History - net.minecraft.client.renderer.chunk.CompiledSectionMesh
1.21.7
Names
Fields
SectionMesh: a, UNCOMPILED, field_60935, HIDDEN, f_399005_
SectionMesh: a, UNCOMPILED, field_60935, HIDDEN
SectionMesh: b, EMPTY, field_60936, READY, f_398757_
SectionMesh: b, EMPTY, field_60936, READY
List<BlockEntity>: c, renderableBlockEntities, field_60937, blockEntities, f_399115_
List<BlockEntity>: c, renderableBlockEntities, field_60937, blockEntities
VisibilitySet: d, visibilitySet, field_60938, chunkOcclusionData, f_399880_
VisibilitySet: d, visibilitySet, field_60938, chunkOcclusionData
MeshData$SortState: e, transparencyState, field_60939, translucencySortingData, f_399389_
MeshData$SortState: e, transparencyState, field_60939, translucencySortingData
TranslucencyPointOfView: f, translucencyPointOfView, field_60940, pos, f_400489_
TranslucencyPointOfView: f, translucencyPointOfView, field_60940, pos
Map<ChunkSectionLayer, SectionBuffers>: g, buffers, field_60941, buffersByLayer, f_399900_
Map<ChunkSectionLayer, SectionBuffers>: g, buffers, field_60941, buffersByLayer
Constructors
Methods
void (TranslucencyPointOfView): a, setTranslucencyPointOfView, method_72032, setPos, m_404582_
void (TranslucencyPointOfView): a, setTranslucencyPointOfView, method_72032, setPos
boolean (TranslucencyPointOfView): b, isDifferentPointOfView, method_72036, hasPosition, m_401263_
boolean (TranslucencyPointOfView): b, isDifferentPointOfView, method_72036, hasPosition
boolean (): a, hasRenderableLayers, method_72027, hasData, m_401521_
boolean (): a, hasRenderableLayers, method_72027, hasData
boolean (ChunkSectionLayer): a, isEmpty, method_72028, containsLayer, m_401128_
boolean (ChunkSectionLayer): a, isEmpty, method_72028, containsLayer
List<BlockEntity> (): b, getRenderableBlockEntities, method_72033, getBlockEntities, m_402842_
List<BlockEntity> (): b, getRenderableBlockEntities, method_72033, getBlockEntities
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, m_401107_
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough
SectionBuffers (ChunkSectionLayer): b, getBuffers, method_72034, getBuffersForLayer, m_402724_
SectionBuffers (ChunkSectionLayer): b, getBuffers, method_72034, getBuffersForLayer
void (ChunkSectionLayer, MeshData, long): a, uploadMeshLayer, method_72031, upload, m_402396_
void (ChunkSectionLayer, MeshData, long): a, uploadMeshLayer, method_72031, upload
void (ChunkSectionLayer, ByteBufferBuilder$Result, long): a, uploadLayerIndexBuffer, method_72030, uploadIndexBuffer, m_403083_
void (ChunkSectionLayer, ByteBufferBuilder$Result, long): a, uploadLayerIndexBuffer, method_72030, uploadIndexBuffer
boolean (): c, hasTranslucentGeometry, method_72037, hasTranslucentLayers, m_402310_
boolean (): c, hasTranslucentGeometry, method_72037, hasTranslucentLayers
MeshData$SortState (): d, getTransparencyState, method_72039, getTranslucencySortingData, m_401362_
MeshData$SortState (): d, getTransparencyState, method_72039, getTranslucencySortingData
void (): close, close, close
void (): close, close
1.21.6
Names
hbd
net.minecraft.client.renderer.chunk.CompiledSectionMesh
net.minecraft.class_11516
net.minecraft.client.render.chunk.ChunkRenderData
net.minecraft.src.C_398576_
Fields
SectionMesh: a, UNCOMPILED, field_60935, HIDDEN, f_399005_
SectionMesh: b, EMPTY, field_60936, READY, f_398757_
List<BlockEntity>: c, renderableBlockEntities, field_60937, blockEntities, f_399115_
VisibilitySet: d, visibilitySet, field_60938, chunkOcclusionData, f_399880_
MeshData$SortState: e, transparencyState, field_60939, translucencySortingData, f_399389_
TranslucencyPointOfView: f, translucencyPointOfView, field_60940, pos, f_400489_
Map<ChunkSectionLayer, SectionBuffers>: g, buffers, field_60941, buffersByLayer, f_399900_
Constructors
(TranslucencyPointOfView, SectionCompiler$Results)
Methods
void (TranslucencyPointOfView): a, setTranslucencyPointOfView, method_72032, setPos, m_404582_
boolean (TranslucencyPointOfView): b, isDifferentPointOfView, method_72036, hasPosition, m_401263_
boolean (): a, hasRenderableLayers, method_72027, hasData, m_401521_
boolean (ChunkSectionLayer): a, isEmpty, method_72028, containsLayer, m_401128_
List<BlockEntity> (): b, getRenderableBlockEntities, method_72033, getBlockEntities, m_402842_
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, m_401107_
SectionBuffers (ChunkSectionLayer): b, getBuffers, method_72034, getBuffersForLayer, m_402724_
void (ChunkSectionLayer, MeshData, long): a, uploadMeshLayer, method_72031, upload, m_402396_
void (ChunkSectionLayer, ByteBufferBuilder$Result, long): a, uploadLayerIndexBuffer, method_72030, uploadIndexBuffer, m_403083_
boolean (): c, hasTranslucentGeometry, method_72037, hasTranslucentLayers, m_402310_
MeshData$SortState (): d, getTransparencyState, method_72039, getTranslucencySortingData, m_401362_
void (): close, close, close