net.minecraft.world

public class ChunkRegion

implements IWorld

vo
net.minecraft.class_3233
net.minecraft.world.ChunkRegion
net.minecraft.world.gen.WorldGenRegion

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
a
field_14092
LOGGER
field_208303_a
private final List<Chunk>
b
field_14098
chunks
field_201684_a
private final int
c
field_14090
centerChunkX
field_201685_b
private final int
d
field_14089
centerChunkZ
field_201686_c
private final int
e
field_14088
width
field_217380_e
private final ServerWorld
f
field_14093
world
field_201689_f
private final long
g
field_14087
seed
field_201690_g
private final int
h
field_14086
seaLevel
field_201691_h
private final LevelProperties
i
field_14097
levelProperties
field_201692_i
private final Random
j
field_14091
random
field_201693_j
private final Dimension
k
field_14096
dimension
field_201694_k
private final ChunkGeneratorConfig
l
field_14095
generatorSettings
field_201695_l
private final TickScheduler<Block>
m
field_14099
blockTickScheduler
field_205336_m
private final TickScheduler<Fluid>
n
field_14094
fluidTickScheduler
field_205337_n

Constructor summary

ModifierConstructor
public (ServerWorld arg0, List<Chunk> arg1)

Method summary

Modifier and TypeMethod
public int
a()
method_14336()
getCenterChunkX()
func_201679_a()
public int
b()
method_14339()
getCenterChunkZ()
func_201680_b()
public Chunk
a(int arg0, int arg1)
method_8392(int arg0, int arg1)
getChunk(int arg0, int arg1)
func_212866_a_(int arg0, int arg1)
public Chunk
a(int arg0, int arg1, bxh arg2, boolean arg3)
method_8402(int arg0, int arg1, class_2806 arg2, boolean arg3)
getChunk(int arg0, int arg1, ChunkStatus arg2, boolean arg3)
func_217353_a(int arg0, int arg1, ChunkStatus arg2, boolean arg3)
public boolean
b(int arg0, int arg1)
method_8393(int arg0, int arg1)
isChunkLoaded(int arg0, int arg1)
func_217354_b(int arg0, int arg1)
public BlockState
e_(ev arg0)
method_8320(class_2338 arg0)
getBlockState(BlockPos arg0)
func_180495_p(BlockPos arg0)
public FluidState
b(ev arg0)
method_8316(class_2338 arg0)
getFluidState(BlockPos arg0)
func_204610_c(BlockPos arg0)
public PlayerEntity
a(double arg0, double arg1, double arg2, double arg3, Predicate<ail> arg4)
method_8604(double arg0, double arg1, double arg2, double arg3, Predicate<class_1297> arg4)
getClosestPlayer(double arg0, double arg1, double arg2, double arg3, Predicate<Entity> arg4)
func_190525_a(double arg0, double arg1, double arg2, double arg3, Predicate<Entity> arg4)
public int
c()
method_8594()
getAmbientDarkness()
func_175657_ab()
public Biome
c(ev arg0)
method_8310(class_2338 arg0)
getBiome(BlockPos arg0)
func_180494_b(BlockPos arg0)
public int
a(bhv arg0, ev arg1)
method_8314(class_1944 arg0, class_2338 arg1)
getLightLevel(LightType arg0, BlockPos arg1)
func_175642_b(LightType arg0, BlockPos arg1)
public int
a_(ev arg0, int arg1)
method_8624(class_2338 arg0, int arg1)
getLightLevel(BlockPos arg0, int arg1)
func_201669_a(BlockPos arg0, int arg1)
public boolean
b(ev arg0, boolean arg1)
method_8651(class_2338 arg0, boolean arg1)
breakBlock(BlockPos arg0, boolean arg1)
func_175655_b(BlockPos arg0, boolean arg1)
public BlockEntity
d(ev arg0)
method_8321(class_2338 arg0)
getBlockEntity(BlockPos arg0)
func_175625_s(BlockPos arg0)
public boolean
a(ev arg0, bvo arg1, int arg2)
method_8652(class_2338 arg0, class_2680 arg1, int arg2)
setBlockState(BlockPos arg0, BlockState arg1, int arg2)
func_180501_a(BlockPos arg0, BlockState arg1, int arg2)
private void
i(ev arg0)
method_14338(class_2338 arg0)
markBlockForPostProcessing(BlockPos arg0)
func_201683_l(BlockPos arg0)
public boolean
c(ail arg0)
method_8649(class_1297 arg0)
spawnEntity(Entity arg0)
func_217376_c(Entity arg0)
public boolean
