net.minecraft.client.renderer.blockentity

public abstract class AbstractSignRenderer

implements BlockEntityRenderer<SignBlockEntity, SignRenderState>

hmz
net.minecraft.client.renderer.blockentity.AbstractSignRenderer
net.minecraft.class_10529
net.minecraft.client.render.block.entity.AbstractSignBlockEntityRenderer

Field summary

Modifier and TypeField
private static final int
a
BLACK_TEXT_OUTLINE_COLOR
field_55506
GLOWING_BLACK_TEXT_COLOR
private static final int
b
OUTLINE_RENDER_DISTANCE
field_55507
MAX_COLORED_TEXT_OUTLINE_RENDER_DISTANCE
private final Font
c
font
field_55508
textRenderer
private final MaterialSet
d
materials
field_61778
spriteHolder

Constructor summary

ModifierConstructor
public (BlockEntityRendererProvider$Context context)

Method summary

Modifier and TypeMethod
protected abstract Model$Simple
a(emz arg0, eoo arg1)
getSignModel(BlockState arg0, WoodType arg1)
method_65823(class_2680 arg0, class_4719 arg1)
getModel(BlockState state, WoodType woodType)
protected abstract Material
a(eoo arg0)
getSignMaterial(WoodType arg0)
method_45792(class_4719 arg0)
getTextureId(WoodType woodType)
protected abstract float
a()
getSignModelRenderScale()
method_51272()
getSignScale()
protected abstract float
b()
getSignTextRenderScale()
method_51273()
getTextScale()
protected abstract Vec3
c()
getTextOffset()
method_45790()
getTextOffset()
protected abstract void
a(fye arg0, float arg1, emz arg2)
translateSign(PoseStack arg0, float arg1, BlockState arg2)
method_65824(class_4587 arg0, float arg1, class_2680 arg2)
applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state)
public void
a(hoy arg0, fye arg1, hll arg2, igm arg3)
submit(SignRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_65820(class_11971 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(SignBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private void
a(hoy arg0, fye arg1, emz arg2, efx arg3, eoo arg4, haq$a arg5, icf$a arg6, hll arg7)
submitSignWithText(SignRenderState arg0, PoseStack arg1, BlockState arg2, SignBlock arg3, WoodType arg4, Model$Simple arg5, ModelFeatureRenderer$CrumblingOverlay arg6, SubmitNodeCollector arg7)
method_65821(class_11971 arg0, class_4587 arg1, class_2680 arg2, class_2478 arg3, class_4719 arg4, class_3879$class_9948 arg5, class_11683$class_11792 arg6, class_11659 arg7)
render(SignBlockEntityRenderState renderState, MatrixStack matrices, BlockState blockState, AbstractSignBlock block, WoodType woodType, Model$SinglePartModel model, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue)
protected void
a(fye arg0, int arg1, eoo arg2, haq$a arg3, icf$a arg4, hll arg5)
submitSign(PoseStack arg0, int arg1, WoodType arg2, Model$Simple arg3, ModelFeatureRenderer$CrumblingOverlay arg4, SubmitNodeCollector arg5)
method_65825(class_4587 arg0, int arg1, class_4719 arg2, class_3879$class_9948 arg3, class_11683$class_11792 arg4, class_11659 arg5)
renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model$SinglePartModel model, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue)
private void
a(hoy arg0, fye arg1, hll arg2, boolean arg3)
submitSignText(SignRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, boolean arg3)
method_65828(class_11971 arg0, class_4587 arg1, class_11659 arg2, boolean arg3)
renderText(SignBlockEntityRenderState renderState, MatrixStack matrices, OrderedRenderCommandQueue queue, boolean front)
private void
a(fye arg0, boolean arg1, fse arg2)
translateSignText(PoseStack arg0, boolean arg1, Vec3 arg2)
method_65826(class_4587 arg0, boolean arg1, class_243 arg2)
applyTextTransforms(MatrixStack matrices, boolean front, Vec3d textOffset)
private static boolean
a(is arg0)
isOutlineVisible(BlockPos arg0)
method_65827(class_2338 arg0)
shouldRenderTextOutline(BlockPos pos)
public static int
a(ell arg0)
getDarkColor(SignText arg0)
method_65822(class_8242 arg0)
getTextColor(SignText text)
public SignRenderState
d()
createRenderState()
method_74334()
createRenderState()
public void
a(elk arg0, hoy arg1, float arg2, fse arg3, icf$a arg4)
extractRenderState(SignBlockEntity arg0, SignRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4)
method_74333(class_2625 arg0, class_11971 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(SignBlockEntity arg0, SignBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)