net.minecraft.client.renderer.entity.layers

public abstract class StuckInBodyLayer<M extends PlayerModel, S>

extends RenderLayer<PlayerRenderState, M>

hma
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
net.minecraft.class_4507
net.minecraft.client.render.entity.feature.StuckObjectsFeatureRenderer

Field summary

Modifier and TypeField
private final Model<S>
a
model
field_53229
model
private final S
b
modelState
field_61808
field_61808
private final ResourceLocation
c
texture
field_53230
texture
private final StuckInBodyLayer$PlacementStyle
d
placementStyle
field_53231
renderPosition

Constructor summary

ModifierConstructor
public (LivingEntityRenderer<?, PlayerRenderState, M> entityRenderer, Model<S> model, S arg2, ResourceLocation arg3, StuckInBodyLayer$PlacementStyle arg4)

Method summary

Modifier and TypeMethod
protected abstract int
a(hpa arg0)
numStuck(PlayerRenderState arg0)
method_22134(class_10055 arg0)
getObjectCount(PlayerEntityRenderState playerRenderState)
private void
a(fpk arg0, hbd arg1, int arg2, float arg3, float arg4, float arg5, int arg6)
submitStuckItem(PoseStack arg0, SubmitNodeCollector arg1, int arg2, float arg3, float arg4, float arg5, int arg6)
method_22130(class_4587 arg0, class_11659 arg1, int arg2, float arg3, float arg4, float arg5, int arg6)
renderObject(MatrixStack arg0, EntityRenderCommandQueue arg1, int light, float arg3, float directionX, float directionY, int arg6)
public void
a(fpk arg0, hbd arg1, int arg2, hpa arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5)
method_22132(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
render(MatrixStack arg0, EntityRenderCommandQueue arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5)
private static float
a(float arg0)
snapToFace(float arg0)
method_62597(float arg0)
method_62597(float arg0)