net.minecraft.client.renderer.chunk

public class CompiledSectionMesh

implements SectionMesh

hbd
net.minecraft.client.renderer.chunk.CompiledSectionMesh
net.minecraft.class_11516
net.minecraft.client.render.chunk.ChunkRenderData

Field summary

Modifier and TypeField
public static final SectionMesh
a
UNCOMPILED
field_60935
HIDDEN
public static final SectionMesh
b
EMPTY
field_60936
READY
private final List<BlockEntity>
c
renderableBlockEntities
field_60937
blockEntities
private final VisibilitySet
d
visibilitySet
field_60938
chunkOcclusionData
private final MeshData$SortState
e
transparencyState
field_60939
translucencySortingData
private TranslucencyPointOfView
f
translucencyPointOfView
field_60940
pos
private final Map<ChunkSectionLayer, SectionBuffers>
g
buffers
field_60941
buffersByLayer

Constructor summary

ModifierConstructor
public (TranslucencyPointOfView pos, SectionCompiler$Results renderData)

Method summary

Modifier and TypeMethod
public void
a(hbl arg0)
setTranslucencyPointOfView(TranslucencyPointOfView arg0)
method_72032(class_10196 arg0)
setPos(NormalizedRelativePos pos)
public boolean
b(hbl arg0)
isDifferentPointOfView(TranslucencyPointOfView arg0)
method_72036(class_10196 arg0)
hasPosition(NormalizedRelativePos arg0)
public boolean
a()
hasRenderableLayers()
method_72027()
hasData()
public boolean
a(haz arg0)
isEmpty(ChunkSectionLayer arg0)
method_72028(class_11515 arg0)
containsLayer(BlockRenderLayer arg0)
public List<BlockEntity>
b()
getRenderableBlockEntities()
method_72033()
getBlockEntities()
public boolean
a(jh arg0, jh arg1)
facesCanSeeEachother(Direction arg0, Direction arg1)
method_3650(class_2350 arg0, class_2350 arg1)
isVisibleThrough(Direction arg0, Direction arg1)
public SectionBuffers
b(haz arg0)
getBuffers(ChunkSectionLayer arg0)
method_72034(class_11515 arg0)
getBuffersForLayer(BlockRenderLayer arg0)
public void
a(haz arg0, fob arg1, long arg2)
uploadMeshLayer(ChunkSectionLayer arg0, MeshData arg1, long arg2)
method_72031(class_11515 arg0, class_9801 arg1, long arg2)
upload(BlockRenderLayer layer, BuiltBuffer builtBuffer, long sectionPos)
public void
a(haz arg0, fnz$a arg1, long arg2)
uploadLayerIndexBuffer(ChunkSectionLayer arg0, ByteBufferBuilder$Result arg1, long arg2)
method_72030(class_11515 arg0, class_9799$class_9800 arg1, long arg2)
uploadIndexBuffer(BlockRenderLayer layer, BufferAllocator$CloseableBuffer buffer, long sectionPos)
public boolean
c()
hasTranslucentGeometry()
method_72037()
hasTranslucentLayers()
public MeshData$SortState
d()
getTransparencyState()
method_72039()
getTranslucencySortingData()
public void
close()
close()