History - net.minecraft.block.BlockLeaves

1.13.2

Names

bfq

bfr

Fields

Constructors

Methods

1.13.1

Names

bfi

bfq

Fields

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

arr

bfi

Fields

PropertyBool: a, field_176237_a

PropertyBool: b, field_176236_b

int[]: d, field_150128_a

boolean: c, field_185686_c

IntegerProperty: a, field_208494_a

BooleanProperty: b, field_208495_b

boolean: c, field_196478_c

Constructors

()

(Block$Builder)

Methods

int (Random): a, func_149745_a

Item (IBlockState, Random, int): a, func_180660_a

int (IBlockState): x, func_176232_d

BlockPlanks$EnumType (int): b, func_176233_b

void (boolean): b, func_150122_b

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): b, func_176235_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

void (World, BlockPos, IBlockState, int): a, func_176234_a

boolean (IBlockState): b, func_149662_c

void (IBlockState, World, BlockPos, Random): a, func_180655_c

void (IBlockState, World, BlockPos, Random): c, func_180655_c

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

boolean (IBlockState): t, func_176214_u

boolean (IBlockState): q, func_176214_u

boolean (IBlockState): s, func_149653_t

void (IBlockState, World, BlockPos, Random): b, func_196265_a

void (IBlockState, World, BlockPos, Random): a, func_196267_b

int (IBlockState, IBlockReader, BlockPos): j, func_200011_d

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

IBlockState (IBlockState, IWorld, BlockPos): a, func_208493_b

int (IBlockState): w, func_208492_w

int (IBlockState, Random): a, func_196264_a

IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a

void (IBlockState, World, BlockPos, float, int): a, func_196255_a

void (World, BlockPos, IBlockState, int): a, func_196474_a

int (IBlockState): k, func_196472_i

void (World, EntityPlayer, BlockPos, IBlockState, TileEntity, ItemStack): a, func_180657_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

IBlockState (BlockItemUseContext): a, func_196258_a

void (boolean): a, func_196475_b

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

arp

arr

Fields

Constructors

Methods

1.12

Names

aon

arp

Fields

Constructors

Methods

int (IBlockState): i, func_176232_d

int (IBlockState): x, func_176232_d

BlockPlanks$EnumType (int): e, func_176233_b

BlockPlanks$EnumType (int): b, func_176233_b

boolean (IBlockState): u, func_176214_u

boolean (IBlockState): t, func_176214_u

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aol

aon

Fields

Constructors

Methods

1.11

Names

amy

aol

Fields

Constructors

Methods

boolean (): j, func_176214_u

boolean (IBlockState): u, func_176214_u

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

aml

amy

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ahs

aml

Fields

int[]: N, field_150128_a

int[]: d, field_150128_a

int: O, field_150127_b

boolean: P, field_176238_O

boolean: c, field_185686_c

Constructors

Methods

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): e, func_176235_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

void (World, BlockPos, IBlockState, int): a, func_176234_a

int (IBlockState): d, func_176232_d

int (IBlockState): i, func_176232_d

boolean (): c, func_149662_c

boolean (): w, func_176214_u

boolean (): j, func_176214_u

BlockPlanks$EnumType (int): b, func_176233_b

BlockPlanks$EnumType (int): e, func_176233_b

int (): H, func_149635_D

int (IBlockState): h, func_180644_h

int (IBlockAccess, BlockPos, int): a, func_180662_a

void (World, BlockPos, IBlockState, Random): c, func_180655_c

EnumWorldBlockLayer (): m, func_180664_k

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): b, func_176235_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

void (World, BlockPos, IBlockState, int): a, func_176234_a

boolean (IBlockState): b, func_149662_c

void (IBlockState, World, BlockPos, Random): a, func_180655_c

BlockRenderLayer (): f, func_180664_k

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

ahs

net.minecraft.block.BlockLeaves

Fields

PropertyBool: a, field_176237_a

PropertyBool: b, field_176236_b

int[]: N, field_150128_a

int: O, field_150127_b

boolean: P, field_176238_O

Constructors

()

Methods

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos): e, func_176235_d

int (Random): a, func_149745_a

Item (IBlockState, Random, int): a, func_180660_a

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

void (World, BlockPos, IBlockState, int): a, func_176234_a

int (IBlockState): d, func_176232_d

boolean (): c, func_149662_c

boolean (): w, func_176214_u

BlockPlanks$EnumType (int): b, func_176233_b

int (): H, func_149635_D

int (IBlockState): h, func_180644_h

int (IBlockAccess, BlockPos, int): a, func_180662_a

void (World, BlockPos, IBlockState, Random): c, func_180655_c

void (boolean): b, func_150122_b

EnumWorldBlockLayer (): m, func_180664_k