a(ev arg0, boolean arg1)
method_8650(class_2338 arg0, boolean arg1)
clearBlockState(BlockPos arg0, boolean arg1)
func_217377_a(BlockPos arg0, boolean arg1)
public WorldBorder
q_()
method_8621()
getWorldBorder()
func_175723_af()
public boolean
a(ail arg0, csv arg1)
method_8611(class_1297 arg0, class_265 arg1)
intersectsEntities(Entity arg0, VoxelShape arg1)
func_195585_a(Entity arg0, VoxelShape arg1)
public boolean
e()
method_8608()
isClient()
func_201670_d()
public ServerWorld
f()
method_19506()
method_19506()
func_201672_e()
public LevelProperties
p_()
method_8401()
getLevelProperties()
func_72912_H()
public LocalDifficulty
e(ev arg0)
method_8404(class_2338 arg0)
getLocalDifficulty(BlockPos arg0)
func_175649_E(BlockPos arg0)
public ChunkManager
E()
method_8398()
getChunkManager()
func_72863_F()
public long
n_()
method_8412()
getSeed()
func_72905_C()
public TickScheduler<Block>
G()
method_8397()
getBlockTickScheduler()
func_205220_G_()
public TickScheduler<Fluid>
F()
method_8405()
getFluidTickScheduler()
func_205219_F_()
public int
i()
method_8615()
getSeaLevel()
func_181545_F()
public Random
k()
method_8409()
getRandom()
func_201674_k()
public void
a(ev arg0, bmq arg1)
method_8408(class_2338 arg0, class_2248 arg1)
updateNeighbors(BlockPos arg0, Block arg1)
func_195592_c(BlockPos arg0, Block arg1)
public int
a(byv$a arg0, int arg1, int arg2)
method_8589(class_2902$class_2903 arg0, int arg1, int arg2)
getTop(Heightmap$Type arg0, int arg1, int arg2)
func_201676_a(Heightmap$Type arg0, int arg1, int arg2)
public void
a(awb arg0, ev arg1, ym arg2, yo arg3, float arg4, float arg5)
method_8396(class_1657 arg0, class_2338 arg1, class_3414 arg2, class_3419 arg3, float arg4, float arg5)
playSound(PlayerEntity arg0, BlockPos arg1, SoundEvent arg2, SoundCategory arg3, float arg4, float arg5)
func_184133_a(PlayerEntity arg0, BlockPos arg1, SoundEvent arg2, SoundCategory arg3, float arg4, float arg5)
public void
a(ge arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
method_8406(class_2394 arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addParticle(ParticleEffect arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
func_195594_a(IParticleData arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
public void
a(awb arg0, int arg1, ev arg2, int arg3)
method_8444(class_1657 arg0, int arg1, class_2338 arg2, int arg3)
playLevelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
func_217378_a(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
public Dimension
r_()
method_8597()
getDimension()
func_201675_m()
public boolean
a(ev arg0, Predicate<bvo> arg1)
method_16358(class_2338 arg0, Predicate<class_2680> arg1)
testBlockState(BlockPos arg0, Predicate<BlockState> arg1)
func_217375_a(BlockPos arg0, Predicate<BlockState> arg1)
public <T extends Entity> List<T>
a(Class<? extends T> arg0, crw arg1, Predicate<? super T> arg2)
method_8390(Class<? extends T> arg0, class_238 arg1, Predicate<? super T> arg2)
getEntities(Class<? extends T> arg0, Box arg1, Predicate<? super T> arg2)
func_175647_a(Class<? extends T> arg0, AxisAlignedBB arg1, Predicate<? super T> arg2)
public List<Entity>
a(ail arg0, crw arg1, Predicate<? super ail> arg2)
method_8333(class_1297 arg0, class_238 arg1, Predicate<? super class_1297> arg2)
getEntities(Entity arg0, Box arg1, Predicate<? super Entity> arg2)
func_175674_a(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
public List<PlayerEntity>
A()
method_18456()
getPlayers()
func_217369_A()
public BlockPos
a(byv$a arg0, ev arg1)
method_8598(class_2902$class_2903 arg0, class_2338 arg1)
getTopPosition(Heightmap$Type arg0, BlockPos arg1)
func_205770_a(Heightmap$Type arg0, BlockPos arg1)
public BlockPos
o_()
method_8395()
getSpawnPos()
func_175694_M()