net.minecraft.world.level.block.state

public abstract class BlockBehaviour

implements FeatureElement

emy
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.class_4970
net.minecraft.block.AbstractBlock

Field summary

Modifier and TypeField
protected static final Direction[]
E
UPDATE_SHAPE_ORDER
field_23157
DIRECTIONS
protected final boolean
F
hasCollision
field_23159
collidable
protected final float
G
explosionResistance
field_23160
resistance
protected final boolean
H
isRandomlyTicking
field_23161
randomTicks
protected final SoundType
I
soundType
field_23162
soundGroup
protected final float
J
friction
field_23163
slipperiness
protected final float
K
speedFactor
field_23164
velocityMultiplier
protected final float
L
jumpFactor
field_23165
jumpVelocityMultiplier
protected final boolean
M
dynamicShape
field_23154
dynamicBounds
protected final FeatureFlagSet
N
requiredFeatures
field_40337
requiredFeatures
protected final BlockBehaviour$Properties
O
properties
field_23155
settings
protected final Optional<ResourceKey<LootTable>>
P
drops
field_23156
lootTableKey
protected final String
Q
descriptionId
field_54005
translationKey

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public BlockBehaviour$Properties
w()
properties()
method_54095()
getSettings()
protected abstract com.mojang.serialization.MapCodec<? extends Block>
a()
codec()
method_53969()
getCodec()
protected static <B extends Block> com.mojang.serialization.codecs.RecordCodecBuilder<B, BlockBehaviour$Properties>
x()
propertiesCodec()
method_54096()
createSettingsCodec()
public static <B extends Block> com.mojang.serialization.MapCodec<B>
b(Function<emy$d, B> arg0)
simpleCodec(Function<BlockBehaviour$Properties, B> arg0)
method_54094(Function<class_4970$class_2251, B> arg0)
createCodec(Function<AbstractBlock$Settings, B> blockFromSettings)
protected void
a(emz arg0, dvh arg1, is arg2, int arg3, int arg4)
updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3, int arg4)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3, int arg4)
prepare(BlockState state, WorldAccess world, BlockPos pos, int flags, int maxUpdateDepth)
protected boolean
a(emz arg0, fki arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState state, NavigationType type)
protected BlockState
a(emz arg0, dvj arg1, dvv arg2, is arg3, iz arg4, is arg5, emz arg6, bgq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState state, WorldView world, ScheduledTickView tickView, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, Random random)
protected boolean
b(emz arg0, emz arg1, iz arg2)
skipRendering(BlockState arg0, BlockState arg1, Direction arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
isSideInvisible(BlockState state, BlockState stateFrom, Direction direction)
protected void
a(emz arg0, dvg arg1, is arg2, dyi arg3, flb arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState state, World world, BlockPos pos, Block sourceBlock, WireOrientation wireOrientation, boolean notify)
protected void
a(emz arg0, dvg arg1, is arg2, emz arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify)
protected void
a(emz arg0, axf arg1, is arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState state, ServerWorld world, BlockPos pos, boolean moved)
protected void
a(emz arg0, axf arg1, is arg2, dva arg3, BiConsumer<dkm, is> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState state, ServerWorld world, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> stackMerger)
protected InteractionResult
a(emz arg0, dvg arg1, is arg2, dcm arg3, fsa arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit)
protected InteractionResult
a(dkm arg0, emz arg1, dvg arg2, is arg3, dcm arg4, ccz arg5, fsa arg6)
useItemOn(ItemStack arg0, BlockState arg1, Level arg2, BlockPos arg3, Player arg4, InteractionHand arg5, BlockHitResult arg6)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
onUseWithItem(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
protected boolean
a(emz arg0, dvg arg1, is arg2, int arg3, int arg4)
triggerEvent(BlockState arg0, Level arg1, BlockPos arg2, int arg3, int arg4)
method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4)
onSyncedBlockEvent(BlockState state, World world, BlockPos pos, int type, int data)
protected RenderShape
a_(emz arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState state)
protected boolean
g_(emz arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState state)
protected boolean
f_(emz arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState state)
protected FluidState
b_(emz arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState state)
protected boolean
c_(emz arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState state)
protected float
as_()
getMaxHorizontalOffset()
method_32913()
getMaxHorizontalModelOffset()
protected float
au_()
getMaxVerticalOffset()
method_37247()
getVerticalModelOffsetMultiplier()
public FeatureFlagSet
k()
requiredFeatures()
method_45322()
getRequiredFeatures()
protected boolean
o(emz arg0)
shouldChangedStateKeepBlockEntity(BlockState arg0)
method_72600(class_2680 arg0)
keepBlockEntityWhenReplacedWith(BlockState state)
protected BlockState
a(emz arg0, efe arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState state, BlockRotation rotation)
protected BlockState
a(emz arg0, edn arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState state, BlockMirror mirror)
protected boolean
a(emz arg0, dom arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState state, ItemPlacementContext context)
protected boolean
a(emz arg0, fjs arg1)
canBeReplaced(BlockState arg0, Fluid arg1)
