| S | | e() | | createRenderState() | | method_74335() | | createRenderState() |
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| default void | | a(T arg0, S arg1, float arg2, fse arg3, icf$a arg4) | | extractRenderState(T arg0, S arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4) | | method_74331(T arg0, S arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(T blockEntity, S state, float tickProgress, Vec3d cameraPos, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
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| void | | a(S arg0, fye arg1, hll arg2, igm arg3) | | submit(S arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_3569(S arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(S state, MatrixStack matrices, OrderedRenderCommandQueue queue, CameraRenderState cameraState) |
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| default boolean | | bj_() | | shouldRenderOffScreen() | | method_3563() | | rendersOutsideBoundingBox() |
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| default int | | bk_() | | getViewDistance() | | method_33893() | | getRenderDistance() |
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| default boolean | | a(T arg0, fse arg1) | | shouldRender(T arg0, Vec3 arg1) | | method_33892(T arg0, class_243 arg1) | | isInRenderDistance(T blockEntity, Vec3d pos) |
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