History - net.minecraft.world.level.block.LanternBlock
25w18a
Names
dsa
dsr
Fields
BooleanProperty: b, HANGING, field_16545, HANGING, f_153459_
BooleanProperty: b, HANGING, field_16545
VoxelShape: d, SHAPE_STANDING, field_16546, STANDING_SHAPE, f_381300_
VoxelShape: d, SHAPE_STANDING, field_16546
VoxelShape: e, SHAPE_HANGING, field_16544, HANGING_SHAPE, f_380028_
VoxelShape: e, SHAPE_HANGING, field_16544
BooleanProperty: c, WATERLOGGED, field_26441, WATERLOGGED, f_153460_
BooleanProperty: c, WATERLOGGED, field_26441
com.mojang.serialization.MapCodec<LanternBlock>: a, CODEC, field_46381, CODEC, f_303241_
com.mojang.serialization.MapCodec<LanternBlock>: a, CODEC, field_46381
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558
Direction (BlockState): o, getConnectedDirection, method_16370, attachedDirection, m_153495_
Direction (BlockState): o, getConnectedDirection, method_16370
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545
com.mojang.serialization.MapCodec<LanternBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<LanternBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
1.21.5
Names
dnw
dsa
Fields
VoxelShape: d, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, SHAPE_STANDING, field_16546, STANDING_SHAPE, f_381300_
VoxelShape: e, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
VoxelShape: e, SHAPE_HANGING, field_16544, HANGING_SHAPE, f_380028_
Constructors
Methods
1.21.4
Names
dov
dnw
Fields
Constructors
Methods
1.21.3
Names
dkf
dov
Fields
Constructors
Methods
Direction (BlockState): m, getConnectedDirection, method_16370, attachedDirection, m_153495_
Direction (BlockState): o, getConnectedDirection, method_16370, attachedDirection, m_153495_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dji
dkf
Fields
Constructors
Methods
1.20.6
Names
daw
dji
Fields
Constructors
Methods
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, m_153495_
Direction (BlockState): m, getConnectedDirection, method_16370, attachedDirection, m_153495_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cwz
daw
Fields
BooleanProperty: a, HANGING, field_16545, HANGING, f_153459_
BooleanProperty: b, HANGING, field_16545, HANGING, f_153459_
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
VoxelShape: e, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
BooleanProperty: b, WATERLOGGED, field_26441, WATERLOGGED, f_153460_
BooleanProperty: c, WATERLOGGED, field_26441, WATERLOGGED, f_153460_
com.mojang.serialization.MapCodec<LanternBlock>: a, CODEC, field_46381, CODEC, f_303241_
Constructors
Methods
com.mojang.serialization.MapCodec<LanternBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
ctr
cwz
Fields
Constructors
Methods
1.20.1
Names
ctj
ctr
Fields
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
1.19.4
Names
cqt
ctj
Fields
Constructors
Methods
1.19.3
Names
cnq
cqt
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cmt
cnq
Fields
Constructors
Methods
1.19
Names
chl
cmt
Fields
Constructors
Methods
1.18.2
Names
cgt
chl
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cdk
cgt
Fields
Constructors
Methods
1.17.1
Names
cdj
cdk
Fields
Constructors
Methods
1.17
Names
bxw
cdj
net.minecraft.world.level.block.Lantern
net.minecraft.world.level.block.LanternBlock
net.minecraft.block.LanternBlock
net.minecraft.src.C_141212_
Fields
BooleanProperty: a, HANGING, field_16545, HANGING, field_220278_a
BooleanProperty: a, HANGING, field_16545, HANGING, f_153459_
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
BooleanProperty: b, WATERLOGGED, field_26441, field_26441, field_242675_b
BooleanProperty: b, WATERLOGGED, field_26441, WATERLOGGED, f_153460_
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, func_220277_j
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, m_153495_
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bxt
bxw
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
byz
bxt
Fields
VoxelShape: b, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
BooleanProperty: b, WATERLOGGED, field_26441, field_26441, field_242675_b
Constructors
Methods
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
1.16.1
Names
bsj
byz
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
Names
bsg
bsj
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bpv
bsg
Fields
Constructors
Methods
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
Direction (BlockState): j, getConnectedDirection, method_16370, attachedDirection, func_220277_j
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, func_220277_j
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
1.14.4
Names
bpq
bpv
net.minecraft.world.level.block.Lantern
Fields
BooleanProperty: a, field_16545, HANGING, field_220278_a
BooleanProperty: a, HANGING, field_16545, HANGING, field_220278_a
VoxelShape: b, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: b, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, field_16544, HANGING_SHAPE, field_220280_c
VoxelShape: c, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
Constructors
Methods
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
Direction (BlockState): j, method_16370, attachedDirection, func_220277_j
Direction (BlockState): j, getConnectedDirection, method_16370, attachedDirection, func_220277_j
PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
1.14.3
Names
bpm
bpq
net.minecraft.block.LanternBlock
Fields
BooleanProperty: a, field_16545, field_220278_a
BooleanProperty: a, field_16545, HANGING, field_220278_a
VoxelShape: b, field_16546, field_220279_b
VoxelShape: b, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, field_16544, field_220280_c
VoxelShape: c, field_16544, HANGING_SHAPE, field_220280_c
Constructors
Methods
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
Direction (BlockState): j, method_16370, func_220277_j
Direction (BlockState): j, method_16370, attachedDirection, func_220277_j
PushReaction (BlockState): i, method_9527, func_149656_h
PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bpl
bpm
Fields
Constructors
Methods
1.14
Names
bpl
net.minecraft.class_3749
net.minecraft.block.LanternBlock
Fields
BooleanProperty: a, field_16545, field_220278_a
VoxelShape: b, field_16546, field_220279_b
VoxelShape: c, field_16544, field_220280_c
Constructors
Methods
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
BlockRenderLayer (): c, method_9551, func_180664_k
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
Direction (BlockState): j, method_16370, func_220277_j
PushReaction (BlockState): i, method_9527, func_149656_h
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a