method_22358(class_2680 arg0, class_3611 arg1)
canBucketPlace(BlockState state, Fluid fluid)
protected List<ItemStack>
a(emz arg0, fmv$a arg1)
getDrops(BlockState arg0, LootParams$Builder arg1)
method_9560(class_2680 arg0, class_8567$class_8568 arg1)
getDroppedStacks(BlockState state, LootWorldContext$Builder builder)
protected long
a(emz arg0, is arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState state, BlockPos pos)
protected VoxelShape
d_(emz arg0)
getOcclusionShape(BlockState arg0)
method_9571(class_2680 arg0)
getCullingShape(BlockState state)
protected VoxelShape
b_(emz arg0, dul arg1, is arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState state, BlockView world, BlockPos pos)
protected VoxelShape
a(emz arg0, dul arg1, is arg2)
getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRaycastShape(BlockState state, BlockView world, BlockPos pos)
protected int
i_(emz arg0)
getLightBlock(BlockState arg0)
method_9505(class_2680 arg0)
getOpacity(BlockState state)
protected MenuProvider
a(emz arg0, dvg arg1, is arg2)
getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createScreenHandlerFactory(BlockState state, World world, BlockPos pos)
protected boolean
a(emz arg0, dvj arg1, is arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState state, WorldView world, BlockPos pos)
protected float
c(emz arg0, dul arg1, is arg2)
getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getAmbientOcclusionLightLevel(BlockState state, BlockView world, BlockPos pos)
protected int
a(emz arg0, dvg arg1, is arg2, iz arg3)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2, Direction arg3)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
getComparatorOutput(BlockState state, World world, BlockPos pos, Direction direction)
protected VoxelShape
a(emz arg0, dul arg1, is arg2, fsj arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
protected VoxelShape
b(emz arg0, dul arg1, is arg2, fsj arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
protected VoxelShape
a(emz arg0, dul arg1, is arg2, cgi arg3)
getEntityInsideCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, Entity arg3)
method_64022(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1297 arg3)
getInsideCollisionShape(BlockState state, BlockView world, BlockPos pos, Entity entity)
protected boolean
a_(emz arg0, dul arg1, is arg2)
isCollisionShapeFullBlock(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_37403(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isShapeFullCube(BlockState state, BlockView world, BlockPos pos)
protected VoxelShape
c(emz arg0, dul arg1, is arg2, fsj arg3)
getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCameraCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
protected void
b(emz arg0, axf arg1, is arg2, bgq arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
protected void
a(emz arg0, axf arg1, is arg2, bgq arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
protected float
a(emz arg0, dcm arg1, dul arg2, is arg3)
getDestroyProgress(BlockState arg0, Player arg1, BlockGetter arg2, BlockPos arg3)
method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3)
calcBlockBreakingDelta(BlockState state, PlayerEntity player, BlockView world, BlockPos pos)
protected void
a(emz arg0, axf arg1, is arg2, dkm arg3, boolean arg4)
spawnAfterBreak(BlockState arg0, ServerLevel arg1, BlockPos arg2, ItemStack arg3, boolean arg4)
method_9565(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1799 arg3, boolean arg4)
onStacksDropped(BlockState state, ServerWorld world, BlockPos pos, ItemStack tool, boolean dropExperience)
protected void
a_(emz arg0, dvg arg1, is arg2, dcm arg3)
attack(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
onBlockBreakStart(BlockState state, World world, BlockPos pos, PlayerEntity player)
protected int
a(emz arg0, dul arg1, is arg2, iz arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
protected void
a(emz arg0, dvg arg1, is arg2, cgi arg3, chb arg4, boolean arg5)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3, InsideBlockEffectApplier arg4, boolean arg5)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5)
onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity, EntityCollisionHandler handler, boolean arg5)
protected int
b(emz arg0, dul arg1, is arg2, iz arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
public final Optional<ResourceKey<LootTable>>
y()
getLootTable()
method_26162()
getLootTableKey()
public final String
z()
getDescriptionId()
method_63499()
getTranslationKey()
protected void
a(dvg arg0, emz arg1, fsa arg2, ddj arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World world, BlockState state, BlockHitResult hit, ProjectileEntity projectile)
protected boolean
e_(emz arg0)
propagatesSkylightDown(BlockState arg0)
method_9579(class_2680 arg0)
isTransparent(BlockState state)
protected boolean
f(emz arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState state)
protected SoundType
h_(emz arg0)
getSoundType(BlockState arg0)
method_9573(class_2680 arg0)
getSoundGroup(BlockState state)
protected ItemStack
a(dvj arg0, is arg1, emz arg2, boolean arg3)
getCloneItemStack(LevelReader arg0, BlockPos arg1, BlockState arg2, boolean arg3)
method_9574(class_4538 arg0, class_2338 arg1, class_2680 arg2, boolean arg3)
getPickStack(WorldView world, BlockPos pos, BlockState state, boolean includeData)
public abstract Item
h()
asItem()
method_8389()
asItem()
protected abstract Block
o()
asBlock()
method_26160()
asBlock()
public MapColor
A()
defaultMapColor()
method_26403()
getDefaultMapColor()
public float
B()
defaultDestroyTime()
method_36555()
getHardness()