net.minecraft.client.renderer.entity.layers

public abstract class RenderLayer<S extends EntityRenderState, M extends EntityModel<? super S>>

hlq
net.minecraft.client.renderer.entity.layers.RenderLayer
net.minecraft.class_3887
net.minecraft.client.render.entity.feature.FeatureRenderer

Field summary

Modifier and TypeField
private final RenderLayerParent<S, M>
a
renderer
field_17155
context

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> context)

Method summary

Modifier and TypeMethod
protected static <S extends LivingEntityRenderState> void
a(gqv<? super S> arg0, amh arg1, fpk arg2, hbd arg3, int arg4, S arg5, int arg6, int arg7)
coloredCutoutModelCopyLayerRender(Model<? super S> arg0, ResourceLocation arg1, PoseStack arg2, SubmitNodeCollector arg3, int arg4, S arg5, int arg6, int arg7)
method_23196(class_3879<? super S> arg0, class_2960 arg1, class_4587 arg2, class_11659 arg3, int arg4, S arg5, int arg6, int arg7)
render(Model<? super S> arg0, Identifier texture, MatrixStack matrices, EntityRenderCommandQueue arg3, int light, S state, int color, int arg7)
protected static <S extends LivingEntityRenderState> void
b(gqv<? super S> arg0, amh arg1, fpk arg2, hbd arg3, int arg4, S arg5, int arg6, int arg7)
renderColoredCutoutModel(Model<? super S> arg0, ResourceLocation arg1, PoseStack arg2, SubmitNodeCollector arg3, int arg4, S arg5, int arg6, int arg7)
method_23199(class_3879<? super S> arg0, class_2960 arg1, class_4587 arg2, class_11659 arg3, int arg4, S arg5, int arg6, int arg7)
renderModel(Model<? super S> arg0, Identifier arg1, MatrixStack arg2, EntityRenderCommandQueue arg3, int light, S state, int color, int arg7)
public M
d()
getParentModel()
method_17165()
getContextModel()
public abstract void
a(fpk arg0, hbd arg1, int arg2, S arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, S arg3, float arg4, float arg5)
method_4199(class_4587 arg0, class_11659 arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack matrices, EntityRenderCommandQueue arg1, int light, S state, float limbAngle, float limbDistance)