a, method_12103, locateStructure, func_211403_a

void (WorldGenRegion): a, method_12102, func_202092_b

void (ChunkRegion): a, method_12102, generateFeatures, func_202092_b

void (IChunk): c, method_12110, func_222535_c

void (Chunk): c, method_12110, buildSurface, func_222535_c

void (WorldGenRegion): b, method_12107, func_202093_c

void (ChunkRegion): b, method_12107, populateEntities, func_202093_c

C (): a, method_12109, func_201496_a_

C (): a, method_12109, getConfig, func_201496_a_

int (): b, method_12100, func_205470_d

int (): b, method_12100, getSpawnHeight, func_205470_d

void (ServerWorld, boolean, boolean): a, method_12099, func_203222_a

void (ServerWorld, boolean, boolean): a, method_12099, spawnEntities, func_203222_a

boolean (Biome, Structure<? extends IFeatureConfig>): a, method_12097, func_202094_a

boolean (Biome, StructureFeature<? extends FeatureConfig>): a, method_12097, hasStructure, func_202094_a

<C extends IFeatureConfig> C (Biome, Structure<C>): b, method_12105, func_202087_b

<C extends FeatureConfig> C (Biome, StructureFeature<C>): b, method_12105, getStructureConfig, func_202087_b

BiomeProvider (): c, method_12098, func_202090_b

BiomeSource (): c, method_12098, getBiomeSource, func_202090_b

long (): d, method_12101, func_202089_c

long (): d, method_12101, getSeed, func_202089_c

int (): e, method_12104, func_207511_e

int (): e, method_12104, getMaxY, func_207511_e

List<Biome$SpawnListEntry> (EntityClassification, BlockPos): a, method_12113, func_177458_a

List<Biome$SpawnEntry> (EntityCategory, BlockPos): a, method_12113, getEntitySpawnList, func_177458_a

void (IChunk, ChunkGenerator<?>, TemplateManager): a, method_16129, func_222533_a

void (Chunk, ChunkGenerator<?>, StructureManager): a, method_16129, setStructureStarts, func_222533_a

void (IWorld, IChunk): a, method_16130, func_222528_a

void (IWorld, Chunk): a, method_16130, addStructureReferences, func_222528_a

void (IWorld, IChunk): b, method_12088, func_222537_b

void (IWorld, Chunk): b, method_12088, populateNoise, func_222537_b

int (): f, method_16398, func_222530_f

int (): f, method_16398, getSeaLevel, func_222530_f

int (int, int, Heightmap$Type): a, method_16397, func_222529_a

int (int, int, Heightmap$Type): a, method_16397, getHeightOnGround, func_222529_a

int (int, int, Heightmap$Type): b, method_20402, func_222532_b

int (int, int, Heightmap$Type): b, method_20402, method_20402, func_222532_b

int (int, int, Heightmap$Type): c, method_18028, func_222531_c

int (int, int, Heightmap$Type): c, method_18028, getHeightInGround, func_222531_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bwy

bwz

Fields

Constructors

Methods

1.14

Names

bwy

net.minecraft.class_2794

net.minecraft.world.gen.ChunkGenerator

Fields

IWorld: a, field_12760, field_222540_a

long: b, field_12759, field_222541_b

BiomeProvider: c, field_12761, field_222542_c

C: d, field_16567, field_222543_d

Constructors

(IWorld, BiomeProvider, C)

Methods

void (IChunk): a, method_12106, func_222539_a

Biome (IChunk): b, method_16553, func_222534_b

Biome (WorldGenRegion, BlockPos): a, method_16554, func_222527_a

void (IChunk, GenerationStage$Carving): a, method_12108, func_222538_a

BlockPos (World, String, BlockPos, int, boolean): a, method_12103, func_211403_a

void (WorldGenRegion): a, method_12102, func_202092_b

void (IChunk): c, method_12110, func_222535_c

void (WorldGenRegion): b, method_12107, func_202093_c

C (): a, method_12109, func_201496_a_

int (): b, method_12100, func_205470_d

void (ServerWorld, boolean, boolean): a, method_12099, func_203222_a

boolean (Biome, Structure<? extends IFeatureConfig>): a, method_12097, func_202094_a

<C extends IFeatureConfig> C (Biome, Structure<C>): b, method_12105, func_202087_b

BiomeProvider (): c, method_12098, func_202090_b

long (): d, method_12101, func_202089_c

int (): e, method_12104, func_207511_e

List<Biome$SpawnListEntry> (EntityClassification, BlockPos): a, method_12113, func_177458_a

void (IChunk, ChunkGenerator<?>, TemplateManager): a, method_16129, func_222533_a

void (IWorld, IChunk): a, method_16130, func_222528_a

void (IWorld, IChunk): b, method_12088, func_222537_b

int (): f, method_16398, func_222530_f

int (int, int, Heightmap$Type): a, method_16397, func_222529_a

int (int, int, Heightmap$Type): b, method_20402, func_222532_b

int (int, int, Heightmap$Type): c, method_18028, func_222531_c