net.minecraft.client.renderer.blockentity

public class SignRenderer

extends AbstractSignRenderer

All mapped superinterfaces:

BlockEntityRenderer

hnw
net.minecraft.client.renderer.blockentity.SignRenderer
net.minecraft.class_837
net.minecraft.client.render.block.entity.SignBlockEntityRenderer

Field summary

Modifier and TypeField
public static final float
a
RENDER_SCALE
field_44577
SCALE
private static final Vec3
b
TEXT_OFFSET
field_44578
TEXT_OFFSET
private final Map<WoodType, SignRenderer$Models>
c
signModels
field_27754
typeToModelPair

Constructor summary

ModifierConstructor
public (BlockEntityRendererProvider$Context ctx)

Method summary

Modifier and TypeMethod
protected Model$Simple
a(emz arg0, eoo arg1)
getSignModel(BlockState arg0, WoodType arg1)
method_65823(class_2680 arg0, class_4719 arg1)
getModel(BlockState arg0, WoodType arg1)
protected Material
a(eoo arg0)
getSignMaterial(WoodType arg0)
method_45792(class_4719 arg0)
getTextureId(WoodType arg0)
protected float
a()
getSignModelRenderScale()
method_51272()
getSignScale()
protected float
b()
getSignTextRenderScale()
method_51273()
getTextScale()
private static void
a(fye arg0, float arg1)
translateBase(PoseStack arg0, float arg1)
method_65831(class_4587 arg0, float arg1)
setAngles(MatrixStack matrices, float blockRotationDegrees)
protected void
a(fye arg0, float arg1, emz arg2)
translateSign(PoseStack arg0, float arg1, BlockState arg2)
method_65824(class_4587 arg0, float arg1, class_2680 arg2)
applyTransforms(MatrixStack arg0, float arg1, BlockState arg2)
protected Vec3
c()
getTextOffset()
method_45790()
getTextOffset()
public static void
a(ijq arg0, fye arg1, hll arg2, int arg3, int arg4, haq$a arg5, ijp arg6)
submitSpecial(MaterialSet arg0, PoseStack arg1, SubmitNodeCollector arg2, int arg3, int arg4, Model$Simple arg5, Material arg6)
method_45800(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879$class_9948 arg5, class_4730 arg6)
renderAsItem(SpriteHolder spriteHolder, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model$SinglePartModel model, SpriteIdentifier texture)
public static void
a(fye arg0)
applyInHandTransforms(PoseStack arg0)
method_72164(class_4587 arg0)
setTransformsForItem(MatrixStack matrices)
public static Model$Simple
a(hcz arg0, eoo arg1, boolean arg2)
createSignModel(EntityModelSet arg0, WoodType arg1, boolean arg2)
method_32157(class_5599 arg0, class_4719 arg1, boolean arg2)
createSignModel(LoadedEntityModels models, WoodType type, boolean standing)
public static LayerDefinition
a(boolean arg0)
createSignLayer(boolean arg0)
method_32154(boolean arg0)
getTexturedModelData(boolean standing)